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https://github.com/tuyoogame/YooAsset.git
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Update runtime code
优化调试信息的加载状态显示为文本。
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@@ -32,7 +32,7 @@ namespace YooAsset
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string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
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if (string.IsNullOrEmpty(guid))
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{
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Status = EStatus.Fail;
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Status = EStatus.Failed;
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LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
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YooLogger.Error(LastError);
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InvokeCompletion();
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@@ -59,8 +59,8 @@ namespace YooAsset
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// 2. 检测加载结果
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if (Status == EStatus.Checking)
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{
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Status = AssetObject == null ? EStatus.Fail : EStatus.Success;
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if (Status == EStatus.Fail)
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Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
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if (Status == EStatus.Failed)
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{
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if (MainAssetInfo.AssetType == null)
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LastError = $"Failed to load asset object : {MainAssetInfo.AssetPath} AssetType : null";
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