mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-25 18:20:15 +00:00
Update runtime logic
This commit is contained in:
@@ -40,11 +40,6 @@ namespace YooAsset
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/// </summary>
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public bool LocationToLower = false;
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/// <summary>
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/// 内置的资源包裹名称
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/// </summary>
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public string BuildinPackageName = string.Empty;
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/// <summary>
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/// 资源定位服务接口
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/// </summary>
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@@ -83,6 +78,10 @@ namespace YooAsset
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/// </summary>
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public class OfflinePlayModeParameters : InitializeParameters
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{
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/// <summary>
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/// 内置的资源包裹名称
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/// </summary>
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public string BuildinPackageName = string.Empty;
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}
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/// <summary>
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@@ -100,11 +99,6 @@ namespace YooAsset
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/// </summary>
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public string FallbackHostServer;
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/// <summary>
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/// 当缓存池被污染的时候清理缓存池
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/// </summary>
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public bool ClearCacheWhenDirty = false;
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#if UNITY_WEBGL
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/// <summary>
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/// WEBGL模式不支持多线程下载
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@@ -121,6 +115,11 @@ namespace YooAsset
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/// 下载文件校验等级
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/// </summary>
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public EVerifyLevel VerifyLevel = EVerifyLevel.High;
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/// <summary>
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/// 查询服务类
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/// </summary>
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public IQueryServices QueryServices = null;
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}
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@@ -151,36 +150,45 @@ namespace YooAsset
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if (parameters == null)
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throw new Exception($"YooAsset create parameters is null.");
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if (string.IsNullOrEmpty(parameters.BuildinPackageName))
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throw new Exception($"{nameof(parameters.BuildinPackageName)} is empty.");
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if (parameters.LocationServices == null)
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throw new Exception($"{nameof(IBundleServices)} is null.");
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#if !UNITY_EDITOR
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if (parameters is EditorSimulateModeParameters)
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throw new Exception($"Editor simulate mode only support unity editor.");
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#endif
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_locationServices = parameters.LocationServices;
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// 创建驱动器
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if (_isInitialize == false)
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{
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_isInitialize = true;
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UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
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driverGo.AddComponent<YooAssetDriver>();
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UnityEngine.Object.DontDestroyOnLoad(driverGo);
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#if DEBUG
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driverGo.AddComponent<RemoteDebuggerInRuntime>();
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#endif
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}
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// 鉴定运行模式
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if (parameters is EditorSimulateModeParameters)
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_playMode = EPlayMode.EditorSimulateMode;
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else if (parameters is OfflinePlayModeParameters)
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_playMode = EPlayMode.OfflinePlayMode;
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else if (parameters is HostPlayModeParameters)
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_playMode = EPlayMode.HostPlayMode;
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else
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throw new NotImplementedException();
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if (parameters.LocationServices == null)
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throw new Exception($"{nameof(IBundleServices)} is null.");
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if (_playMode == EPlayMode.OfflinePlayMode)
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{
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var playModeParameters = parameters as OfflinePlayModeParameters;
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if (string.IsNullOrEmpty(playModeParameters.BuildinPackageName))
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throw new Exception($"{nameof(playModeParameters.BuildinPackageName)} is empty.");
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}
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if (_playMode == EPlayMode.HostPlayMode)
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{
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var playModeParameters = parameters as HostPlayModeParameters;
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if (playModeParameters.QueryServices == null)
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throw new Exception($"{nameof(IQueryServices)} is null.");
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}
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if (_isInitialize)
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{
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throw new Exception("YooAsset is initialized yet.");
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}
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_locationServices = parameters.LocationServices;
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// 检测参数范围
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if (parameters.AssetLoadingMaxNumber < 1)
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{
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@@ -193,17 +201,20 @@ namespace YooAsset
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YooLogger.Warning($"{nameof(parameters.OperationSystemMaxTimeSlice)} minimum value is 30 milliseconds");
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}
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// 鉴定运行模式
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if (parameters is EditorSimulateModeParameters)
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_playMode = EPlayMode.EditorSimulateMode;
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else if (parameters is OfflinePlayModeParameters)
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_playMode = EPlayMode.OfflinePlayMode;
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else if (parameters is HostPlayModeParameters)
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_playMode = EPlayMode.HostPlayMode;
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else
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throw new NotImplementedException();
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// 创建驱动器
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if (_isInitialize == false)
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{
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_isInitialize = true;
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UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
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driverGo.AddComponent<YooAssetDriver>();
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UnityEngine.Object.DontDestroyOnLoad(driverGo);
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// 初始化异步操作系统
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#if DEBUG
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driverGo.AddComponent<RemoteDebuggerInRuntime>();
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#endif
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}
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// 初始化异步系统
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OperationSystem.Initialize(parameters.OperationSystemMaxTimeSlice);
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// 初始化下载系统
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@@ -226,29 +237,32 @@ namespace YooAsset
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_editorSimulateModeImpl = new EditorSimulateModeImpl();
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_bundleServices = _editorSimulateModeImpl;
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AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
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var simulateModeParameters = parameters as EditorSimulateModeParameters;
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initializeOperation = _editorSimulateModeImpl.InitializeAsync(
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editorSimulateModeParameters.LocationToLower,
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editorSimulateModeParameters.SimulatePatchManifestPath);
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simulateModeParameters.LocationToLower,
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simulateModeParameters.SimulatePatchManifestPath);
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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_offlinePlayModeImpl = new OfflinePlayModeImpl();
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_bundleServices = _offlinePlayModeImpl;
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AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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initializeOperation = _offlinePlayModeImpl.InitializeAsync(parameters.LocationToLower, parameters.BuildinPackageName);
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var playModeParameters = parameters as OfflinePlayModeParameters;
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initializeOperation = _offlinePlayModeImpl.InitializeAsync(
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playModeParameters.LocationToLower,
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playModeParameters.BuildinPackageName);
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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_hostPlayModeImpl = new HostPlayModeImpl();
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_bundleServices = _hostPlayModeImpl;
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AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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var hostPlayModeParameters = parameters as HostPlayModeParameters;
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var playModeParameters = parameters as HostPlayModeParameters;
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initializeOperation = _hostPlayModeImpl.InitializeAsync(
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hostPlayModeParameters.LocationToLower,
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hostPlayModeParameters.BuildinPackageName,
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hostPlayModeParameters.DefaultHostServer,
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hostPlayModeParameters.FallbackHostServer);
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playModeParameters.LocationToLower,
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playModeParameters.DefaultHostServer,
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playModeParameters.FallbackHostServer,
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playModeParameters.QueryServices);
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}
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else
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{
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