mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-20 23:30:08 +00:00
Update AssetBundleBuilder
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@@ -26,40 +26,23 @@ namespace YooAsset.Editor
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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var buildMapContext = context.GetContextObject<TaskGetBuildMap.BuildMapContext>();
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var encrypter = CreateAssetEncrypter();
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List<string> encryptList = EncryptFiles(encrypter, buildParameters, buildMapContext);
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EncryptionContext encryptionContext = new EncryptionContext();
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encryptionContext.EncryptList = encryptList;
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encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
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context.SetContextObject(encryptionContext);
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}
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/// <summary>
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/// 创建加密类
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/// </summary>
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/// <returns>如果没有定义类型,则返回NULL</returns>
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private IAssetEncrypter CreateAssetEncrypter()
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{
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var types = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IAssetEncrypter));
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if (types.Count == 0)
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return null;
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if (types.Count != 1)
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throw new Exception($"Found more {nameof(IAssetEncrypter)} types. We only support one.");
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UnityEngine.Debug.Log($"创建实例类 : {types[0].FullName}");
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return (IAssetEncrypter)Activator.CreateInstance(types[0]);
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}
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/// <summary>
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/// 加密文件
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/// </summary>
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private List<string> EncryptFiles(IAssetEncrypter encrypter, AssetBundleBuilder.BuildParametersContext buildParameters, TaskGetBuildMap.BuildMapContext buildMapContext)
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private List<string> EncryptFiles(AssetBundleBuilder.BuildParametersContext buildParameters, TaskGetBuildMap.BuildMapContext buildMapContext)
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{
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var encryptionServices = buildParameters.Parameters.EncryptionServices;
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// 加密资源列表
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List<string> encryptList = new List<string>();
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// 如果没有设置加密类
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if (encrypter == null)
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if (encryptionServices == null)
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return encryptList;
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UnityEngine.Debug.Log($"开始加密资源文件");
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@@ -68,7 +51,7 @@ namespace YooAsset.Editor
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{
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var bundleName = bundleInfo.BundleName;
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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if (encrypter.Check(filePath))
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if (encryptionServices.Check(filePath))
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{
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encryptList.Add(bundleName);
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@@ -76,7 +59,7 @@ namespace YooAsset.Editor
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byte[] fileData = File.ReadAllBytes(filePath);
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if (EditorTools.CheckBundleFileValid(fileData))
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{
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byte[] bytes = encrypter.Encrypt(fileData);
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byte[] bytes = encryptionServices.Encrypt(fileData);
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File.WriteAllBytes(filePath, bytes);
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UnityEngine.Debug.Log($"文件加密完成:{filePath}");
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}
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