diff --git a/Assets/YooAsset/Runtime/Services/IDecryptionServices.cs b/Assets/YooAsset/Runtime/Services/IDecryptionServices.cs
index 2dfeec3c..a5587dc3 100644
--- a/Assets/YooAsset/Runtime/Services/IDecryptionServices.cs
+++ b/Assets/YooAsset/Runtime/Services/IDecryptionServices.cs
@@ -42,23 +42,23 @@ namespace YooAsset
public interface IDecryptionServices
{
///
- /// 同步方式获取解密的资源包对象
+ /// 同步方式获取解密的资源包
///
DecryptResult LoadAssetBundle(DecryptFileInfo fileInfo);
///
- /// 异步方式获取解密的资源包对象
+ /// 异步方式获取解密的资源包
///
DecryptResult LoadAssetBundleAsync(DecryptFileInfo fileInfo);
///
- /// 后备方式获取解密的资源包对象
+ /// 后备方式获取解密的资源包
/// 注意:当正常解密方法失败后,会触发后备加载!
- /// 说明:建议通过LoadFromMemory()方法加载资源对象作为保底机制。
+ /// 说明:建议通过LoadFromMemory()方法加载资源包作为保底机制。
/// issues : https://github.com/tuyoogame/YooAsset/issues/562
///
DecryptResult LoadAssetBundleFallback(DecryptFileInfo fileInfo);
-
+
///
/// 获取解密的字节数据
///
diff --git a/Assets/YooAsset/Runtime/Services/IEncryptionServices.cs b/Assets/YooAsset/Runtime/Services/IEncryptionServices.cs
index 2a23961b..6facc4dd 100644
--- a/Assets/YooAsset/Runtime/Services/IEncryptionServices.cs
+++ b/Assets/YooAsset/Runtime/Services/IEncryptionServices.cs
@@ -1,6 +1,18 @@
namespace YooAsset
{
+ public struct EncryptFileInfo
+ {
+ ///
+ /// 资源包名称
+ ///
+ public string BundleName;
+
+ ///
+ /// 文件路径
+ ///
+ public string FileLoadPath;
+ }
public struct EncryptResult
{
///
@@ -14,19 +26,6 @@ namespace YooAsset
public byte[] EncryptedData;
}
- public struct EncryptFileInfo
- {
- ///
- /// 资源包名称
- ///
- public string BundleName;
-
- ///
- /// 文件路径
- ///
- public string FileLoadPath;
- }
-
public interface IEncryptionServices
{
EncryptResult Encrypt(EncryptFileInfo fileInfo);