mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-19 23:00:06 +00:00
refactor : wait for sync complete
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@@ -94,6 +94,9 @@ namespace YooAsset
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// 等待验证完成
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if (_steps == ESteps.CheckVerifyTempFile)
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{
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if (IsWaitForAsyncComplete)
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_verifyOperation.WaitForAsyncComplete();
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if (_verifyOperation.IsDone == false)
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return;
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@@ -154,9 +157,6 @@ namespace YooAsset
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while (true)
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{
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if (_verifyOperation != null)
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_verifyOperation.WaitForAsyncComplete();
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// 注意:如果是导入或解压本地文件,执行等待完毕
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if (isReuqestLocalFile)
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{
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@@ -305,6 +305,9 @@ namespace YooAsset
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// 等待验证完成
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if (_steps == ESteps.CheckVerifyTempFile)
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{
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if (IsWaitForAsyncComplete)
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_verifyOperation.WaitForAsyncComplete();
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if (_verifyOperation.IsDone == false)
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return;
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@@ -364,9 +367,6 @@ namespace YooAsset
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while (true)
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{
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if (_verifyOperation != null)
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_verifyOperation.WaitForAsyncComplete();
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// 注意:如果是导入或解压本地文件,执行等待完毕
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if (isReuqestLocalFile)
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{
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@@ -58,6 +58,9 @@ namespace YooAsset
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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}
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if (IsWaitForAsyncComplete)
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_downloadFileOp.WaitForAsyncComplete();
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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if (_downloadFileOp.IsDone == false)
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@@ -198,9 +201,6 @@ namespace YooAsset
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{
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while (true)
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{
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if (_downloadFileOp != null)
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_downloadFileOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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{
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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@@ -274,6 +274,9 @@ namespace YooAsset
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_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, downloadParam);
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}
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if (IsWaitForAsyncComplete)
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_downloadFileOp.WaitForAsyncComplete();
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DownloadProgress = _downloadFileOp.DownloadProgress;
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DownloadedBytes = _downloadFileOp.DownloadedBytes;
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if (_downloadFileOp.IsDone == false)
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@@ -313,9 +316,6 @@ namespace YooAsset
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{
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while (true)
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{
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if (_downloadFileOp != null)
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_downloadFileOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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{
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if (_downloadFileOp != null && _downloadFileOp.Status == EOperationStatus.Failed)
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@@ -147,7 +147,7 @@ namespace YooAsset
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// 当执行次数用完时
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_whileFrame--;
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if (_whileFrame == 0)
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if (_whileFrame <= 0)
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{
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Status = EOperationStatus.Failed;
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Error = $"Operation {this.GetType().Name} failed to wait for async complete !";
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@@ -69,6 +69,9 @@ namespace YooAsset
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if (_loadBundleOp == null)
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_loadBundleOp = BundleFileInfo.LoadBundleFile();
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if (IsWaitForAsyncComplete)
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_loadBundleOp.WaitForAsyncComplete();
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DownloadProgress = _loadBundleOp.DownloadProgress;
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DownloadedBytes = _loadBundleOp.DownloadedBytes;
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if (_loadBundleOp.IsDone == false)
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@@ -101,9 +104,6 @@ namespace YooAsset
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{
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while (true)
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{
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if (_loadBundleOp != null)
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_loadBundleOp.WaitForAsyncComplete();
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if (ExecuteWhileDone())
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{
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_steps = ESteps.Done;
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@@ -36,6 +36,14 @@ namespace YooAsset
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if (_steps == ESteps.CheckDepend)
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{
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if (IsWaitForAsyncComplete)
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{
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foreach (var loader in Depends)
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{
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loader.WaitForAsyncComplete();
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}
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}
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foreach (var loader in Depends)
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{
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if (loader.IsDone == false)
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@@ -73,11 +81,6 @@ namespace YooAsset
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{
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while (true)
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{
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foreach (var loader in Depends)
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{
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loader.WaitForAsyncComplete();
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}
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if (ExecuteWhileDone())
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{
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_steps = ESteps.Done;
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@@ -96,6 +96,7 @@ namespace YooAsset
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{
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if (LoadDependBundleFileOp != null)
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LoadDependBundleFileOp.WaitForAsyncComplete();
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if (LoadBundleFileOp != null)
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LoadBundleFileOp.WaitForAsyncComplete();
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