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update space shooter
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@@ -77,13 +77,13 @@ internal class FsmInitializePackage : IStateNode
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// Web play mode.
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if (playMode == EPlayMode.WebPlayMode)
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{
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#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
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#if UNITY_WEBGL && (WEIXINMINIGAME || UNITY_WECHATMINIGAME) && !UNITY_EDITOR
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var createParameters = new WebPlayModeOptions();
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; // Change this path if subdirectories are required.
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IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
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createParameters.WebNetworkFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
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initializationOperation = package.InitializePackageAsync(createParameters);
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#else
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var createParameters = new WebPlayModeOptions();
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