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https://github.com/tuyoogame/YooAsset.git
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Update samples
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@@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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public class FsmCreateDownloader : IFsmNode
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{
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public string Name { private set; get; } = nameof(FsmCreateDownloader);
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void IFsmNode.OnEnter()
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{
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PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.CreateDownloader);
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BootScene.Instance.StartCoroutine(CreateDownloader());
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}
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void IFsmNode.OnUpdate()
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{
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}
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void IFsmNode.OnExit()
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{
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}
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IEnumerator CreateDownloader()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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Debug.Log("创建补丁下载器.");
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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PatchUpdater.Downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain);
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if (PatchUpdater.Downloader.TotalDownloadCount == 0)
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{
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Debug.Log("没有发现需要下载的资源");
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FsmManager.Transition(nameof(FsmPatchDone));
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}
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else
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{
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Debug.Log($"一共发现了{PatchUpdater.Downloader.TotalDownloadCount}个资源需要更新下载。");
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// 发现新更新文件后,挂起流程系统
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// 注意:开发者需要在下载前检测磁盘空间不足
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int totalDownloadCount = PatchUpdater.Downloader.TotalDownloadCount;
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long totalDownloadBytes = PatchUpdater.Downloader.TotalDownloadBytes;
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PatchEventDispatcher.SendFoundUpdateFilesMsg(totalDownloadCount, totalDownloadBytes);
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}
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}
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}
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