feat : wechat game cache query

This commit is contained in:
hevinci
2024-01-03 16:24:02 +08:00
parent 1fb78185ff
commit 95328fe1a6

View File

@@ -65,6 +65,23 @@ namespace YooAsset
}
// 查询相关
#if UNITY_WX_GAME
private WeChatWASM.WXFileSystemManager _wxFileSystemMgr;
private bool IsCachedPackageBundle(PackageBundle packageBundle)
{
if (_wxFileSystemMgr == null)
_wxFileSystemMgr = WeChatWASM.WX.GetFileSystemManager();
string filePath = WeChatWASM.WX.env.USER_DATA_PATH + packageBundle.FileName;
string result = _wxFileSystemMgr.AccessSync(filePath);
return result.Equals("access:ok");
}
#else
private bool IsCachedPackageBundle(PackageBundle packageBundle)
{
return false;
}
#endif
private bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _buildinQueryServices.Query(PackageName, packageBundle.FileName, packageBundle.FileCRC);
@@ -116,6 +133,10 @@ namespace YooAsset
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in manifest.BundleList)
{
// 忽略缓存文件
if (IsCachedPackageBundle(packageBundle))
continue;
// 忽略APP资源
if (IsBuildinPackageBundle(packageBundle))
continue;
@@ -137,6 +158,10 @@ namespace YooAsset
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in manifest.BundleList)
{
// 忽略缓存文件
if (IsCachedPackageBundle(packageBundle))
continue;
// 忽略APP资源
if (IsBuildinPackageBundle(packageBundle))
continue;
@@ -194,6 +219,10 @@ namespace YooAsset
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in checkList)
{
// 忽略缓存文件
if (IsCachedPackageBundle(packageBundle))
continue;
// 忽略APP资源
if (IsBuildinPackageBundle(packageBundle))
continue;