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Update CHANGELOG.md
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All notable changes to this package will be documented in this file.
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## [2.3.11] - 2025-06-30
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### Improvements
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- 优化了同步接口导致的资源拷贝和资源验证性能开销高的现象。
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### Fixed
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- (#579) 修复了2.3.10版本资源包构建页面里CopyBuildinFileParam无法编辑问题。
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- (#572) 修复了资源收集页面指定收集的预制体名称变动的问题。
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- (#582) 修复了非递归收集依赖时,依赖列表中才包含主资源的问题。
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### Added
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- 新增初始化参数:WebGLForceSyncLoadAsset
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```csharp
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public abstract class InitializeParameters
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{
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/// <summary>
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/// WebGL平台强制同步加载资源对象
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/// </summary>Add commentMore actions
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public bool WebGLForceSyncLoadAsset = false;
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}
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```
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- (#576) 新增了资源清单服务类:IManifestServices
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```csharp
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/// <summary>
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/// 资源清单文件处理服务接口
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/// </summary>
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public interface IManifestServices
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{
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/// <summary>
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/// 处理资源清单(压缩和加密)
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/// </summary>
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byte[] ProcessManifest(byte[] fileData);
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/// <summary>
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/// 还原资源清单(解压和解密)
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/// </summary>
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byte[] RestoreManifest(byte[] fileData);
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}
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```
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- (#585) 新增了本地文件拷贝服务类:ICopyLocalFileServices
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```csharp
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/// <summary>
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/// 本地文件拷贝服务类
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/// </summary>
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public interface ICopyLocalFileServices
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{
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void CopyFile(LocalFileInfo sourceFileInfo, string destFilePath);
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}
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```
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## [2.3.10] - 2025-06-17
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### Improvements
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