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Update AssetBundleBuilder
对内置管线构建结果做容错处理
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@@ -30,6 +30,13 @@ namespace YooAsset.Editor
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if (buildResults == null)
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if (buildResults == null)
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throw new Exception("构建过程中发生错误!");
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throw new Exception("构建过程中发生错误!");
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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string unityOutputManifestFilePath = $"{buildParametersContext.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
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if(System.IO.File.Exists(unityOutputManifestFilePath) == false)
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throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
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}
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BuildRunner.Log("Unity引擎打包成功!");
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BuildRunner.Log("Unity引擎打包成功!");
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BuildResultContext buildResultContext = new BuildResultContext();
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.UnityManifest = buildResults;
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buildResultContext.UnityManifest = buildResults;
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