mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-21 07:50:20 +00:00
Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
@@ -37,8 +38,8 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private AssetListDebuggerViewer _assetListViewer;
|
||||
private BundleListDebuggerViewer _bundleListViewer;
|
||||
private DebuggerAssetListViewer _assetListViewer;
|
||||
private DebuggerBundleListViewer _bundleListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private readonly DebugReport _debugReport = new DebugReport();
|
||||
@@ -47,45 +48,50 @@ namespace YooAsset.Editor
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
try
|
||||
{
|
||||
VisualElement root = rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
string rootPath = EditorTools.GetYooAssetSourcePath();
|
||||
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/{nameof(AssetBundleDebuggerWindow)}.uxml";
|
||||
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml : {uxml}");
|
||||
return;
|
||||
// 加载布局文件
|
||||
var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleDebuggerUXML;
|
||||
if (visualAsset == null)
|
||||
{
|
||||
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml in settings.");
|
||||
return;
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new DebuggerAssetListViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new DebuggerBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 采样按钮
|
||||
var sampleBtn = root.Q<Button>("SampleButton");
|
||||
sampleBtn.clicked += SampleBtn_onClick;
|
||||
|
||||
// 视口模式菜单
|
||||
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
|
||||
//_viewModeMenu.menu.AppendAction(EViewMode.MemoryView.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
|
||||
|
||||
// 加载视图
|
||||
_assetListViewer = new AssetListDebuggerViewer();
|
||||
_assetListViewer.InitViewer();
|
||||
|
||||
// 加载视图
|
||||
_bundleListViewer = new BundleListDebuggerViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.AssetView;
|
||||
_viewModeMenu.text = EViewMode.AssetView.ToString();
|
||||
_assetListViewer.AttachParent(root);
|
||||
}
|
||||
private void SampleBtn_onClick()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user