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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-26 10:40:14 +00:00
Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
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@@ -32,21 +32,19 @@ namespace YooAsset.Editor
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public void CreateGUI()
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{
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetSourcePath();
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string uxml = $"{rootPath}/Editor/AssetBundleBuilder/{nameof(AssetBundleBuilderWindow)}.uxml";
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var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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if (visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml : {uxml}");
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return;
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}
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visualAsset.CloneTree(root);
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try
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{
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleBuilderUXML;
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if (visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml in settings.");
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return;
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}
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visualAsset.CloneTree(root);
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_buildTarget = EditorUserBuildSettings.activeBuildTarget;
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_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
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_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
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