mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-28 11:38:47 +00:00
Update YooAsset
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@@ -26,13 +26,13 @@ namespace YooAsset
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if (IsDone)
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return;
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if (States == EAssetStates.None)
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if (Status == EStatus.None)
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{
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States = EAssetStates.CheckBundle;
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Status = EStatus.CheckBundle;
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}
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// 1. 检测资源包
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if (States == EAssetStates.CheckBundle)
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if (Status == EStatus.CheckBundle)
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{
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if (IsWaitForAsyncComplete)
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{
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@@ -47,17 +47,17 @@ namespace YooAsset
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if (OwnerBundle.CacheBundle == null)
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{
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States = EAssetStates.Fail;
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Status = EStatus.Fail;
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InvokeCompletion();
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}
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else
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{
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States = EAssetStates.Loading;
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Status = EStatus.Loading;
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}
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}
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// 2. 加载资源对象
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if (States == EAssetStates.Loading)
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if (Status == EStatus.Loading)
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{
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if (IsWaitForAsyncComplete)
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{
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@@ -73,11 +73,11 @@ namespace YooAsset
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else
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_cacheRequest = OwnerBundle.CacheBundle.LoadAssetAsync(AssetName, AssetType);
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}
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States = EAssetStates.Checking;
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Status = EStatus.Checking;
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}
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// 3. 检测加载结果
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if (States == EAssetStates.Checking)
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if (Status == EStatus.Checking)
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{
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if (_cacheRequest != null)
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{
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@@ -95,8 +95,8 @@ namespace YooAsset
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}
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}
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States = AssetObject == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
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if (Status == EStatus.Fail)
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YooLogger.Warning($"Failed to load asset : {AssetName} from bundle : {OwnerBundle.BundleFileInfo.BundleName}");
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InvokeCompletion();
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}
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