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update editor code
BuildParameters增加共享资源的打包规则字段
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@@ -157,7 +157,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 计算共享资源包的完整包名
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/// </summary>
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public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
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public void CalculateShareBundleName(IShareAssetPackRule packRule, bool uniqueBundleName, string packageName, string shadersBundleName)
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{
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if (CollectorType != ECollectorType.None)
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return;
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@@ -173,8 +173,7 @@ namespace YooAsset.Editor
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{
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if (_referenceBundleNames.Count > 1)
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{
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IPackRule packRule = PackDirectory.StaticPackRule;
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PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
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PackRuleResult packRuleResult = packRule.GetPackRuleResult(AssetPath);
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BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
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}
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else
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