mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-26 10:40:14 +00:00
Update runtime code
优化调试信息的加载状态显示为文本。
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@@ -52,7 +52,7 @@ namespace YooAsset
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if (DependBundleGroup.IsSucceed() == false)
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{
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Status = EStatus.Fail;
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Status = EStatus.Failed;
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LastError = DependBundleGroup.GetLastError();
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InvokeCompletion();
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return;
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@@ -60,7 +60,7 @@ namespace YooAsset
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if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
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{
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Status = EStatus.Fail;
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Status = EStatus.Failed;
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LastError = OwnerBundle.LastError;
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InvokeCompletion();
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return;
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@@ -83,7 +83,7 @@ namespace YooAsset
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}
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else
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{
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Status = EStatus.Fail;
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Status = EStatus.Failed;
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LastError = $"Failed to load scene : {_sceneName}";
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YooLogger.Error(LastError);
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InvokeCompletion();
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@@ -98,8 +98,8 @@ namespace YooAsset
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if (SceneObject.IsValid() && _activateOnLoad)
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SceneManager.SetActiveScene(SceneObject);
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Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
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if (Status == EStatus.Fail)
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Status = SceneObject.IsValid() ? EStatus.Succeed : EStatus.Failed;
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if (Status == EStatus.Failed)
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{
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LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
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YooLogger.Error(LastError);
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