offline play mode supports WebGL platform.

离线运行模式支持WEBGL平台。
This commit is contained in:
hevinci
2022-04-12 10:53:12 +08:00
parent 46467171ba
commit 9fbce6a726
14 changed files with 506 additions and 320 deletions

View File

@@ -0,0 +1,155 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal abstract class AssetBundleLoaderBase
{
public enum EStatus
{
None = 0,
Succeed,
Failed
}
/// <summary>
/// 资源包文件信息
/// </summary>
public BundleInfo BundleFileInfo { private set; get; }
/// <summary>
/// 引用计数
/// </summary>
public int RefCount { private set; get; }
/// <summary>
/// 加载状态
/// </summary>
public EStatus Status { protected set; get; }
/// <summary>
/// 是否已经销毁
/// </summary>
public bool IsDestroyed { private set; get; } = false;
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
internal AssetBundle CacheBundle { set; get; }
public AssetBundleLoaderBase(BundleInfo bundleInfo)
{
BundleFileInfo = bundleInfo;
RefCount = 0;
Status = EStatus.None;
}
/// <summary>
/// 添加附属的资源提供者
/// </summary>
public void AddProvider(ProviderBase provider)
{
if (_providers.Contains(provider) == false)
_providers.Add(provider);
}
/// <summary>
/// 引用(引用计数递加)
/// </summary>
public void Reference()
{
RefCount++;
}
/// <summary>
/// 释放(引用计数递减)
/// </summary>
public void Release()
{
RefCount--;
}
/// <summary>
/// 轮询更新
/// </summary>
public abstract void Update();
/// <summary>
/// 销毁
/// </summary>
public void Destroy(bool forceDestroy)
{
IsDestroyed = true;
// Check fatal
if (forceDestroy == false)
{
if (RefCount > 0)
throw new Exception($"Bundle file loader ref is not zero : {BundleFileInfo.BundleName}");
if (IsDone() == false)
throw new Exception($"Bundle file loader is not done : {BundleFileInfo.BundleName}");
}
if (CacheBundle != null)
{
CacheBundle.Unload(true);
CacheBundle = null;
}
}
/// <summary>
/// 是否完毕(无论成功或失败)
/// </summary>
public bool IsDone()
{
return Status == EStatus.Succeed || Status == EStatus.Failed;
}
/// <summary>
/// 是否可以销毁
/// </summary>
public bool CanDestroy()
{
if (IsDone() == false)
return false;
return RefCount <= 0;
}
/// <summary>
/// 在满足条件的前提下,销毁所有资源提供者
/// </summary>
public void TryDestroyAllProviders()
{
if (IsDone() == false)
return;
// 注意必须等待所有Provider可以销毁的时候才可以释放Bundle文件。
foreach (var provider in _providers)
{
if (provider.CanDestroy() == false)
return;
}
// 除了自己没有其它引用
if (RefCount > _providers.Count)
return;
// 销毁所有Providers
foreach (var provider in _providers)
{
provider.Destory();
}
// 从列表里移除Providers
AssetSystem.RemoveBundleProviders(_providers);
_providers.Clear();
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public abstract void WaitForAsyncComplete();
}
}