mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
Update YooAssetDriver
在游戏对象销毁的时候释放YooAssets
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@@ -9,6 +9,11 @@ namespace YooAsset
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YooAssets.InternalUpdate();
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}
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void OnDestroy()
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{
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YooAssets.InternalDestroy();
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}
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void OnApplicationQuit()
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{
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YooAssets.InternalDestroy();
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@@ -1072,21 +1072,24 @@ namespace YooAsset
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#region 内部方法
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internal static void InternalDestroy()
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{
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_isInitialize = false;
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_initializeError = string.Empty;
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_initializeStatus = EOperationStatus.None;
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if (_isInitialize)
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{
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_isInitialize = false;
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_initializeError = string.Empty;
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_initializeStatus = EOperationStatus.None;
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_bundleServices = null;
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_locationServices = null;
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_editorSimulateModeImpl = null;
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_offlinePlayModeImpl = null;
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_hostPlayModeImpl = null;
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_bundleServices = null;
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_locationServices = null;
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_editorSimulateModeImpl = null;
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_offlinePlayModeImpl = null;
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_hostPlayModeImpl = null;
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OperationSystem.DestroyAll();
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DownloadSystem.DestroyAll();
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CacheSystem.DestroyAll();
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AssetSystem.DestroyAll();
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YooLogger.Log("YooAssets destroy all !");
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OperationSystem.DestroyAll();
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DownloadSystem.DestroyAll();
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CacheSystem.DestroyAll();
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AssetSystem.DestroyAll();
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YooLogger.Log("YooAssets destroy all !");
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}
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}
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internal static void InternalUpdate()
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{
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@@ -1136,7 +1139,7 @@ namespace YooAsset
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private static void DebugCheckUpdateManifest()
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{
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var loadedBundleInfos = AssetSystem.GetLoadedBundleInfos();
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if(loadedBundleInfos.Count > 0)
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if (loadedBundleInfos.Count > 0)
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{
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YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
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}
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