diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuiltinBuildParameters.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuiltinBuildParameters.cs
index a5b33b66..4a4ce6c2 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuiltinBuildParameters.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuiltinBuildParameters.cs
@@ -12,6 +12,11 @@ namespace YooAsset.Editor
///
public ECompressOption CompressOption = ECompressOption.Uncompressed;
+ ///
+ /// 从文件头里剥离Unity版本信息
+ ///
+ public bool StripUnityVersion = false;
+
///
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
///
@@ -41,6 +46,8 @@ namespace YooAsset.Editor
if (ClearBuildCacheFiles)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
+ if (StripUnityVersion)
+ opt |= BuildAssetBundleOptions.AssetBundleStripUnityVersion; //Removes the Unity Version number in the Archive File & Serialized File headers
if (DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (IgnoreTypeTreeChanges)
diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/ScriptableBuildParameters.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/ScriptableBuildParameters.cs
index 2767ce15..2f63cd68 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/ScriptableBuildParameters.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/ScriptableBuildParameters.cs
@@ -15,7 +15,7 @@ namespace YooAsset.Editor
public ECompressOption CompressOption = ECompressOption.Uncompressed;
///
- /// 从AssetBundle文件头里剥离Unity版本信息
+ /// 从文件头里剥离Unity版本信息
///
public bool StripUnityVersion = false;
@@ -25,7 +25,7 @@ namespace YooAsset.Editor
public bool DisableWriteTypeTree = false;
///
- /// 忽略类型树变化
+ /// 忽略类型树变化(无效参数)
///
public bool IgnoreTypeTreeChanges = true;
@@ -76,10 +76,9 @@ namespace YooAsset.Editor
throw new System.NotImplementedException(CompressOption.ToString());
if (StripUnityVersion)
- buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.StripUnityVersion;
-
+ buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.StripUnityVersion; // Build Flag to indicate the Unity Version should not be written to the serialized file.
if (DisableWriteTypeTree)
- buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
+ buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree; //Do not include type information within the built content.
buildParams.UseCache = true;
buildParams.CacheServerHost = CacheServerHost;