mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-18 22:20:07 +00:00
feat : 构建过程图集依赖计算增加开关
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@@ -308,25 +308,34 @@ namespace YooAsset.Editor
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// 注意:如果是可编程构建管线,需要补充内置资源包
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// 注意:该步骤依赖前面的操作!
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var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
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if (buildResultContext != null)
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{
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ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
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ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
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ProcessBuiltinBundleReference(manifest, buildResultContext.BuiltinShadersBundleName);
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ProcessBuiltinBundleReference(manifest, buildResultContext.MonoScriptsBundleName);
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// 注意:检测是否开启图集模式
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// 说明:需要记录主资源对象对图集的依赖关系!
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if (EditorSettings.spritePackerMode != SpritePackerMode.Disabled)
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var buildParametersContext = context.TryGetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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if (buildParameters is ScriptableBuildParameters scriptableBuildParameters)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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foreach (var spriteAtlasAsset in buildMapContext.SpriteAtlasAssetList)
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if (scriptableBuildParameters.TrackSpriteAtlasDependencies)
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{
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string spriteAtlasBundleName = spriteAtlasAsset.BundleName;
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ProcessBuiltinBundleReference(context, manifest, spriteAtlasBundleName);
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// 注意:检测是否开启图集模式
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// 说明:需要记录主资源对象对图集的依赖关系!
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if (EditorSettings.spritePackerMode != SpritePackerMode.Disabled)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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foreach (var spriteAtlasAsset in buildMapContext.SpriteAtlasAssetList)
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{
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string spriteAtlasBundleName = spriteAtlasAsset.BundleName;
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ProcessBuiltinBundleReference(manifest, spriteAtlasBundleName);
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}
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}
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}
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}
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}
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}
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private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
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private void ProcessBuiltinBundleReference(PackageManifest manifest, string builtinBundleName)
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{
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if (string.IsNullOrEmpty(builtinBundleName))
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return;
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@@ -29,6 +29,11 @@ namespace YooAsset.Editor
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/// </summary>
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public bool IgnoreTypeTreeChanges = true;
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/// <summary>
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/// 自动建立资源对象对图集的依赖关系
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/// </summary>
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public bool TrackSpriteAtlasDependencies = false;
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/// <summary>
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/// 生成代码防裁剪配置
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