mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-16 12:50:17 +00:00
Update samples
This commit is contained in:
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
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@@ -0,0 +1,15 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RotateSelf : MonoBehaviour
|
||||
{
|
||||
public Vector3 Axis = Vector3.up;
|
||||
|
||||
private float _speed = 30f;
|
||||
|
||||
void Update()
|
||||
{
|
||||
this.transform.Rotate(Axis, Time.deltaTime * _speed);
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}
|
||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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104
Assets/Samples~/BasicSample/Script/Runtime/BootScene.cs
Normal file
104
Assets/Samples~/BasicSample/Script/Runtime/BootScene.cs
Normal file
@@ -0,0 +1,104 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using YooAsset;
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public class BootScene : MonoBehaviour
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{
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public static BootScene Instance { private set; get; }
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public static YooAssets.EPlayMode GamePlayMode;
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||||
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||||
public YooAssets.EPlayMode PlayMode = YooAssets.EPlayMode.EditorSimulateMode;
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||||
|
||||
void Awake()
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{
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Instance = this;
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||||
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Application.targetFrameRate = 60;
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||||
Application.runInBackground = true;
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||||
}
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||||
void OnGUI()
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||||
{
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||||
GUIConsole.OnGUI();
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||||
}
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||||
void OnDestroy()
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||||
{
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||||
Instance = null;
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||||
}
|
||||
void Update()
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||||
{
|
||||
EventManager.Update();
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||||
FsmManager.Update();
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||||
}
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||||
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||||
IEnumerator Start()
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{
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GamePlayMode = PlayMode;
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Debug.Log($"资源系统运行模式:{PlayMode}");
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|
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// 编辑器下的模拟模式
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if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode)
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{
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var createParameters = new YooAssets.EditorSimulateModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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//createParameters.SimulatePatchManifestPath = GetPatchManifestPath();
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yield return YooAssets.InitializeAsync(createParameters);
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}
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|
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// 单机运行模式
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if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode)
|
||||
{
|
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var createParameters = new YooAssets.OfflinePlayModeParameters();
|
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (PlayMode == YooAssets.EPlayMode.HostPlayMode)
|
||||
{
|
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var createParameters = new YooAssets.HostPlayModeParameters();
|
||||
createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
|
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createParameters.DecryptionServices = null;
|
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createParameters.ClearCacheWhenDirty = false;
|
||||
createParameters.DefaultHostServer = GetHostServerURL();
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createParameters.FallbackHostServer = GetHostServerURL();
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createParameters.VerifyLevel = EVerifyLevel.High;
|
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yield return YooAssets.InitializeAsync(createParameters);
|
||||
}
|
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|
||||
// 运行补丁流程
|
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PatchUpdater.Run();
|
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}
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private string GetPatchManifestPath()
|
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{
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string directory = System.IO.Path.GetDirectoryName(Application.dataPath);
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return $"{directory}/Bundles/StandaloneWindows64/UnityManifest_SimulateBuild/PatchManifest_100.bytes";
|
||||
}
|
||||
private string GetHostServerURL()
|
||||
{
|
||||
//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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string hostServerIP = "http://127.0.0.1";
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string gameVersion = "v1.0";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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||||
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
|
||||
return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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||||
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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||||
return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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||||
#else
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||||
if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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||||
return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
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return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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||||
else
|
||||
return $"{hostServerIP}/CDN/PC/{gameVersion}";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/Samples~/BasicSample/Script/Runtime/BootScene.cs.meta
Normal file
11
Assets/Samples~/BasicSample/Script/Runtime/BootScene.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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guid: 41fef9a778e4e254b939e9dc3e553bf0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
66
Assets/Samples~/BasicSample/Script/Runtime/GUIConsole.cs
Normal file
66
Assets/Samples~/BasicSample/Script/Runtime/GUIConsole.cs
Normal file
@@ -0,0 +1,66 @@
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using System;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
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||||
public class GUIConsole
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||||
{
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||||
private static Vector2 _scrollViewPos = Vector2.zero;
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||||
private static Texture _bgTexture;
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||||
private static bool _isInitConsole = false;
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||||
private static bool _visible = false;
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||||
private static readonly List<string> _logs = new List<string>(1000);
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||||
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||||
private static void InitConsole()
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||||
{
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||||
if (_isInitConsole)
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||||
return;
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||||
_isInitConsole = true;
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||||
|
||||
// 监听日志
|
||||
Application.logMessageReceived += HandleUnityEngineLog;
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||||
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||||
// 加载背景纹理
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||||
string textureName = "console_background";
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_bgTexture = Resources.Load<Texture>(textureName);
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||||
if (_bgTexture == null)
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||||
UnityEngine.Debug.LogWarning($"Not found {textureName} texture in Resources folder.");
|
||||
}
|
||||
private static void HandleUnityEngineLog(string logString, string stackTrace, LogType type)
|
||||
{
|
||||
_logs.Add(logString);
|
||||
if (_logs.Count > 1000)
|
||||
{
|
||||
_logs.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnGUI()
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||||
{
|
||||
InitConsole();
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||||
|
||||
// 绘制背景
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||||
if (_visible && _bgTexture != null)
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||||
GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), _bgTexture, ScaleMode.StretchToFill, true);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
string btnName = _visible ? "Hide" : "Show";
|
||||
if (GUI.Button(new Rect(10, 0, 60, 30), btnName))
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_visible = !_visible;
|
||||
if (GUI.Button(new Rect(100, 0, 60, 30), "Clear"))
|
||||
_logs.Clear();
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||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (_visible == false)
|
||||
return;
|
||||
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||||
float scrollWidth = Screen.safeArea.width;
|
||||
float scrollHeight = Screen.safeArea.height;
|
||||
_scrollViewPos = GUILayout.BeginScrollView(_scrollViewPos, GUILayout.Width(scrollWidth), GUILayout.Height(scrollHeight));
|
||||
for (int i = 0; i < _logs.Count; i++)
|
||||
{
|
||||
GUILayout.Label($"<size={18}><color=white>{_logs[i]}</color></size>");
|
||||
}
|
||||
GUILayout.EndScrollView();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: a4212eaa939a804409a710e43ac6424e
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
225
Assets/Samples~/BasicSample/Script/Runtime/Game1Scene.cs
Normal file
225
Assets/Samples~/BasicSample/Script/Runtime/Game1Scene.cs
Normal file
@@ -0,0 +1,225 @@
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||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
using UnityEngine.U2D;
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||||
using UnityEngine.UI;
|
||||
using YooAsset;
|
||||
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||||
public class Game1Scene : MonoBehaviour
|
||||
{
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||||
public GameObject CanvasRoot;
|
||||
|
||||
private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
|
||||
private readonly List<SubAssetsOperationHandle> _cachedSubAssetsOperationHandles = new List<SubAssetsOperationHandle>(1000);
|
||||
private int _npcIndex = 0;
|
||||
|
||||
void Start()
|
||||
{
|
||||
YooAssets.UnloadUnusedAssets();
|
||||
|
||||
// 初始化窗口
|
||||
InitWindow();
|
||||
|
||||
// 异步加载背景音乐
|
||||
AsyncLoadMusic();
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
foreach (var handle in _cachedAssetOperationHandles)
|
||||
{
|
||||
handle.Release();
|
||||
}
|
||||
_cachedAssetOperationHandles.Clear();
|
||||
|
||||
foreach (var handle in _cachedSubAssetsOperationHandles)
|
||||
{
|
||||
handle.Release();
|
||||
}
|
||||
_cachedSubAssetsOperationHandles.Clear();
|
||||
}
|
||||
void OnGUI()
|
||||
{
|
||||
GUIConsole.OnGUI();
|
||||
}
|
||||
|
||||
void InitWindow()
|
||||
{
|
||||
var resVersion = CanvasRoot.transform.Find("res_version/label").GetComponent<Text>();
|
||||
resVersion.text = $"资源版本 : {YooAssets.GetResourceVersion()}";
|
||||
|
||||
var playMode = CanvasRoot.transform.Find("play_mode/label").GetComponent<Text>();
|
||||
if (BootScene.GamePlayMode == YooAssets.EPlayMode.EditorSimulateMode)
|
||||
playMode.text = "编辑器下模拟模式";
|
||||
else if (BootScene.GamePlayMode == YooAssets.EPlayMode.OfflinePlayMode)
|
||||
playMode.text = "离线运行模式";
|
||||
else if (BootScene.GamePlayMode == YooAssets.EPlayMode.HostPlayMode)
|
||||
playMode.text = "网络运行模式";
|
||||
else
|
||||
throw new NotImplementedException();
|
||||
|
||||
// 通过资源标签加载资源
|
||||
{
|
||||
string assetTag = "sphere";
|
||||
AssetInfo[] assetInfos = YooAssets.GetAssetInfos(assetTag);
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
Debug.Log($"{assetInfo.AssetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
// 同步加载背景图片
|
||||
#if UNITY_WEBGL
|
||||
{
|
||||
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
handle.Completed += (AssetOperationHandle obj) =>
|
||||
{
|
||||
rawImage.texture = handle.AssetObject as Texture;
|
||||
};
|
||||
}
|
||||
#else
|
||||
{
|
||||
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
rawImage.texture = handle.AssetObject as Texture;
|
||||
}
|
||||
#endif
|
||||
|
||||
// 同步加载LOGO
|
||||
#if UNITY_WEBGL
|
||||
{
|
||||
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("Texture/logo.png");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
handle.Completed += (AssetOperationHandle obj) =>
|
||||
{
|
||||
logoImage.sprite = handle.AssetObject as Sprite;
|
||||
};
|
||||
}
|
||||
#else
|
||||
{
|
||||
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("Texture/logo.png");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
logoImage.sprite = handle.AssetObject as Sprite;
|
||||
}
|
||||
#endif
|
||||
|
||||
// 同步加载预制体
|
||||
{
|
||||
string[] entityAssetNames =
|
||||
{
|
||||
"Level1/footman_Blue",
|
||||
"Level2/footman_Green",
|
||||
"Level3/footman_Red",
|
||||
"Level3/footman_Yellow"
|
||||
};
|
||||
|
||||
var btn = CanvasRoot.transform.Find("load_npc/btn").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
#if UNITY_WEBGL
|
||||
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
handle.Completed += (AssetOperationHandle op) =>
|
||||
{
|
||||
GameObject go = handle.InstantiateSync(icon.transform);
|
||||
go.transform.localPosition = new Vector3(0, -50, -100);
|
||||
go.transform.localRotation = Quaternion.EulerAngles(0, 180, 0);
|
||||
go.transform.localScale = Vector3.one * 50;
|
||||
};
|
||||
#else
|
||||
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
GameObject go = handle.InstantiateSync(icon.transform);
|
||||
go.transform.localPosition = new Vector3(0, -50, -100);
|
||||
go.transform.localRotation = Quaternion.EulerAngles(0, 180, 0);
|
||||
go.transform.localScale = Vector3.one * 50;
|
||||
#endif
|
||||
_npcIndex++;
|
||||
if (_npcIndex > 3)
|
||||
_npcIndex = 0;
|
||||
});
|
||||
}
|
||||
|
||||
// 异步加载UnityEngine生成的图集
|
||||
{
|
||||
var btn = CanvasRoot.transform.Find("load_unity_atlas/btn").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("UISprite/Icon_Leafs_128");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
handle.Completed += OnUnityAtlas_Completed;
|
||||
});
|
||||
}
|
||||
|
||||
// 异步加载TexturePacker生成的图集
|
||||
{
|
||||
var btn = CanvasRoot.transform.Find("load_tp_atlas/btn").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>("TpAtlas/tpAtlas");
|
||||
_cachedSubAssetsOperationHandles.Add(handle);
|
||||
handle.Completed += OnTpAtlasAsset_Completed;
|
||||
});
|
||||
}
|
||||
|
||||
// 异步加载原生文件
|
||||
{
|
||||
var btn = CanvasRoot.transform.Find("load_rawfile/btn").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
string savePath = $"{YooAssets.GetSandboxRoot()}/config1.txt";
|
||||
RawFileOperation operation = YooAssets.GetRawFileAsync("Config/config1.txt", savePath);
|
||||
operation.Completed += OnRawFile_Completed;
|
||||
});
|
||||
}
|
||||
|
||||
// 异步加载主场景
|
||||
{
|
||||
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
YooAssets.LoadSceneAsync("Scene/Game2.unity");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUnityAtlas_Completed(AssetOperationHandle handle)
|
||||
{
|
||||
var icon = CanvasRoot.transform.Find("load_unity_atlas/icon").GetComponent<Image>();
|
||||
icon.sprite = handle.AssetObject as Sprite;
|
||||
}
|
||||
private void OnTpAtlasAsset_Completed(SubAssetsOperationHandle handle)
|
||||
{
|
||||
var icon = CanvasRoot.transform.Find("load_tp_atlas/icon").GetComponent<Image>();
|
||||
icon.sprite = handle.GetSubAssetObject<Sprite>("Icon_Shield_128");
|
||||
}
|
||||
private void OnRawFile_Completed(AsyncOperationBase operation)
|
||||
{
|
||||
var hint = CanvasRoot.transform.Find("load_rawfile/icon/hint").GetComponent<Text>();
|
||||
RawFileOperation op = operation as RawFileOperation;
|
||||
hint.text = op.LoadFileText();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载背景音乐
|
||||
/// </summary>
|
||||
async void AsyncLoadMusic()
|
||||
{
|
||||
// 加载背景音乐
|
||||
{
|
||||
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
await handle.Task;
|
||||
audioSource.clip = handle.AssetObject as AudioClip;
|
||||
audioSource.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 903843d33a312b4418b56480a465b5c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
107
Assets/Samples~/BasicSample/Script/Runtime/Game2Scene.cs
Normal file
107
Assets/Samples~/BasicSample/Script/Runtime/Game2Scene.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
using UnityEngine.UI;
|
||||
using YooAsset;
|
||||
|
||||
public class Game2Scene : MonoBehaviour
|
||||
{
|
||||
public GameObject CanvasRoot;
|
||||
private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
|
||||
private SceneOperationHandle _subSceneHandle = null;
|
||||
|
||||
void Start()
|
||||
{
|
||||
YooAssets.UnloadUnusedAssets();
|
||||
|
||||
// 初始化窗口
|
||||
InitWindow();
|
||||
|
||||
// 异步加载背景音乐
|
||||
StartCoroutine(AsyncLoadMusic());
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
foreach (var handle in _cachedAssetOperationHandles)
|
||||
{
|
||||
handle.Release();
|
||||
}
|
||||
_cachedAssetOperationHandles.Clear();
|
||||
}
|
||||
void OnGUI()
|
||||
{
|
||||
GUIConsole.OnGUI();
|
||||
}
|
||||
|
||||
void InitWindow()
|
||||
{
|
||||
// 同步加载背景图片
|
||||
#if UNITY_WEBGL
|
||||
{
|
||||
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
handle.Completed += (AssetOperationHandle obj) =>
|
||||
{
|
||||
rawImage.texture = handle.AssetObject as Texture;
|
||||
};
|
||||
}
|
||||
#else
|
||||
{
|
||||
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
rawImage.texture = handle.AssetObject as Texture;
|
||||
}
|
||||
#endif
|
||||
|
||||
// 异步加载主场景
|
||||
{
|
||||
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
YooAssets.LoadSceneAsync("Scene/Game1");
|
||||
});
|
||||
}
|
||||
|
||||
// 异步加载子场景
|
||||
{
|
||||
var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
_subSceneHandle = YooAssets.LoadSceneAsync("Scene/SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
|
||||
});
|
||||
}
|
||||
|
||||
// 异步卸载子场景
|
||||
{
|
||||
var btn = CanvasRoot.transform.Find("subSceneUnloadBtn").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
if(_subSceneHandle != null)
|
||||
{
|
||||
_subSceneHandle.UnloadAsync();
|
||||
_subSceneHandle = null;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载背景音乐
|
||||
/// </summary>
|
||||
IEnumerator AsyncLoadMusic()
|
||||
{
|
||||
// 加载背景音乐
|
||||
{
|
||||
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
|
||||
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
|
||||
_cachedAssetOperationHandles.Add(handle);
|
||||
yield return handle;
|
||||
audioSource.clip = handle.AssetObject as AudioClip;
|
||||
audioSource.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 204d38e2e49e93f44bb7325dbe373f02
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Samples~/BasicSample/Script/Runtime/Manager.meta
Normal file
8
Assets/Samples~/BasicSample/Script/Runtime/Manager.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c64420b3b1ae37943b4565f458c10b7d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a79eedc3fa88c8429b085954a7e9093
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class EventGroup
|
||||
{
|
||||
private readonly Dictionary<System.Type, List<Action<IEventMessage>>> _cachedListener = new Dictionary<System.Type, List<Action<IEventMessage>>>();
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个监听
|
||||
/// </summary>
|
||||
public void AddListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
|
||||
{
|
||||
System.Type eventType = typeof(TEvent);
|
||||
if (_cachedListener.ContainsKey(eventType) == false)
|
||||
_cachedListener.Add(eventType, new List<Action<IEventMessage>>());
|
||||
|
||||
if (_cachedListener[eventType].Contains(listener) == false)
|
||||
{
|
||||
_cachedListener[eventType].Add(listener);
|
||||
EventManager.AddListener(eventType, listener);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Event listener is exist : {eventType}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除所有缓存的监听
|
||||
/// </summary>
|
||||
public void RemoveAllListener()
|
||||
{
|
||||
foreach (var pair in _cachedListener)
|
||||
{
|
||||
System.Type eventType = pair.Key;
|
||||
for (int i = 0; i < pair.Value.Count; i++)
|
||||
{
|
||||
EventManager.RemoveListener(eventType, pair.Value[i]);
|
||||
}
|
||||
pair.Value.Clear();
|
||||
}
|
||||
_cachedListener.Clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e0ee5b75a4bc4b49b08f174399b9f01
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,171 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
/// <summary>
|
||||
/// 事件管理器
|
||||
/// </summary>
|
||||
public static class EventManager
|
||||
{
|
||||
private class PostWrapper
|
||||
{
|
||||
public int PostFrame;
|
||||
public int EventID;
|
||||
public IEventMessage Message;
|
||||
|
||||
public void OnRelease()
|
||||
{
|
||||
PostFrame = 0;
|
||||
EventID = 0;
|
||||
Message = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<int, List<Action<IEventMessage>>> _listeners = new Dictionary<int, List<Action<IEventMessage>>>(1000);
|
||||
private static readonly List<PostWrapper> _postWrappers = new List<PostWrapper>(1000);
|
||||
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
for (int i = _postWrappers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var wrapper = _postWrappers[i];
|
||||
if (UnityEngine.Time.frameCount > wrapper.PostFrame)
|
||||
{
|
||||
SendMessage(wrapper.EventID, wrapper.Message);
|
||||
_postWrappers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加监听
|
||||
/// </summary>
|
||||
public static void AddListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
|
||||
{
|
||||
AddListener(typeof(TEvent), listener);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加监听
|
||||
/// </summary>
|
||||
public static void AddListener(System.Type eventType, System.Action<IEventMessage> listener)
|
||||
{
|
||||
int eventId = eventType.GetHashCode();
|
||||
AddListener(eventId, listener);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加监听
|
||||
/// </summary>
|
||||
public static void AddListener(int eventId, System.Action<IEventMessage> listener)
|
||||
{
|
||||
if (_listeners.ContainsKey(eventId) == false)
|
||||
_listeners.Add(eventId, new List<Action<IEventMessage>>());
|
||||
if (_listeners[eventId].Contains(listener) == false)
|
||||
_listeners[eventId].Add(listener);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 移除监听
|
||||
/// </summary>
|
||||
public static void RemoveListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
|
||||
{
|
||||
RemoveListener(typeof(TEvent), listener);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除监听
|
||||
/// </summary>
|
||||
public static void RemoveListener(System.Type eventType, System.Action<IEventMessage> listener)
|
||||
{
|
||||
int eventId = eventType.GetHashCode();
|
||||
RemoveListener(eventId, listener);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除监听
|
||||
/// </summary>
|
||||
public static void RemoveListener(int eventId, System.Action<IEventMessage> listener)
|
||||
{
|
||||
if (_listeners.ContainsKey(eventId))
|
||||
{
|
||||
if (_listeners[eventId].Contains(listener))
|
||||
_listeners[eventId].Remove(listener);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 实时广播事件
|
||||
/// </summary>
|
||||
public static void SendMessage(IEventMessage message)
|
||||
{
|
||||
int eventId = message.GetType().GetHashCode();
|
||||
SendMessage(eventId, message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 实时广播事件
|
||||
/// </summary>
|
||||
public static void SendMessage(int eventId, IEventMessage message)
|
||||
{
|
||||
if (_listeners.ContainsKey(eventId) == false)
|
||||
return;
|
||||
|
||||
List<Action<IEventMessage>> listeners = _listeners[eventId];
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
listeners[i].Invoke(message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 延迟广播事件
|
||||
/// </summary>
|
||||
public static void PostMessage(IEventMessage message)
|
||||
{
|
||||
int eventId = message.GetType().GetHashCode();
|
||||
PostMessage(eventId, message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 延迟广播事件
|
||||
/// </summary>
|
||||
public static void PostMessage(int eventId, IEventMessage message)
|
||||
{
|
||||
var wrapper = new PostWrapper();
|
||||
wrapper.PostFrame = UnityEngine.Time.frameCount;
|
||||
wrapper.EventID = eventId;
|
||||
wrapper.Message = message;
|
||||
_postWrappers.Add(wrapper);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有监听
|
||||
/// </summary>
|
||||
public static void ClearListeners()
|
||||
{
|
||||
foreach (int eventId in _listeners.Keys)
|
||||
{
|
||||
_listeners[eventId].Clear();
|
||||
}
|
||||
_listeners.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取监听者总数
|
||||
/// </summary>
|
||||
private static int GetAllListenerCount()
|
||||
{
|
||||
int count = 0;
|
||||
foreach (var list in _listeners)
|
||||
{
|
||||
count += list.Value.Count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 195a0b4317373b44d9289d7b0529eb7c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,4 @@
|
||||
|
||||
public interface IEventMessage
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f3747f3c9166b74f946fcdfde7f7827
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb1f2313c4b23304f9257ac58c1024f8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,121 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
/// <summary>
|
||||
/// 有限状态机
|
||||
/// </summary>
|
||||
public static class FsmManager
|
||||
{
|
||||
private static readonly List<IFsmNode> _nodes = new List<IFsmNode>();
|
||||
private static IFsmNode _curNode;
|
||||
private static IFsmNode _preNode;
|
||||
|
||||
/// <summary>
|
||||
/// 当前运行的节点名称
|
||||
/// </summary>
|
||||
public static string CurrentNodeName
|
||||
{
|
||||
get { return _curNode != null ? _curNode.Name : string.Empty; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 之前运行的节点名称
|
||||
/// </summary>
|
||||
public static string PreviousNodeName
|
||||
{
|
||||
get { return _preNode != null ? _preNode.Name : string.Empty; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 启动状态机
|
||||
/// </summary>
|
||||
/// <param name="entryNode">入口节点</param>
|
||||
public static void Run(string entryNode)
|
||||
{
|
||||
_curNode = GetNode(entryNode);
|
||||
_preNode = GetNode(entryNode);
|
||||
|
||||
if (_curNode != null)
|
||||
_curNode.OnEnter();
|
||||
else
|
||||
UnityEngine.Debug.LogError($"Not found entry node : {entryNode}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新状态机
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
if (_curNode != null)
|
||||
_curNode.OnUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加入一个节点
|
||||
/// </summary>
|
||||
public static void AddNode(IFsmNode node)
|
||||
{
|
||||
if (node == null)
|
||||
throw new ArgumentNullException();
|
||||
|
||||
if (_nodes.Contains(node) == false)
|
||||
{
|
||||
_nodes.Add(node);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Node {node.Name} already existed");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 转换节点
|
||||
/// </summary>
|
||||
public static void Transition(string nodeName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(nodeName))
|
||||
throw new ArgumentNullException();
|
||||
|
||||
IFsmNode node = GetNode(nodeName);
|
||||
if (node == null)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Can not found node {nodeName}");
|
||||
return;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.Log($"FSM change {_curNode.Name} to {node.Name}");
|
||||
_preNode = _curNode;
|
||||
_curNode.OnExit();
|
||||
_curNode = node;
|
||||
_curNode.OnEnter();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回到之前的节点
|
||||
/// </summary>
|
||||
public static void RevertToPreviousNode()
|
||||
{
|
||||
Transition(PreviousNodeName);
|
||||
}
|
||||
|
||||
private static bool IsContains(string nodeName)
|
||||
{
|
||||
for (int i = 0; i < _nodes.Count; i++)
|
||||
{
|
||||
if (_nodes[i].Name == nodeName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private static IFsmNode GetNode(string nodeName)
|
||||
{
|
||||
for (int i = 0; i < _nodes.Count; i++)
|
||||
{
|
||||
if (_nodes[i].Name == nodeName)
|
||||
return _nodes[i];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bcbf86a86eb115a41b6aa61fb0945d43
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
public interface IFsmNode
|
||||
{
|
||||
/// <summary>
|
||||
/// 节点名称
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
void OnEnter();
|
||||
void OnUpdate();
|
||||
void OnExit();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40fe73297598be84fb8dadedd4dd17e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0806ae86bd95bad4ca04d04b9084170f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
/// <summary>
|
||||
/// 用户层反馈的操作方式
|
||||
/// </summary>
|
||||
public enum EPatchOperation
|
||||
{
|
||||
/// <summary>
|
||||
/// 开始下载网络文件
|
||||
/// </summary>
|
||||
BeginDownloadWebFiles,
|
||||
|
||||
/// <summary>
|
||||
/// 尝试再次更新静态版本
|
||||
/// </summary>
|
||||
TryUpdateStaticVersion,
|
||||
|
||||
/// <summary>
|
||||
/// 尝试再次更新补丁清单
|
||||
/// </summary>
|
||||
TryUpdatePatchManifest,
|
||||
|
||||
/// <summary>
|
||||
/// 尝试再次下载网络文件
|
||||
/// </summary>
|
||||
TryDownloadWebFiles,
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 219b7f0e5d04432429b5fcb2207fa23b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
/// <summary>
|
||||
/// 补丁系统更新状态
|
||||
/// </summary>
|
||||
public enum EPatchStates
|
||||
{
|
||||
/// <summary>
|
||||
/// 更新静态的资源版本
|
||||
/// </summary>
|
||||
UpdateStaticVersion,
|
||||
|
||||
/// <summary>
|
||||
/// 更新补丁清单
|
||||
/// </summary>
|
||||
UpdateManifest,
|
||||
|
||||
/// <summary>
|
||||
/// 创建下载器
|
||||
/// </summary>
|
||||
CreateDownloader,
|
||||
|
||||
/// <summary>
|
||||
/// 下载远端文件
|
||||
/// </summary>
|
||||
DownloadWebFiles,
|
||||
|
||||
/// <summary>
|
||||
/// 补丁流程完毕
|
||||
/// </summary>
|
||||
PatchDone,
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f1f35b77d2285045b35f588be8f7236
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22a43ec58b9da1743bfa629be08ef1ac
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,46 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public class FsmCreateDownloader : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmCreateDownloader);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.CreateDownloader);
|
||||
BootScene.Instance.StartCoroutine(CreateDownloader());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IFsmNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
IEnumerator CreateDownloader()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
Debug.Log("创建补丁下载器.");
|
||||
int downloadingMaxNum = 10;
|
||||
int failedTryAgain = 3;
|
||||
PatchUpdater.Downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain);
|
||||
if (PatchUpdater.Downloader.TotalDownloadCount == 0)
|
||||
{
|
||||
Debug.Log("没有发现需要下载的资源");
|
||||
FsmManager.Transition(nameof(FsmPatchDone));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"一共发现了{PatchUpdater.Downloader.TotalDownloadCount}个资源需要更新下载。");
|
||||
|
||||
// 发现新更新文件后,挂起流程系统
|
||||
// 注意:开发者需要在下载前检测磁盘空间不足
|
||||
int totalDownloadCount = PatchUpdater.Downloader.TotalDownloadCount;
|
||||
long totalDownloadBytes = PatchUpdater.Downloader.TotalDownloadBytes;
|
||||
PatchEventDispatcher.SendFoundUpdateFilesMsg(totalDownloadCount, totalDownloadBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b104741ebcb72946abe282c1da73360
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using YooAsset;
|
||||
|
||||
public class FsmDownloadWebFiles : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmDownloadWebFiles);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.DownloadWebFiles);
|
||||
BootScene.Instance.StartCoroutine(BeginDownload());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IFsmNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator BeginDownload()
|
||||
{
|
||||
var downloader = PatchUpdater.Downloader;
|
||||
|
||||
// 注册下载回调
|
||||
downloader.OnDownloadErrorCallback = PatchEventDispatcher.SendWebFileDownloadFailedMsg;
|
||||
downloader.OnDownloadProgressCallback = PatchEventDispatcher.SendDownloadProgressUpdateMsg;
|
||||
downloader.BeginDownload();
|
||||
yield return downloader;
|
||||
|
||||
// 检测下载结果
|
||||
if (downloader.Status != EOperationStatus.Succeed)
|
||||
yield break;
|
||||
|
||||
FsmManager.Transition(nameof(FsmPatchDone));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3fae22040fe2d541ab4582c7c1c71fb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
internal class FsmPatchDone : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmPatchDone);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
|
||||
Debug.Log("补丁流程更新完毕!");
|
||||
|
||||
YooAsset.YooAssets.LoadSceneAsync("Scene/Game1");
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IFsmNode.OnExit()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cf80cfbed474c34b892eaeda7fcb054
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
internal class FsmPatchInit : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmPatchInit);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
// 加载更新面板
|
||||
var go = Resources.Load<GameObject>("PatchWindow");
|
||||
GameObject.Instantiate(go);
|
||||
|
||||
BootScene.Instance.StartCoroutine(Begin());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IFsmNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator Begin()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
FsmManager.Transition(nameof(FsmUpdateStaticVersion));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8998f67b4187d404eb26190f5cd5ac86
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public class FsmUpdateManifest : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmUpdateManifest);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateManifest);
|
||||
BootScene.Instance.StartCoroutine(UpdateManifest());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IFsmNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator UpdateManifest()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
// 更新补丁清单
|
||||
var operation = YooAssets.UpdateManifestAsync(PatchUpdater.ResourceVersion, 30);
|
||||
yield return operation;
|
||||
|
||||
if(operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
FsmManager.Transition(nameof(FsmCreateDownloader));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning(operation.Error);
|
||||
PatchEventDispatcher.SendPatchManifestUpdateFailedMsg();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b4b6ef49759dcf14d80c5aa2d360f597
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
internal class FsmUpdateStaticVersion : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmUpdateStaticVersion);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateStaticVersion);
|
||||
BootScene.Instance.StartCoroutine(GetStaticVersion());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IFsmNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator GetStaticVersion()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
// 更新资源版本号
|
||||
var operation = YooAssets.UpdateStaticVersionAsync(30);
|
||||
yield return operation;
|
||||
|
||||
if (operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
Debug.Log($"Found static version : {operation.ResourceVersion}");
|
||||
PatchUpdater.ResourceVersion = operation.ResourceVersion;
|
||||
FsmManager.Transition(nameof(FsmUpdateManifest));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning(operation.Error);
|
||||
PatchEventDispatcher.SendStaticVersionUpdateFailedMsg();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5ea76dfe0fc52b47a00a3bf68a54d09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,43 @@
|
||||
|
||||
public static class PatchEventDispatcher
|
||||
{
|
||||
public static void SendPatchStepsChangeMsg(EPatchStates currentStates)
|
||||
{
|
||||
PatchEventMessageDefine.PatchStatesChange msg = new PatchEventMessageDefine.PatchStatesChange();
|
||||
msg.CurrentStates = currentStates;
|
||||
EventManager.SendMessage(msg);
|
||||
}
|
||||
public static void SendFoundUpdateFilesMsg(int totalCount, long totalSizeBytes)
|
||||
{
|
||||
PatchEventMessageDefine.FoundUpdateFiles msg = new PatchEventMessageDefine.FoundUpdateFiles();
|
||||
msg.TotalCount = totalCount;
|
||||
msg.TotalSizeBytes = totalSizeBytes;
|
||||
EventManager.SendMessage(msg);
|
||||
}
|
||||
public static void SendDownloadProgressUpdateMsg(int totalDownloadCount, int currentDownloadCount, long totalDownloadSizeBytes, long currentDownloadSizeBytes)
|
||||
{
|
||||
PatchEventMessageDefine.DownloadProgressUpdate msg = new PatchEventMessageDefine.DownloadProgressUpdate();
|
||||
msg.TotalDownloadCount = totalDownloadCount;
|
||||
msg.CurrentDownloadCount = currentDownloadCount;
|
||||
msg.TotalDownloadSizeBytes = totalDownloadSizeBytes;
|
||||
msg.CurrentDownloadSizeBytes = currentDownloadSizeBytes;
|
||||
EventManager.SendMessage(msg);
|
||||
}
|
||||
public static void SendStaticVersionUpdateFailedMsg()
|
||||
{
|
||||
PatchEventMessageDefine.StaticVersionUpdateFailed msg = new PatchEventMessageDefine.StaticVersionUpdateFailed();
|
||||
EventManager.SendMessage(msg);
|
||||
}
|
||||
public static void SendPatchManifestUpdateFailedMsg()
|
||||
{
|
||||
PatchEventMessageDefine.PatchManifestUpdateFailed msg = new PatchEventMessageDefine.PatchManifestUpdateFailed();
|
||||
EventManager.SendMessage(msg);
|
||||
}
|
||||
public static void SendWebFileDownloadFailedMsg(string fileName, string error)
|
||||
{
|
||||
PatchEventMessageDefine.WebFileDownloadFailed msg = new PatchEventMessageDefine.WebFileDownloadFailed();
|
||||
msg.FileName = fileName;
|
||||
msg.Error = error;
|
||||
EventManager.SendMessage(msg);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe1971e74e4881641b59485f977219dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
|
||||
public class PatchEventMessageDefine
|
||||
{
|
||||
/// <summary>
|
||||
/// 补丁流程步骤改变
|
||||
/// </summary>
|
||||
public class PatchStatesChange : IEventMessage
|
||||
{
|
||||
public EPatchStates CurrentStates;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发现更新文件
|
||||
/// </summary>
|
||||
public class FoundUpdateFiles : IEventMessage
|
||||
{
|
||||
public int TotalCount;
|
||||
public long TotalSizeBytes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 下载进度更新
|
||||
/// </summary>
|
||||
public class DownloadProgressUpdate : IEventMessage
|
||||
{
|
||||
public int TotalDownloadCount;
|
||||
public int CurrentDownloadCount;
|
||||
public long TotalDownloadSizeBytes;
|
||||
public long CurrentDownloadSizeBytes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源版本号更新失败
|
||||
/// </summary>
|
||||
public class StaticVersionUpdateFailed : IEventMessage
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 补丁清单更新失败
|
||||
/// </summary>
|
||||
public class PatchManifestUpdateFailed : IEventMessage
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络文件下载失败
|
||||
/// </summary>
|
||||
public class WebFileDownloadFailed : IEventMessage
|
||||
{
|
||||
public string FileName;
|
||||
public string Error;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bb954fb42c50874b8897756e8b5dae5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public static class PatchUpdater
|
||||
{
|
||||
private static bool _isRun = false;
|
||||
|
||||
/// <summary>
|
||||
/// 下载器
|
||||
/// </summary>
|
||||
public static PatchDownloaderOperation Downloader { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源版本
|
||||
/// </summary>
|
||||
public static int ResourceVersion { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 开启初始化流程
|
||||
/// </summary>
|
||||
public static void Run()
|
||||
{
|
||||
if (_isRun == false)
|
||||
{
|
||||
_isRun = true;
|
||||
|
||||
Debug.Log("开始补丁更新...");
|
||||
|
||||
// 注意:按照先后顺序添加流程节点
|
||||
FsmManager.AddNode(new FsmPatchInit());
|
||||
FsmManager.AddNode(new FsmUpdateStaticVersion());
|
||||
FsmManager.AddNode(new FsmUpdateManifest());
|
||||
FsmManager.AddNode(new FsmCreateDownloader());
|
||||
FsmManager.AddNode(new FsmDownloadWebFiles());
|
||||
FsmManager.AddNode(new FsmPatchDone());
|
||||
FsmManager.Run(nameof(FsmPatchInit));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("补丁更新已经正在进行中!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理请求操作
|
||||
/// </summary>
|
||||
public static void HandleOperation(EPatchOperation operation)
|
||||
{
|
||||
if (operation == EPatchOperation.BeginDownloadWebFiles)
|
||||
{
|
||||
FsmManager.Transition(nameof(FsmDownloadWebFiles));
|
||||
}
|
||||
else if(operation == EPatchOperation.TryUpdateStaticVersion)
|
||||
{
|
||||
FsmManager.Transition(nameof(FsmUpdateStaticVersion));
|
||||
}
|
||||
else if (operation == EPatchOperation.TryUpdatePatchManifest)
|
||||
{
|
||||
FsmManager.Transition(nameof(FsmUpdateManifest));
|
||||
}
|
||||
else if (operation == EPatchOperation.TryDownloadWebFiles)
|
||||
{
|
||||
FsmManager.Transition(nameof(FsmCreateDownloader));
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException($"{operation}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c1b4cadd806a1a409db720564a44a83
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,185 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PatchWindow : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 对话框封装类
|
||||
/// </summary>
|
||||
private class MessageBox
|
||||
{
|
||||
private GameObject _cloneObject;
|
||||
private Text _content;
|
||||
private Button _btnOK;
|
||||
private System.Action _clickOK;
|
||||
|
||||
public bool ActiveSelf
|
||||
{
|
||||
get
|
||||
{
|
||||
return _cloneObject.activeSelf;
|
||||
}
|
||||
}
|
||||
|
||||
public void Create(GameObject cloneObject)
|
||||
{
|
||||
_cloneObject = cloneObject;
|
||||
_content = cloneObject.transform.Find("txt_content").GetComponent<Text>();
|
||||
_btnOK = cloneObject.transform.Find("btn_ok").GetComponent<Button>();
|
||||
_btnOK.onClick.AddListener(OnClickYes);
|
||||
}
|
||||
public void Show(string content, System.Action clickOK)
|
||||
{
|
||||
_content.text = content;
|
||||
_clickOK = clickOK;
|
||||
_cloneObject.SetActive(true);
|
||||
_cloneObject.transform.SetAsLastSibling();
|
||||
}
|
||||
public void Hide()
|
||||
{
|
||||
_content.text = string.Empty;
|
||||
_clickOK = null;
|
||||
_cloneObject.SetActive(false);
|
||||
}
|
||||
private void OnClickYes()
|
||||
{
|
||||
_clickOK?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private readonly EventGroup _eventGroup = new EventGroup();
|
||||
private readonly List<MessageBox> _msgBoxList = new List<MessageBox>();
|
||||
|
||||
// UGUI相关
|
||||
private GameObject _messageBoxObj;
|
||||
private Slider _slider;
|
||||
private Text _tips;
|
||||
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_slider = transform.Find("UIWindow/Slider").GetComponent<Slider>();
|
||||
_tips = transform.Find("UIWindow/Slider/txt_tips").GetComponent<Text>();
|
||||
_tips.text = "Initializing the game world !";
|
||||
_messageBoxObj = transform.Find("UIWindow/MessgeBox").gameObject;
|
||||
_messageBoxObj.SetActive(false);
|
||||
|
||||
_eventGroup.AddListener<PatchEventMessageDefine.PatchStatesChange>(OnHandleEvent);
|
||||
_eventGroup.AddListener<PatchEventMessageDefine.FoundUpdateFiles>(OnHandleEvent);
|
||||
_eventGroup.AddListener<PatchEventMessageDefine.DownloadProgressUpdate>(OnHandleEvent);
|
||||
_eventGroup.AddListener<PatchEventMessageDefine.StaticVersionUpdateFailed>(OnHandleEvent);
|
||||
_eventGroup.AddListener<PatchEventMessageDefine.PatchManifestUpdateFailed>(OnHandleEvent);
|
||||
_eventGroup.AddListener<PatchEventMessageDefine.WebFileDownloadFailed>(OnHandleEvent);
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
_eventGroup.RemoveAllListener();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接收事件
|
||||
/// </summary>
|
||||
private void OnHandleEvent(IEventMessage msg)
|
||||
{
|
||||
if (msg is PatchEventMessageDefine.PatchStatesChange)
|
||||
{
|
||||
var message = msg as PatchEventMessageDefine.PatchStatesChange;
|
||||
if (message.CurrentStates == EPatchStates.UpdateStaticVersion)
|
||||
_tips.text = "Update static version.";
|
||||
else if (message.CurrentStates == EPatchStates.UpdateManifest)
|
||||
_tips.text = "Update patch manifest.";
|
||||
else if (message.CurrentStates == EPatchStates.CreateDownloader)
|
||||
_tips.text = "Check download contents.";
|
||||
else if (message.CurrentStates == EPatchStates.DownloadWebFiles)
|
||||
_tips.text = "Downloading patch files.";
|
||||
else if (message.CurrentStates == EPatchStates.PatchDone)
|
||||
_tips.text = "Welcome to game world !";
|
||||
else
|
||||
throw new NotImplementedException(message.CurrentStates.ToString());
|
||||
}
|
||||
else if (msg is PatchEventMessageDefine.FoundUpdateFiles)
|
||||
{
|
||||
var message = msg as PatchEventMessageDefine.FoundUpdateFiles;
|
||||
System.Action callback = () =>
|
||||
{
|
||||
PatchUpdater.HandleOperation(EPatchOperation.BeginDownloadWebFiles);
|
||||
};
|
||||
float sizeMB = message.TotalSizeBytes / 1048576f;
|
||||
sizeMB = Mathf.Clamp(sizeMB, 0.1f, float.MaxValue);
|
||||
string totalSizeMB = sizeMB.ToString("f1");
|
||||
ShowMessageBox($"Found update patch files, Total count {message.TotalCount} Total szie {totalSizeMB}MB", callback);
|
||||
}
|
||||
else if (msg is PatchEventMessageDefine.DownloadProgressUpdate)
|
||||
{
|
||||
var message = msg as PatchEventMessageDefine.DownloadProgressUpdate;
|
||||
_slider.value = (float)message.CurrentDownloadCount / message.TotalDownloadCount;
|
||||
string currentSizeMB = (message.CurrentDownloadSizeBytes / 1048576f).ToString("f1");
|
||||
string totalSizeMB = (message.TotalDownloadSizeBytes / 1048576f).ToString("f1");
|
||||
_tips.text = $"{message.CurrentDownloadCount}/{message.TotalDownloadCount} {currentSizeMB}MB/{totalSizeMB}MB";
|
||||
}
|
||||
else if (msg is PatchEventMessageDefine.StaticVersionUpdateFailed)
|
||||
{
|
||||
System.Action callback = () =>
|
||||
{
|
||||
PatchUpdater.HandleOperation(EPatchOperation.TryUpdateStaticVersion);
|
||||
};
|
||||
ShowMessageBox($"Failed to update static version, please check the network status.", callback);
|
||||
}
|
||||
else if (msg is PatchEventMessageDefine.PatchManifestUpdateFailed)
|
||||
{
|
||||
System.Action callback = () =>
|
||||
{
|
||||
PatchUpdater.HandleOperation(EPatchOperation.TryUpdatePatchManifest);
|
||||
};
|
||||
ShowMessageBox($"Failed to update patch manifest, please check the network status.", callback);
|
||||
}
|
||||
else if (msg is PatchEventMessageDefine.WebFileDownloadFailed)
|
||||
{
|
||||
var message = msg as PatchEventMessageDefine.WebFileDownloadFailed;
|
||||
System.Action callback = () =>
|
||||
{
|
||||
PatchUpdater.HandleOperation(EPatchOperation.TryDownloadWebFiles);
|
||||
};
|
||||
ShowMessageBox($"Failed to download file : {message.FileName}", callback);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException($"{msg.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示对话框
|
||||
/// </summary>
|
||||
private void ShowMessageBox(string content, System.Action ok)
|
||||
{
|
||||
// 尝试获取一个可用的对话框
|
||||
MessageBox msgBox = null;
|
||||
for (int i = 0; i < _msgBoxList.Count; i++)
|
||||
{
|
||||
var item = _msgBoxList[i];
|
||||
if (item.ActiveSelf == false)
|
||||
{
|
||||
msgBox = item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果没有可用的对话框,则创建一个新的对话框
|
||||
if (msgBox == null)
|
||||
{
|
||||
msgBox = new MessageBox();
|
||||
var cloneObject = GameObject.Instantiate(_messageBoxObj, _messageBoxObj.transform.parent);
|
||||
msgBox.Create(cloneObject);
|
||||
_msgBoxList.Add(msgBox);
|
||||
}
|
||||
|
||||
// 显示对话框
|
||||
msgBox.Show(content, ok);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c569e2dd13155914aa41a50e0e588b6d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user