mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
update test sample
This commit is contained in:
@@ -43,6 +43,8 @@ public static class TestPackageBuilder
|
||||
}
|
||||
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
|
||||
{
|
||||
// 内置着色器资源包名称
|
||||
var builtinShaderBundleName = GetBuiltinShaderBundleName(packageName);
|
||||
var buildParameters = new ScriptableBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
@@ -59,6 +61,7 @@ public static class TestPackageBuilder
|
||||
buildParameters.CompressOption = ECompressOption.LZ4;
|
||||
buildParameters.ClearBuildCacheFiles = true;
|
||||
buildParameters.UseAssetDependencyDB = true;
|
||||
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
|
||||
|
||||
var pipeline = new ScriptableBuildPipeline();
|
||||
BuildResult buildResult = pipeline.Run(buildParameters, false);
|
||||
@@ -143,4 +146,15 @@ public static class TestPackageBuilder
|
||||
throw new System.NotImplementedException(buildPipelineName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置着色器资源包名称
|
||||
/// 注意:和自动收集的着色器资源包名保持一致!
|
||||
/// </summary>
|
||||
private static string GetBuiltinShaderBundleName(string packageName)
|
||||
{
|
||||
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user