mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-20 23:30:08 +00:00
update mini game
This commit is contained in:
@@ -1,16 +1,30 @@
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#if UNITY_WEBGL && DOUYINMINIGAME
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using UnityEngine;
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using UnityEngine.Networking;
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using YooAsset;
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internal class TTFSDownloadFileOperation : DefaultDownloadFileOperation
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internal class TTFSDownloadFileOperation : FSDownloadFileOperation
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{
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private TiktokFileSystem _fileSystem;
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protected enum ESteps
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{
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None,
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CreateRequest,
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CheckRequest,
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TryAgain,
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Done,
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}
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private readonly TiktokFileSystem _fileSystem;
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private readonly DownloadFileOptions _options;
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private UnityWebCacheRequestOperation _unityWebCacheRequestOp;
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private int _requestCount = 0;
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private float _tryAgainTimer;
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private int _failedTryAgain;
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private ESteps _steps = ESteps.None;
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internal TTFSDownloadFileOperation(TiktokFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
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internal TTFSDownloadFileOperation(TiktokFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle)
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{
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_fileSystem = fileSystem;
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_options = options;
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}
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internal override void InternalStart()
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{
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@@ -21,81 +35,75 @@ internal class TTFSDownloadFileOperation : DefaultDownloadFileOperation
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// 创建下载器
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if (_steps == ESteps.CreateRequest)
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{
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// 获取请求地址
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_requestURL = GetRequestURL();
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// 重置变量
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ResetRequestFiled();
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// 创建下载器
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CreateWebRequest();
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string url = GetRequestURL();
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_unityWebCacheRequestOp = new UnityWebCacheRequestOperation(url);
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_unityWebCacheRequestOp.StartOperation();
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_steps = ESteps.CheckRequest;
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}
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// 检测下载结果
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if (_steps == ESteps.CheckRequest)
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{
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DownloadProgress = _webRequest.downloadProgress;
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = DownloadProgress;
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if (_webRequest.isDone == false)
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{
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CheckRequestTimeout();
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Progress = _unityWebCacheRequestOp.Progress;
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DownloadProgress = _unityWebCacheRequestOp.DownloadProgress;
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DownloadedBytes = (long)_unityWebCacheRequestOp.DownloadedBytes;
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if (_unityWebCacheRequestOp.IsDone == false)
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return;
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}
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// 检查网络错误
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if (CheckRequestResult())
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if (_unityWebCacheRequestOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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//TODO 需要验证抖音插件请求器的下载进度
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DownloadProgress = 1f;
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DownloadedBytes = Bundle.FileSize;
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Progress = 1f;
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}
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else
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{
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_steps = ESteps.TryAgain;
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if (_failedTryAgain > 0)
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{
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_steps = ESteps.TryAgain;
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YooLogger.Warning($"Failed download : {_unityWebCacheRequestOp.URL} Try again !");
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _unityWebCacheRequestOp.Error;
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YooLogger.Error(Error);
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}
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}
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// 注意:最终释放请求器
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DisposeWebRequest();
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}
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// 重新尝试下载
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if (_steps == ESteps.TryAgain)
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{
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if (FailedTryAgain <= 0)
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{
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Status = EOperationStatus.Failed;
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_steps = ESteps.Done;
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YooLogger.Error(Error);
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return;
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}
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_tryAgainTimer += Time.unscaledDeltaTime;
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if (_tryAgainTimer > 1f)
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{
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FailedTryAgain--;
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_tryAgainTimer = 0f;
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_failedTryAgain--;
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Progress = 0f;
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DownloadProgress = 0f;
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DownloadedBytes = 0;
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_steps = ESteps.CreateRequest;
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YooLogger.Warning(Error);
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}
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}
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}
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private void CreateWebRequest()
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/// <summary>
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/// 获取网络请求地址
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/// </summary>
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private string GetRequestURL()
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{
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//TODO : 抖音小游戏没有找到预下载方法
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_webRequest = UnityWebRequest.Get(_requestURL);
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_webRequest.SendWebRequest();
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}
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private void DisposeWebRequest()
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{
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if (_webRequest != null)
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{
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//注意:引擎底层会自动调用Abort方法
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_webRequest.Dispose();
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_webRequest = null;
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}
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// 轮流返回请求地址
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_requestCount++;
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if (_requestCount % 2 == 0)
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return _options.FallbackURL;
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else
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return _options.MainURL;
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}
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}
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#endif
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@@ -1,6 +1,5 @@
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#if UNITY_WEBGL && DOUYINMINIGAME
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using UnityEngine;
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using UnityEngine.Networking;
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using YooAsset;
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internal class TTFSLoadBundleOperation : FSLoadBundleOperation
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@@ -14,7 +13,7 @@ internal class TTFSLoadBundleOperation : FSLoadBundleOperation
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private readonly TiktokFileSystem _fileSystem;
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private readonly PackageBundle _bundle;
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private DownloadAssetBundleOperation _downloadAssetBundleOp;
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private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
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private ESteps _steps = ESteps.None;
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internal TTFSLoadBundleOperation(TiktokFileSystem fileSystem, PackageBundle bundle)
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@@ -33,54 +32,46 @@ internal class TTFSLoadBundleOperation : FSLoadBundleOperation
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if (_steps == ESteps.DownloadAssetBundle)
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{
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if (_downloadAssetBundleOp == null)
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if (_loadWebAssetBundleOp == null)
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{
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DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
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options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
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options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
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string mainRUL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
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string fallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
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DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
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options.SetURL(mainRUL, fallbackURL);
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if (_bundle.Encrypted)
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{
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_downloadAssetBundleOp = new DownloadEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, options);
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_downloadAssetBundleOp.StartOperation();
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AddChildOperation(_downloadAssetBundleOp);
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_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
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_loadWebAssetBundleOp.StartOperation();
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AddChildOperation(_loadWebAssetBundleOp);
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}
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else
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{
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_downloadAssetBundleOp = new DownloadTiktokAssetBundleOperation(_bundle, options);
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_downloadAssetBundleOp.StartOperation();
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AddChildOperation(_downloadAssetBundleOp);
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_loadWebAssetBundleOp = new LoadTiktokAssetBundleOperation(_bundle, options);
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_loadWebAssetBundleOp.StartOperation();
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AddChildOperation(_loadWebAssetBundleOp);
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}
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}
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_downloadAssetBundleOp.UpdateOperation();
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DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
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DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
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_loadWebAssetBundleOp.UpdateOperation();
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DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
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DownloadedBytes = (long)_loadWebAssetBundleOp.DownloadedBytes;
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Progress = DownloadProgress;
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if (_downloadAssetBundleOp.IsDone == false)
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if (_loadWebAssetBundleOp.IsDone == false)
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return;
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if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
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if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
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{
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var assetBundle = _downloadAssetBundleOp.Result;
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if (assetBundle == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
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}
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else
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{
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_steps = ESteps.Done;
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Result = new TTAssetBundleResult(_fileSystem, _bundle, assetBundle);
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Status = EOperationStatus.Succeed;
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}
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var assetBundle = _loadWebAssetBundleOp.Result;
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_steps = ESteps.Done;
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Result = new TTAssetBundleResult(_fileSystem, _bundle, assetBundle);
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _downloadAssetBundleOp.Error;
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Error = _loadWebAssetBundleOp.Error;
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}
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}
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}
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@@ -1,126 +0,0 @@
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#if UNITY_WEBGL && DOUYINMINIGAME
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using UnityEngine;
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using TTSDK;
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namespace YooAsset
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{
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internal class DownloadTiktokAssetBundleOperation : DownloadAssetBundleOperation
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{
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private ESteps _steps = ESteps.None;
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internal DownloadTiktokAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
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{
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}
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internal override void InternalStart()
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{
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_steps = ESteps.CreateRequest;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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// 创建下载器
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if (_steps == ESteps.CreateRequest)
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{
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// 获取请求地址
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_requestURL = GetRequestURL();
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// 重置变量
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ResetRequestFiled();
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// 创建下载器
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CreateWebRequest();
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_steps = ESteps.CheckRequest;
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}
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// 检测下载结果
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if (_steps == ESteps.CheckRequest)
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{
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DownloadProgress = _webRequest.downloadProgress;
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = DownloadProgress;
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if (_webRequest.isDone == false)
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{
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//TODO 需要验证抖音插件请求器的下载进度
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//CheckRequestTimeout();
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return;
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}
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// 检查网络错误
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if (CheckRequestResult())
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{
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var downloadHanlder = (DownloadHandlerTTAssetBundle)_webRequest.downloadHandler;
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AssetBundle assetBundle = downloadHanlder.assetBundle;
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if (assetBundle == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "Download handler asset bundle object is null !";
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}
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else
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{
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_steps = ESteps.Done;
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Result = assetBundle;
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Status = EOperationStatus.Succeed;
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//TODO 需要验证抖音插件请求器的下载进度
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DownloadProgress = 1f;
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DownloadedBytes = Bundle.FileSize;
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Progress = 1f;
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}
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}
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else
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{
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_steps = ESteps.TryAgain;
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}
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// 注意:最终释放请求器
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DisposeWebRequest();
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}
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// 重新尝试下载
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if (_steps == ESteps.TryAgain)
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{
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if (FailedTryAgain <= 0)
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{
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Status = EOperationStatus.Failed;
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_steps = ESteps.Done;
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YooLogger.Error(Error);
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return;
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}
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_tryAgainTimer += Time.unscaledDeltaTime;
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if (_tryAgainTimer > 1f)
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{
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FailedTryAgain--;
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_steps = ESteps.CreateRequest;
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YooLogger.Warning(Error);
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}
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}
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}
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internal override void InternalAbort()
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{
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_steps = ESteps.Done;
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DisposeWebRequest();
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}
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private void CreateWebRequest()
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{
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_webRequest = TTAssetBundle.GetAssetBundle(_requestURL);
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_webRequest.SendWebRequest();
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}
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private void DisposeWebRequest()
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{
|
||||
if (_webRequest != null)
|
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{
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//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
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@@ -0,0 +1,114 @@
|
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#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class LoadTiktokAssetBundleOperation : LoadWebAssetBundleOperation
|
||||
{
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateRequest,
|
||||
CheckRequest,
|
||||
TryAgain,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly PackageBundle _bundle;
|
||||
private readonly DownloadFileOptions _options;
|
||||
private UnityTiktokAssetBundleRequestOperation _unityTiktokAssetBundleRequestOp;
|
||||
|
||||
private int _requestCount = 0;
|
||||
private float _tryAgainTimer;
|
||||
private int _failedTryAgain;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal LoadTiktokAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options)
|
||||
{
|
||||
_bundle = bundle;
|
||||
_options = options;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
string url = GetRequestURL();
|
||||
_unityTiktokAssetBundleRequestOp = new UnityTiktokAssetBundleRequestOperation(_bundle, url);
|
||||
_unityTiktokAssetBundleRequestOp.StartOperation();
|
||||
AddChildOperation(_unityTiktokAssetBundleRequestOp);
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
_unityTiktokAssetBundleRequestOp.UpdateOperation();
|
||||
Progress = _unityTiktokAssetBundleRequestOp.Progress;
|
||||
DownloadProgress = _unityTiktokAssetBundleRequestOp.DownloadProgress;
|
||||
DownloadedBytes = (long)_unityTiktokAssetBundleRequestOp.DownloadedBytes;
|
||||
if (_unityTiktokAssetBundleRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_unityTiktokAssetBundleRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
Result = _unityTiktokAssetBundleRequestOp.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_failedTryAgain > 0)
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
YooLogger.Warning($"Failed download : {_unityTiktokAssetBundleRequestOp.URL} Try again !");
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unityTiktokAssetBundleRequestOp.Error;
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
_tryAgainTimer = 0f;
|
||||
_failedTryAgain--;
|
||||
Progress = 0f;
|
||||
DownloadProgress = 0f;
|
||||
DownloadedBytes = 0;
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络请求地址
|
||||
/// </summary>
|
||||
private string GetRequestURL()
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
_requestCount++;
|
||||
if (_requestCount % 2 == 0)
|
||||
return _options.FallbackURL;
|
||||
else
|
||||
return _options.MainURL;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,95 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine;
|
||||
using TTSDK;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class UnityTiktokAssetBundleRequestOperation : UnityWebRequestOperation
|
||||
{
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateRequest,
|
||||
Download,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly PackageBundle _packageBundle;
|
||||
private UnityWebRequestAsyncOperation _requestOperation;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 请求结果
|
||||
/// </summary>
|
||||
public AssetBundle Result { private set; get; }
|
||||
|
||||
internal UnityTiktokAssetBundleRequestOperation(PackageBundle bundle, string url) : base(url)
|
||||
{
|
||||
_packageBundle = bundle;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
CreateWebRequest();
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = _requestOperation.progress;
|
||||
if (_requestOperation.isDone == false)
|
||||
return;
|
||||
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
var downloadHanlder = (DownloadHandlerTTAssetBundle)_webRequest.downloadHandler;
|
||||
AssetBundle assetBundle = downloadHanlder.assetBundle;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = assetBundle;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
||||
//TODO 需要验证抖音插件请求器的下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _packageBundle.FileSize;
|
||||
Progress = 1f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeRequest();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
_webRequest = TTAssetBundle.GetAssetBundle(_requestURL);
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_requestOperation = _webRequest.SendWebRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbac28b7a131d1043af35b3c2dbe083f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -136,8 +136,9 @@ internal class TiktokFileSystem : IFileSystem
|
||||
}
|
||||
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
|
||||
{
|
||||
options.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
options.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
options.SetURL(mainURL, fallbackURL);
|
||||
var operation = new TTFSDownloadFileOperation(this, bundle, options);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -1,17 +1,30 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using YooAsset;
|
||||
using WeChatWASM;
|
||||
|
||||
internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
|
||||
internal class WXFSDownloadFileOperation : FSDownloadFileOperation
|
||||
{
|
||||
private WechatFileSystem _fileSystem;
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateRequest,
|
||||
CheckRequest,
|
||||
TryAgain,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly DownloadFileOptions _options;
|
||||
private UnityWebCacheRequestOperation _unityWebCacheRequestOp;
|
||||
private int _requestCount = 0;
|
||||
private float _tryAgainTimer;
|
||||
private int _failedTryAgain;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
|
||||
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_options = options;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
@@ -22,34 +35,25 @@ internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
// 获取请求地址
|
||||
_requestURL = GetRequestURL();
|
||||
|
||||
// 重置变量
|
||||
ResetRequestFiled();
|
||||
|
||||
// 创建下载器
|
||||
CreateWebRequest();
|
||||
|
||||
string url = GetRequestURL();
|
||||
_unityWebCacheRequestOp = new UnityWebCacheRequestOperation(url);
|
||||
_unityWebCacheRequestOp.SetRequestHeader("wechatminigame-preload", "1");
|
||||
_unityWebCacheRequestOp.StartOperation();
|
||||
AddChildOperation(_unityWebCacheRequestOp);
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_webRequest.isDone == false)
|
||||
{
|
||||
//TODO 由于微信小游戏插件的问题,暂时不能判定超时!
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
//CheckRequestTimeout();
|
||||
_unityWebCacheRequestOp.UpdateOperation();
|
||||
Progress = _unityWebCacheRequestOp.Progress;
|
||||
DownloadProgress = _unityWebCacheRequestOp.DownloadProgress;
|
||||
DownloadedBytes = (long)_unityWebCacheRequestOp.DownloadedBytes;
|
||||
if (_unityWebCacheRequestOp.IsDone == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查网络错误
|
||||
if (CheckRequestResult())
|
||||
if (_unityWebCacheRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
@@ -62,49 +66,48 @@ internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
if (_failedTryAgain > 0)
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
YooLogger.Warning($"Failed download : {_unityWebCacheRequestOp.URL} Try again !");
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unityWebCacheRequestOp.Error;
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
if (FailedTryAgain <= 0)
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
YooLogger.Error(Error);
|
||||
return;
|
||||
}
|
||||
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
FailedTryAgain--;
|
||||
_tryAgainTimer = 0f;
|
||||
_failedTryAgain--;
|
||||
Progress = 0f;
|
||||
DownloadProgress = 0f;
|
||||
DownloadedBytes = 0;
|
||||
_steps = ESteps.CreateRequest;
|
||||
YooLogger.Warning(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
/// <summary>
|
||||
/// 获取网络请求地址
|
||||
/// </summary>
|
||||
private string GetRequestURL()
|
||||
{
|
||||
_webRequest = UnityWebRequest.Get(_requestURL);
|
||||
_webRequest.SetRequestHeader("wechatminigame-preload", "1");
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_webRequest.SendWebRequest();
|
||||
}
|
||||
private void DisposeWebRequest()
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
// 轮流返回请求地址
|
||||
_requestCount++;
|
||||
if (_requestCount % 2 == 0)
|
||||
return _options.FallbackURL;
|
||||
else
|
||||
return _options.MainURL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -12,9 +12,9 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly PackageBundle _bundle;
|
||||
private DownloadAssetBundleOperation _downloadAssetBundleOp;
|
||||
private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal WXFSLoadBundleOperation(WechatFileSystem fileSystem, PackageBundle bundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
@@ -31,54 +31,46 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
|
||||
|
||||
if (_steps == ESteps.DownloadAssetBundle)
|
||||
{
|
||||
if (_downloadAssetBundleOp == null)
|
||||
if (_loadWebAssetBundleOp == null)
|
||||
{
|
||||
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
|
||||
options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
|
||||
options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
|
||||
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
|
||||
string fallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
|
||||
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
|
||||
options.SetURL(mainURL, fallbackURL);
|
||||
|
||||
if (_bundle.Encrypted)
|
||||
{
|
||||
_downloadAssetBundleOp = new DownloadEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, options);
|
||||
_downloadAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_downloadAssetBundleOp);
|
||||
_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
|
||||
_loadWebAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_loadWebAssetBundleOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
_downloadAssetBundleOp = new DownloadWechatAssetBundleOperation(_bundle, options);
|
||||
_downloadAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_downloadAssetBundleOp);
|
||||
_loadWebAssetBundleOp = new LoadWechatAssetBundleOperation(_bundle, options);
|
||||
_loadWebAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_loadWebAssetBundleOp);
|
||||
}
|
||||
}
|
||||
|
||||
_downloadAssetBundleOp.UpdateOperation();
|
||||
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
|
||||
DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
|
||||
_loadWebAssetBundleOp.UpdateOperation();
|
||||
DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
|
||||
DownloadedBytes = (long)_loadWebAssetBundleOp.DownloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_downloadAssetBundleOp.IsDone == false)
|
||||
if (_loadWebAssetBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
|
||||
if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
var assetBundle = _downloadAssetBundleOp.Result;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
var assetBundle = _loadWebAssetBundleOp.Result;
|
||||
_steps = ESteps.Done;
|
||||
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloadAssetBundleOp.Error;
|
||||
Error = _loadWebAssetBundleOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine;
|
||||
using WeChatWASM;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DownloadWechatAssetBundleOperation : DownloadAssetBundleOperation
|
||||
{
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal DownloadWechatAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
|
||||
{
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
// 获取请求地址
|
||||
_requestURL = GetRequestURL();
|
||||
|
||||
// 重置变量
|
||||
ResetRequestFiled();
|
||||
|
||||
// 创建下载器
|
||||
CreateWebRequest();
|
||||
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_webRequest.isDone == false)
|
||||
{
|
||||
//TODO 由于微信小游戏插件的问题,暂时不能判定超时!
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
//CheckRequestTimeout();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查网络错误
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
var downloadHanlder = (DownloadHandlerWXAssetBundle)_webRequest.downloadHandler;
|
||||
AssetBundle assetBundle = downloadHanlder.assetBundle;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Download handler asset bundle object is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = assetBundle;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
||||
//TODO 解决微信小游戏插件问题
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = Bundle.FileSize;
|
||||
Progress = 1f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
if (FailedTryAgain <= 0)
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
YooLogger.Error(Error);
|
||||
return;
|
||||
}
|
||||
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
FailedTryAgain--;
|
||||
_steps = ESteps.CreateRequest;
|
||||
YooLogger.Warning(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalAbort()
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_webRequest.SendWebRequest();
|
||||
}
|
||||
private void DisposeWebRequest()
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,120 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class LoadWechatAssetBundleOperation : LoadWebAssetBundleOperation
|
||||
{
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateRequest,
|
||||
CheckRequest,
|
||||
TryAgain,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly PackageBundle _bundle;
|
||||
private readonly DownloadFileOptions _options;
|
||||
private UnityWechatAssetBundleRequestOperation _unityWechatAssetBundleRequestOp;
|
||||
|
||||
private int _requestCount = 0;
|
||||
private float _tryAgainTimer;
|
||||
private int _failedTryAgain;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal LoadWechatAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options)
|
||||
{
|
||||
_bundle = bundle;
|
||||
_options = options;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
string url = GetRequestURL();
|
||||
_unityWechatAssetBundleRequestOp = new UnityWechatAssetBundleRequestOperation(_bundle, url);
|
||||
_unityWechatAssetBundleRequestOp.StartOperation();
|
||||
AddChildOperation(_unityWechatAssetBundleRequestOp);
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
_unityWechatAssetBundleRequestOp.UpdateOperation();
|
||||
Progress = _unityWechatAssetBundleRequestOp.Progress;
|
||||
DownloadProgress = _unityWechatAssetBundleRequestOp.DownloadProgress;
|
||||
DownloadedBytes = (long)_unityWechatAssetBundleRequestOp.DownloadedBytes;
|
||||
if (_unityWechatAssetBundleRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_unityWechatAssetBundleRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
Result = _unityWechatAssetBundleRequestOp.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_failedTryAgain > 0)
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
YooLogger.Warning($"Failed download : {_unityWechatAssetBundleRequestOp.URL} Try again !");
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unityWechatAssetBundleRequestOp.Error;
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
_tryAgainTimer = 0f;
|
||||
_failedTryAgain--;
|
||||
Progress = 0f;
|
||||
DownloadProgress = 0f;
|
||||
DownloadedBytes = 0;
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalAbort()
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
if (_unityWechatAssetBundleRequestOp != null)
|
||||
_unityWechatAssetBundleRequestOp.AbortOperation();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络请求地址
|
||||
/// </summary>
|
||||
protected string GetRequestURL()
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
_requestCount++;
|
||||
if (_requestCount % 2 == 0)
|
||||
return _options.FallbackURL;
|
||||
else
|
||||
return _options.MainURL;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,96 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine;
|
||||
using WeChatWASM;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class UnityWechatAssetBundleRequestOperation : UnityWebRequestOperation
|
||||
{
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CreateRequest,
|
||||
Download,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly PackageBundle _packageBundle;
|
||||
private UnityWebRequestAsyncOperation _requestOperation;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 请求结果
|
||||
/// </summary>
|
||||
public AssetBundle Result { private set; get; }
|
||||
|
||||
internal UnityWechatAssetBundleRequestOperation(PackageBundle bundle, string url) : base(url)
|
||||
{
|
||||
_packageBundle = bundle;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
CreateWebRequest();
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = _requestOperation.progress;
|
||||
if (_requestOperation.isDone == false)
|
||||
return;
|
||||
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
var downloadHanlder = (DownloadHandlerWXAssetBundle)_webRequest.downloadHandler;
|
||||
AssetBundle assetBundle = downloadHanlder.assetBundle;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = assetBundle;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
||||
//TODO 解决微信小游戏插件问题
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _packageBundle.FileSize;
|
||||
Progress = 1f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeRequest();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_requestOperation = _webRequest.SendWebRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8dd1f15e52120ad409285fa3e21c7d30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -151,8 +151,9 @@ internal class WechatFileSystem : IFileSystem
|
||||
}
|
||||
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
|
||||
{
|
||||
options.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
options.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
options.SetURL(mainURL, fallbackURL);
|
||||
var operation = new WXFSDownloadFileOperation(this, bundle, options);
|
||||
return operation;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user