mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-26 10:40:14 +00:00
feat : add load scene parameter LocalPhysicsMode
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@@ -486,11 +486,11 @@ namespace YooAsset
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/// </summary>
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/// <param name="location">场景的定位地址</param>
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/// <param name="sceneMode">场景加载模式</param>
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public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single)
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public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = default)
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{
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DebugCheckInitialize();
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AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
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return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
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return LoadSceneInternal(assetInfo, true, sceneMode, false, 0, physicsMode);
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}
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/// <summary>
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@@ -498,10 +498,10 @@ namespace YooAsset
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/// </summary>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="sceneMode">场景加载模式</param>
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public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single)
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public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = default)
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{
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DebugCheckInitialize();
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return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
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return LoadSceneInternal(assetInfo, true, sceneMode, false, 0, physicsMode);
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}
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/// <summary>
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@@ -511,11 +511,11 @@ namespace YooAsset
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="priority">加载的优先级</param>
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public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
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public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0, LocalPhysicsMode physicsMode = default)
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{
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DebugCheckInitialize();
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AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
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return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
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return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority, physicsMode);
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}
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/// <summary>
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@@ -525,16 +525,16 @@ namespace YooAsset
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="priority">加载的优先级</param>
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0, LocalPhysicsMode physicsMode = default)
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{
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DebugCheckInitialize();
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return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
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return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority, physicsMode);
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}
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private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
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private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, bool suspendLoad, uint priority, LocalPhysicsMode physicsMode = default)
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{
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DebugCheckAssetLoadType(assetInfo.AssetType);
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var handle = _resourceManager.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority);
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var handle = _resourceManager.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority, physicsMode);
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if (waitForAsyncComplete)
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handle.WaitForAsyncComplete();
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return handle;
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