mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 01:00:16 +00:00
Update AssetBundleBuilder
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@@ -13,17 +13,12 @@ namespace YooAsset.Editor
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/// <summary>
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/// 资源路径
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/// </summary>
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public string AssetPath { private set; get; }
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public string AssetPath;
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/// <summary>
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/// 资源包标签
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/// 资源包完整名称
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/// </summary>
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public string BundleLabel { private set; get; }
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/// <summary>
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/// 资源包文件格式
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/// </summary>
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public string BundleVariant { private set; get; }
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public string BundleName;
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/// <summary>
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/// 是否为原生资源
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@@ -46,10 +41,10 @@ namespace YooAsset.Editor
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public int DependCount = 0;
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/// <summary>
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/// 依赖的所有资源信息
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/// 注意:包括零依赖资源(零依赖资源的资源包名无效)
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/// 依赖的所有资源
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/// 注意:包括零依赖资源和冗余资源(资源包名无效)
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/// </summary>
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public List<BuildAssetInfo> AllDependAssetInfos { private set; get; } = null;
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public List<BuildAssetInfo> AllDependAssetInfos;
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public BuildAssetInfo(string assetPath)
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@@ -73,11 +68,10 @@ namespace YooAsset.Editor
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/// </summary>
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public void SetBundleLabelAndVariant(string bundleLabel, string bundleVariant)
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{
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if (string.IsNullOrEmpty(BundleLabel) == false || string.IsNullOrEmpty(BundleVariant) == false)
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if (string.IsNullOrEmpty(BundleName) == false)
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throw new System.Exception("Should never get here !");
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BundleLabel = bundleLabel;
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BundleVariant = bundleVariant;
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BundleName = AssetBundleBuilderHelper.MakeBundleName(bundleLabel, bundleVariant);
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}
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/// <summary>
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@@ -95,25 +89,14 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取资源包的完整名称
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/// 资源包名是否有效
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/// </summary>
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public string GetBundleName()
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public bool BundleNameIsValid()
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{
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if (string.IsNullOrEmpty(BundleLabel) || string.IsNullOrEmpty(BundleVariant))
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throw new System.ArgumentNullException();
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return AssetBundleBuilderHelper.MakeBundleName(BundleLabel, BundleVariant);
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}
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/// <summary>
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/// 检测资源包名是否有效
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/// </summary>
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public bool CheckBundleNameValid()
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{
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if (string.IsNullOrEmpty(BundleLabel) == false && string.IsNullOrEmpty(BundleVariant) == false)
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return true;
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else
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if (string.IsNullOrEmpty(BundleName))
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return false;
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else
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return true;
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}
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}
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}
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@@ -15,22 +15,12 @@ namespace YooAsset.Editor
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/// <summary>
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/// 资源包完整名称
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/// </summary>
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public string BundleName { private set; get; }
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/// <summary>
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/// 资源包标签名
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/// </summary>
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public string BundleLabel { private set; get; }
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/// <summary>
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/// 资源包文件格式
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/// </summary>
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public string BundleVariant { private set; get; }
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public string BundleName;
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/// <summary>
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/// 包含的资源列表
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/// </summary>
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public readonly List<BuildAssetInfo> Assets = new List<BuildAssetInfo>();
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public List<BuildAssetInfo> Assets = new List<BuildAssetInfo>();
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/// <summary>
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/// 是否为原生文件
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@@ -49,11 +39,9 @@ namespace YooAsset.Editor
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}
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public BuildBundleInfo(string bundleLabel, string bundleVariant)
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public BuildBundleInfo(string bundleName)
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{
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BundleLabel = bundleLabel;
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BundleVariant = bundleVariant;
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BundleName = AssetBundleBuilderHelper.MakeBundleName(bundleLabel, bundleVariant);
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BundleName = bundleName;
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}
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/// <summary>
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@@ -110,14 +98,6 @@ namespace YooAsset.Editor
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return result.ToArray();
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}
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/// <summary>
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/// 获取主动收集的资源路径列表
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/// </summary>
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public string[] GetCollectAssetPaths()
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{
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return Assets.Where(t => t.IsCollectAsset).Select(t => t.AssetPath).ToArray();
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}
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/// <summary>
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/// 获取构建的资源路径列表
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/// </summary>
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@@ -1,10 +1,8 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建报告
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@@ -12,6 +10,40 @@ namespace YooAsset
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[Serializable]
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public class BuildReport
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{
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/// <summary>
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/// 资源包列表
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/// </summary>
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public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
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/// <summary>
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/// 冗余的资源列表
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/// </summary>
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public readonly List<string> RedundancyList = new List<string>(1000);
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/// <summary>
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/// 检测是否包含BundleName
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/// </summary>
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public bool IsContainsBundle(string bundleFullName)
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{
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return TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo);
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}
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/// <summary>
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/// 尝试获取资源包类,如果没有返回空
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/// </summary>
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public bool TryGetBundleInfo(string bundleFullName, out BuildBundleInfo result)
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{
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foreach (var bundleInfo in BundleInfos)
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{
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if (bundleInfo.BundleName == bundleFullName)
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{
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result = bundleInfo;
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return true;
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}
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}
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result = null;
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return false;
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}
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}
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}
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