mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-27 11:10:11 +00:00
change : remove legacy WebGame and WebRemote file systems
This commit is contained in:
@@ -1,129 +0,0 @@
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 从网络加载未加密 AssetBundle 操作
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/// </summary>
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internal sealed class LoadWebNormalAssetBundleOperation : BCLoadBundleOperation
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{
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private enum ESteps
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{
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None,
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BundleRequest,
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CheckRequest,
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TryAgain,
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Done,
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}
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private readonly LoadWebAssetBundleOptions _options;
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private readonly DownloadRetryController _downloadRetryController;
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private IDownloadAssetBundleRequest _downloadAssetBundleRequest;
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private ESteps _steps = ESteps.None;
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/// <summary>
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/// 创建 AssetBundle 加载操作实例
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/// </summary>
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/// <param name="options">从网络加载 AssetBundle 的操作选项</param>
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public LoadWebNormalAssetBundleOperation(LoadWebAssetBundleOptions options)
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{
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_options = options;
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// 注意:网络原因失败后,重新尝试直到成功
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_downloadRetryController = new DownloadRetryController(int.MaxValue, options.DownloadRetryPolicy);
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}
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protected override void InternalStart()
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{
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_steps = ESteps.BundleRequest;
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}
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protected override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.BundleRequest)
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{
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string url = _options.DownloadUrlPolicy.SelectUrl(_options.CandidateUrls);
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var args = new DownloadAssetBundleRequestArgs(
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url: url,
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timeout: 0,
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watchdogTimeout: _options.WatchdogTimeout,
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disableUnityWebCache: _options.DisableUnityWebCache,
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fileHash: _options.Bundle.FileHash,
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unityCrc: _options.Bundle.UnityCrc,
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platformStrategy : null);
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_downloadAssetBundleRequest = _options.DownloadBackend.CreateAssetBundleRequest(args);
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_downloadAssetBundleRequest.SendRequest();
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_steps = ESteps.CheckRequest;
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}
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if (_steps == ESteps.CheckRequest)
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{
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Progress = _downloadAssetBundleRequest.DownloadProgress;
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if (_downloadAssetBundleRequest.IsDone == false)
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return;
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if (_downloadAssetBundleRequest.Status == EDownloadRequestStatus.Succeeded)
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{
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_options.DownloadUrlPolicy.OnRequestSucceeded(_downloadAssetBundleRequest.Url);
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var assetBundle = _downloadAssetBundleRequest.Result;
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if (assetBundle == null)
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{
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_steps = ESteps.Done;
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SetError($"Downloaded asset bundle is null. URL: {_downloadAssetBundleRequest.Url}");
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}
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else
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{
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_steps = ESteps.Done;
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SetResult();
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BundleHandle = new AssetBundleHandle(_options.Bundle, assetBundle, null);
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}
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}
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else
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{
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string url = _downloadAssetBundleRequest.Url;
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long httpCode = _downloadAssetBundleRequest.HttpCode;
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string httpError = _downloadAssetBundleRequest.HttpError;
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_options.DownloadUrlPolicy.OnRequestFailed(url, httpCode, httpError);
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if (IsWaitForCompletion == false && _downloadRetryController.CanRetryRequest(url, httpCode, httpError))
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{
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_downloadRetryController.StartRetryDelay();
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_steps = ESteps.TryAgain;
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}
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else
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{
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_steps = ESteps.Done;
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SetError(_downloadAssetBundleRequest.Error);
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YooLogger.LogError(Error);
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}
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}
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}
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if (_steps == ESteps.TryAgain)
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{
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// 注意:失败后释放网络请求
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if (_downloadAssetBundleRequest != null)
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{
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_downloadAssetBundleRequest.Dispose();
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_downloadAssetBundleRequest = null;
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}
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if (_downloadRetryController.TickRetryDelay())
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{
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Progress = 0f;
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_steps = ESteps.BundleRequest;
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}
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}
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}
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protected override void InternalDispose()
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{
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if (_downloadAssetBundleRequest != null)
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{
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_downloadAssetBundleRequest.Dispose();
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_downloadAssetBundleRequest = null;
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}
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: f0fd9af541471154d9fc968abd450d31
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,76 +0,0 @@
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using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 加载 AssetBundle 的操作选项
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/// </summary>
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internal readonly struct LoadWebAssetBundleOptions
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{
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/// <summary>
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/// 文件缓存名称
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/// </summary>
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public string CacheName { get; }
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/// <summary>
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/// 资源包描述
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/// </summary>
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public PackageBundle Bundle { get; }
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/// <summary>
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/// 候选下载地址列表
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/// </summary>
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public IReadOnlyList<string> CandidateUrls { get; }
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/// <summary>
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/// AssetBundle 解密器
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/// </summary>
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public IBundleDecryptor AssetBundleDecryptor { get; }
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/// <summary>
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/// 下载后台接口
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/// </summary>
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public IDownloadBackend DownloadBackend { get; }
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/// <summary>
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/// 下载数据校验级别
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/// </summary>
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public EFileVerifyLevel DownloadVerifyLevel { get; }
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/// <summary>
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/// 看门狗超时时间
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/// </summary>
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public int WatchdogTimeout { get; }
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/// <summary>
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/// 禁用 Unity 内置网络缓存
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/// </summary>
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public bool DisableUnityWebCache { get; }
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/// <summary>
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/// 下载重试判定策略
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/// </summary>
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public IDownloadRetryPolicy DownloadRetryPolicy { get; }
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/// <summary>
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/// URL 选择策略
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/// </summary>
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public IDownloadUrlPolicy DownloadUrlPolicy { get; }
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public LoadWebAssetBundleOptions(string cacheName, PackageBundle bundle, IReadOnlyList<string> candidateUrls,
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IBundleDecryptor assetBundleDecryptor, IDownloadBackend downloadBackend, EFileVerifyLevel downloadVerifyLevel,
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int watchdogTimeout, bool disableUnityWebCache, IDownloadRetryPolicy downloadRetryPolicy, IDownloadUrlPolicy downloadUrlPolicy)
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{
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CacheName = cacheName;
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Bundle = bundle;
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CandidateUrls = candidateUrls;
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AssetBundleDecryptor = assetBundleDecryptor;
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DownloadBackend = downloadBackend;
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DownloadVerifyLevel = downloadVerifyLevel;
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WatchdogTimeout = watchdogTimeout;
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DisableUnityWebCache = disableUnityWebCache;
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DownloadRetryPolicy = downloadRetryPolicy;
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DownloadUrlPolicy = downloadUrlPolicy;
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 4c79e03ac8bcbef4aa0e2eede5bf63fb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: f6cbd76495075b54993179318fdda8dc
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: ead67fdda05e99747b03f49accc1526a
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 9c86f68bc316ce54ca9396e6e6c2dd8f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,121 +0,0 @@
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 从 WebGL 游戏平台加载非加密 AssetBundle 操作
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/// </summary>
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internal sealed class LoadWebGameAssetBundleOperation : BCLoadBundleOperation
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{
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private enum ESteps
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{
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None,
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BundleRequest,
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CheckRequest,
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TryAgain,
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Done,
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}
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private readonly LoadWebGameAssetBundleOptions _options;
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private readonly DownloadRetryController _downloadRetryController;
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private IDownloadAssetBundleRequest _downloadAssetBundleRequest;
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private ESteps _steps = ESteps.None;
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internal LoadWebGameAssetBundleOperation(LoadWebGameAssetBundleOptions options)
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{
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_options = options;
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// 注意:网络原因失败后,重新尝试直到成功
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_downloadRetryController = new DownloadRetryController(int.MaxValue, options.DownloadRetryPolicy);
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}
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protected override void InternalStart()
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{
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_steps = ESteps.BundleRequest;
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}
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protected override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.BundleRequest)
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{
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string url = _options.DownloadUrlPolicy.SelectUrl(_options.CandidateUrls);
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var args = new DownloadRequestArgs(
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url: url,
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timeout: 0,
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watchdogTimeout: _options.WatchdogTimeout);
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_downloadAssetBundleRequest = new WebGameAssetBundleRequest(args, _options.GamePlatform);
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_downloadAssetBundleRequest.SendRequest();
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_steps = ESteps.CheckRequest;
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}
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if (_steps == ESteps.CheckRequest)
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{
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//TODO 部分小游戏平台的 downloadProgress 始终返回 0,导致进度条无法正确显示。
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Progress = _downloadAssetBundleRequest.DownloadProgress;
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if (_downloadAssetBundleRequest.IsDone == false)
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return;
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if (_downloadAssetBundleRequest.Status == EDownloadRequestStatus.Succeeded)
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{
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_options.DownloadUrlPolicy.OnRequestSucceeded(_downloadAssetBundleRequest.Url);
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var assetBundle = _downloadAssetBundleRequest.Result;
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if (assetBundle == null)
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{
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_steps = ESteps.Done;
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SetError($"Downloaded asset bundle is null. URL: {_downloadAssetBundleRequest.Url}");
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}
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else
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{
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_steps = ESteps.Done;
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SetResult();
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BundleHandle = new WebGameAssetBundleHandle(_options.Bundle, assetBundle, _options.GamePlatform);
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}
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}
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else
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{
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string url = _downloadAssetBundleRequest.Url;
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long httpCode = _downloadAssetBundleRequest.HttpCode;
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string httpError = _downloadAssetBundleRequest.HttpError;
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_options.DownloadUrlPolicy.OnRequestFailed(url, httpCode, httpError);
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|
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if (IsWaitForCompletion == false && _downloadRetryController.CanRetryRequest(url, httpCode, httpError))
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{
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_downloadRetryController.StartRetryDelay();
|
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_steps = ESteps.TryAgain;
|
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}
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else
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{
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_steps = ESteps.Done;
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SetError(_downloadAssetBundleRequest.Error);
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YooLogger.LogError(Error);
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}
|
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}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
// 注意:失败后释放网络请求
|
||||
if (_downloadAssetBundleRequest != null)
|
||||
{
|
||||
_downloadAssetBundleRequest.Dispose();
|
||||
_downloadAssetBundleRequest = null;
|
||||
}
|
||||
|
||||
if (_downloadRetryController.TickRetryDelay())
|
||||
{
|
||||
Progress = 0f;
|
||||
_steps = ESteps.BundleRequest;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void InternalDispose()
|
||||
{
|
||||
if (_downloadAssetBundleRequest != null)
|
||||
{
|
||||
_downloadAssetBundleRequest.Dispose();
|
||||
_downloadAssetBundleRequest = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ef65b981b91200439b05f29435e7c92
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,52 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台加载 AssetBundle 的操作选项
|
||||
/// </summary>
|
||||
internal readonly struct LoadWebGameAssetBundleOptions
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源包描述
|
||||
/// </summary>
|
||||
public PackageBundle Bundle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 候选下载地址列表
|
||||
/// </summary>
|
||||
public IReadOnlyList<string> CandidateUrls { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 游戏平台接口
|
||||
/// </summary>
|
||||
public IWebGamePlatform GamePlatform { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 看门狗超时时间
|
||||
/// </summary>
|
||||
public int WatchdogTimeout { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载重试判定策略
|
||||
/// </summary>
|
||||
public IDownloadRetryPolicy DownloadRetryPolicy { get; }
|
||||
|
||||
/// <summary>
|
||||
/// URL 选择策略
|
||||
/// </summary>
|
||||
public IDownloadUrlPolicy DownloadUrlPolicy { get; }
|
||||
|
||||
public LoadWebGameAssetBundleOptions(PackageBundle bundle, IReadOnlyList<string> candidateUrls,
|
||||
IWebGamePlatform gamePlatform, int watchdogTimeout,
|
||||
IDownloadRetryPolicy downloadRetryPolicy, IDownloadUrlPolicy downloadUrlPolicy)
|
||||
{
|
||||
Bundle = bundle;
|
||||
CandidateUrls = candidateUrls;
|
||||
GamePlatform = gamePlatform;
|
||||
WatchdogTimeout = watchdogTimeout;
|
||||
DownloadRetryPolicy = downloadRetryPolicy;
|
||||
DownloadUrlPolicy = downloadUrlPolicy;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f71ffbb8bf041e5478862cc179cd7e3f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,17 +0,0 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台缓存系统初始化操作
|
||||
/// </summary>
|
||||
internal sealed class WGBCInitializeOperation : BCInitializeOperation
|
||||
{
|
||||
protected override void InternalStart()
|
||||
{
|
||||
SetResult();
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b2ea6881f51a434db344d28e4e5f410
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,100 +0,0 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 小游戏平台加载 AssetBundle 操作
|
||||
/// </summary>
|
||||
internal sealed class WGBCLoadAssetBundleOperation : BCLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebGameBundleCache _fileCache;
|
||||
private readonly BCLoadBundleOptions _options;
|
||||
private BCLoadBundleOperation _loadBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WGBCLoadAssetBundleOperation(WebGameBundleCache fileCache, BCLoadBundleOptions options)
|
||||
{
|
||||
_fileCache = fileCache;
|
||||
_options = options;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.LoadBundle;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadBundle)
|
||||
{
|
||||
if (_loadBundleOp == null)
|
||||
{
|
||||
var urls = _fileCache.Config.RemoteService.GetRemoteUrls(_options.Bundle.GetFileName());
|
||||
if (_options.Bundle.IsEncrypted)
|
||||
{
|
||||
var encryptedOptions = new LoadWebEncryptedAssetBundleOptions(
|
||||
cacheName: _fileCache.GetType().Name,
|
||||
bundle: _options.Bundle,
|
||||
candidateUrls: urls,
|
||||
assetBundleDecryptor: _fileCache.Config.AssetBundleDecryptor,
|
||||
downloadBackend: _fileCache.Config.DownloadBackend,
|
||||
downloadVerifyLevel: _fileCache.Config.DownloadVerifyLevel,
|
||||
watchdogTimeout: _fileCache.Config.WatchdogTimeout,
|
||||
downloadRetryPolicy: _fileCache.Config.DownloadRetryPolicy,
|
||||
downloadUrlPolicy: _fileCache.Config.DownloadUrlPolicy);
|
||||
_loadBundleOp = new LoadWebEncryptedAssetBundleOperation(encryptedOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
var webGameOptions = new LoadWebGameAssetBundleOptions(
|
||||
bundle: _options.Bundle,
|
||||
candidateUrls: urls,
|
||||
gamePlatform: _fileCache.Config.GamePlatform,
|
||||
watchdogTimeout: _fileCache.Config.WatchdogTimeout,
|
||||
downloadRetryPolicy: _fileCache.Config.DownloadRetryPolicy,
|
||||
downloadUrlPolicy: _fileCache.Config.DownloadUrlPolicy);
|
||||
_loadBundleOp = new LoadWebGameAssetBundleOperation(webGameOptions);
|
||||
}
|
||||
|
||||
_loadBundleOp.StartOperation();
|
||||
AddChildOperation(_loadBundleOp);
|
||||
}
|
||||
|
||||
_loadBundleOp.UpdateOperation();
|
||||
Progress = _loadBundleOp.Progress;
|
||||
if (_loadBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadBundleOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
if (_loadBundleOp.BundleHandle == null)
|
||||
throw new YooInternalException("Loaded bundle handle is null.");
|
||||
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
BundleHandle = _loadBundleOp.BundleHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadBundleOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void InternalWaitForCompletion()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("WebGL platform does not support synchronous loading.");
|
||||
YooLogger.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5aefbf5ae866434483465f633edf635
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,85 +0,0 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// 小游戏平台加载 RawBundle 操作
|
||||
/// </summary>
|
||||
internal sealed class WGBCLoadRawBundleOperation : BCLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebGameBundleCache _fileCache;
|
||||
private readonly BCLoadBundleOptions _options;
|
||||
private BCLoadBundleOperation _loadBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WGBCLoadRawBundleOperation(WebGameBundleCache fileCache, BCLoadBundleOptions options)
|
||||
{
|
||||
_fileCache = fileCache;
|
||||
_options = options;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.LoadBundle;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadBundle)
|
||||
{
|
||||
if (_loadBundleOp == null)
|
||||
{
|
||||
var urls = _fileCache.Config.RemoteService.GetRemoteUrls(_options.Bundle.GetFileName());
|
||||
var options = new LoadWebRawBundleOptions(
|
||||
cacheName: _fileCache.GetType().Name,
|
||||
bundle: _options.Bundle,
|
||||
candidateUrls: urls,
|
||||
rawBundleDecryptor: _fileCache.Config.RawBundleDecryptor,
|
||||
downloadBackend: _fileCache.Config.DownloadBackend,
|
||||
downloadVerifyLevel: _fileCache.Config.DownloadVerifyLevel,
|
||||
watchdogTimeout: _fileCache.Config.WatchdogTimeout,
|
||||
downloadRetryPolicy: _fileCache.Config.DownloadRetryPolicy,
|
||||
downloadUrlPolicy: _fileCache.Config.DownloadUrlPolicy);
|
||||
_loadBundleOp = new LoadWebRawBundleOperation(options);
|
||||
_loadBundleOp.StartOperation();
|
||||
AddChildOperation(_loadBundleOp);
|
||||
}
|
||||
|
||||
_loadBundleOp.UpdateOperation();
|
||||
Progress = _loadBundleOp.Progress;
|
||||
if (_loadBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadBundleOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
if (_loadBundleOp.BundleHandle == null)
|
||||
throw new YooInternalException("Loaded bundle handle is null.");
|
||||
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
BundleHandle = _loadBundleOp.BundleHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadBundleOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void InternalWaitForCompletion()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("WebGL platform does not support synchronous loading.");
|
||||
YooLogger.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4024fa98150c5d4479e93ce88c6c2795
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,175 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台缓存系统
|
||||
/// </summary>
|
||||
internal class WebGameBundleCache : IBundleCache
|
||||
{
|
||||
internal readonly struct Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏平台接口
|
||||
/// </summary>
|
||||
public IWebGamePlatform GamePlatform { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 看门狗超时时间
|
||||
/// </summary>
|
||||
public int WatchdogTimeout { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 禁用 Unity 内置网络缓存
|
||||
/// </summary>
|
||||
public bool DisableUnityWebCache { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载数据校验级别
|
||||
/// </summary>
|
||||
public EFileVerifyLevel DownloadVerifyLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// AssetBundle 解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor AssetBundleDecryptor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// RawBundle 解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor RawBundleDecryptor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 远程服务接口
|
||||
/// </summary>
|
||||
public IRemoteService RemoteService { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载后台接口
|
||||
/// </summary>
|
||||
public IDownloadBackend DownloadBackend { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载重试判定策略
|
||||
/// </summary>
|
||||
public IDownloadRetryPolicy DownloadRetryPolicy { get; }
|
||||
|
||||
/// <summary>
|
||||
/// URL 选择策略
|
||||
/// </summary>
|
||||
public IDownloadUrlPolicy DownloadUrlPolicy { get; }
|
||||
|
||||
public Configuration(IWebGamePlatform gamePlatform, int watchdogTimeout, bool disableUnityWebCache,
|
||||
EFileVerifyLevel downloadVerifyLevel, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor, IRemoteService remoteService,
|
||||
IDownloadBackend downloadBackend, IDownloadRetryPolicy downloadRetryPolicy, IDownloadUrlPolicy downloadUrlPolicy)
|
||||
{
|
||||
GamePlatform = gamePlatform;
|
||||
WatchdogTimeout = watchdogTimeout;
|
||||
DisableUnityWebCache = disableUnityWebCache;
|
||||
DownloadVerifyLevel = downloadVerifyLevel;
|
||||
AssetBundleDecryptor = assetBundleDecryptor;
|
||||
RawBundleDecryptor = rawBundleDecryptor;
|
||||
RemoteService = remoteService;
|
||||
DownloadBackend = downloadBackend;
|
||||
DownloadRetryPolicy = downloadRetryPolicy;
|
||||
DownloadUrlPolicy = downloadUrlPolicy;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存配置
|
||||
/// </summary>
|
||||
internal readonly Configuration Config;
|
||||
|
||||
#region 接口属性
|
||||
/// <inheritdoc/>
|
||||
public string PackageName { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public string RootPath { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int FileCount { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public long SpaceOccupied { get; }
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 创建 WebGameBundleCache 实例
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
/// <param name="rootPath">缓存根目录</param>
|
||||
/// <param name="config">缓存配置</param>
|
||||
public WebGameBundleCache(string packageName, string rootPath, Configuration config)
|
||||
{
|
||||
PackageName = packageName;
|
||||
RootPath = rootPath;
|
||||
Config = config;
|
||||
IsReadOnly = true;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public BCInitializeOperation InitializeAsync()
|
||||
{
|
||||
var operation = new WGBCInitializeOperation();
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public BCWriteCacheOperation WriteCacheAsync(BCWriteCacheOptions options)
|
||||
{
|
||||
var operation = new BCWriteCacheCompleteOperation($"{nameof(WebGameBundleCache)} is readonly.");
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public BCClearCacheOperation ClearCacheAsync(BCClearCacheOptions options)
|
||||
{
|
||||
var operation = new BCClearCacheCompleteOperation();
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public BCVerifyCacheOperation VerifyCacheAsync(BCVerifyCacheOptions options)
|
||||
{
|
||||
var operation = new BCVerifyCacheCompleteOperation();
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public BCLoadBundleOperation LoadBundleAsync(BCLoadBundleOptions options)
|
||||
{
|
||||
if (options.Bundle.GetBundleType() == (int)EBundleType.AssetBundle)
|
||||
{
|
||||
var operation = new WGBCLoadAssetBundleOperation(this, options);
|
||||
return operation;
|
||||
}
|
||||
else if (options.Bundle.GetBundleType() == (int)EBundleType.RawBundle)
|
||||
{
|
||||
var operation = new WGBCLoadRawBundleOperation(this, options);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = $"{nameof(WebGameBundleCache)} does not support bundle type: {options.Bundle.GetBundleType()}.";
|
||||
var operation = new BCLoadBundleErrorOperation(error);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public bool IsCached(string bundleGuid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public string GetCacheFilePath(string bundleGuid)
|
||||
{
|
||||
YooLogger.LogWarning($"{nameof(WebGameBundleCache)} does not support local cache file path.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddef4533d379a984c8d1669776147acf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc4cd72a390c1054a99c49a7c501c8f6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a466429abacca2f40aacb9ab5a9ffebf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件缓存初始化操作
|
||||
/// </summary>
|
||||
internal sealed class WRBCInitializeOperation : BCInitializeOperation
|
||||
{
|
||||
private readonly WebRemoteBundleCache _fileCache;
|
||||
|
||||
/// <summary>
|
||||
/// 创建 Web 远端缓存初始化操作实例
|
||||
/// </summary>
|
||||
/// <param name="fileCache">Web 远端文件缓存系统</param>
|
||||
public WRBCInitializeOperation(WebRemoteBundleCache fileCache)
|
||||
{
|
||||
_fileCache = fileCache;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
SetResult();
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 476dbbea577819a43a807f22bb91f974
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,110 +0,0 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件缓存加载 AssetBundle 操作
|
||||
/// </summary>
|
||||
internal sealed class WRBCLoadAssetBundleOperation : BCLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebRemoteBundleCache _fileCache;
|
||||
private readonly BCLoadBundleOptions _options;
|
||||
private BCLoadBundleOperation _loadBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 创建 WRBCLoadAssetBundleOperation 实例
|
||||
/// </summary>
|
||||
/// <param name="fileCache">Web 远端文件缓存系统</param>
|
||||
/// <param name="options">加载资源包操作选项</param>
|
||||
public WRBCLoadAssetBundleOperation(WebRemoteBundleCache fileCache, BCLoadBundleOptions options)
|
||||
{
|
||||
_fileCache = fileCache;
|
||||
_options = options;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.LoadBundle;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadBundle)
|
||||
{
|
||||
if (_loadBundleOp == null)
|
||||
{
|
||||
var urls = _fileCache.Config.RemoteService.GetRemoteUrls(_options.Bundle.GetFileName());
|
||||
if (_options.Bundle.IsEncrypted)
|
||||
{
|
||||
var encryptedOptions = new LoadWebEncryptedAssetBundleOptions(
|
||||
cacheName: _fileCache.GetType().Name,
|
||||
bundle: _options.Bundle,
|
||||
candidateUrls: urls,
|
||||
assetBundleDecryptor: _fileCache.Config.AssetBundleDecryptor,
|
||||
downloadBackend: _fileCache.Config.DownloadBackend,
|
||||
downloadVerifyLevel: _fileCache.Config.DownloadVerifyLevel,
|
||||
watchdogTimeout: _fileCache.Config.WatchdogTimeout,
|
||||
downloadRetryPolicy: _fileCache.Config.DownloadRetryPolicy,
|
||||
downloadUrlPolicy: _fileCache.Config.DownloadUrlPolicy);
|
||||
_loadBundleOp = new LoadWebEncryptedAssetBundleOperation(encryptedOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
var options = new LoadWebAssetBundleOptions(
|
||||
cacheName: _fileCache.GetType().Name,
|
||||
bundle: _options.Bundle,
|
||||
candidateUrls: urls,
|
||||
assetBundleDecryptor: _fileCache.Config.AssetBundleDecryptor,
|
||||
downloadBackend: _fileCache.Config.DownloadBackend,
|
||||
downloadVerifyLevel: _fileCache.Config.DownloadVerifyLevel,
|
||||
watchdogTimeout: _fileCache.Config.WatchdogTimeout,
|
||||
disableUnityWebCache: _fileCache.Config.DisableUnityWebCache,
|
||||
downloadRetryPolicy: _fileCache.Config.DownloadRetryPolicy,
|
||||
downloadUrlPolicy: _fileCache.Config.DownloadUrlPolicy);
|
||||
_loadBundleOp = new LoadWebNormalAssetBundleOperation(options);
|
||||
}
|
||||
|
||||
_loadBundleOp.StartOperation();
|
||||
AddChildOperation(_loadBundleOp);
|
||||
}
|
||||
|
||||
_loadBundleOp.UpdateOperation();
|
||||
Progress = _loadBundleOp.Progress;
|
||||
if (_loadBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadBundleOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
if (_loadBundleOp.BundleHandle == null)
|
||||
throw new YooInternalException("Loaded bundle handle is null.");
|
||||
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
BundleHandle = _loadBundleOp.BundleHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadBundleOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void InternalWaitForCompletion()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("WebGL platform does not support synchronous loading.");
|
||||
YooLogger.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8821049e94e79ff4b9c83c24e7b10d49
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,85 +0,0 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件缓存加载 RawBundle 操作
|
||||
/// </summary>
|
||||
internal sealed class WRBCLoadRawBundleOperation : BCLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebRemoteBundleCache _fileCache;
|
||||
private readonly BCLoadBundleOptions _options;
|
||||
private BCLoadBundleOperation _loadBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public WRBCLoadRawBundleOperation(WebRemoteBundleCache fileCache, BCLoadBundleOptions options)
|
||||
{
|
||||
_fileCache = fileCache;
|
||||
_options = options;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.LoadBundle;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadBundle)
|
||||
{
|
||||
if (_loadBundleOp == null)
|
||||
{
|
||||
var urls = _fileCache.Config.RemoteService.GetRemoteUrls(_options.Bundle.GetFileName());
|
||||
var options = new LoadWebRawBundleOptions(
|
||||
cacheName: _fileCache.GetType().Name,
|
||||
bundle: _options.Bundle,
|
||||
candidateUrls: urls,
|
||||
rawBundleDecryptor: _fileCache.Config.RawBundleDecryptor,
|
||||
downloadBackend: _fileCache.Config.DownloadBackend,
|
||||
downloadVerifyLevel: _fileCache.Config.DownloadVerifyLevel,
|
||||
watchdogTimeout: _fileCache.Config.WatchdogTimeout,
|
||||
downloadRetryPolicy: _fileCache.Config.DownloadRetryPolicy,
|
||||
downloadUrlPolicy: _fileCache.Config.DownloadUrlPolicy);
|
||||
_loadBundleOp = new LoadWebRawBundleOperation(options);
|
||||
_loadBundleOp.StartOperation();
|
||||
AddChildOperation(_loadBundleOp);
|
||||
}
|
||||
|
||||
_loadBundleOp.UpdateOperation();
|
||||
Progress = _loadBundleOp.Progress;
|
||||
if (_loadBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadBundleOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
if (_loadBundleOp.BundleHandle == null)
|
||||
throw new YooInternalException("Loaded bundle handle is null.");
|
||||
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
BundleHandle = _loadBundleOp.BundleHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadBundleOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void InternalWaitForCompletion()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("WebGL platform does not support synchronous loading.");
|
||||
YooLogger.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf6535c1839c8b04697179268cda275c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,170 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件缓存系统,用于从远程服务器加载资源。
|
||||
/// </summary>
|
||||
internal class WebRemoteBundleCache : IBundleCache
|
||||
{
|
||||
internal readonly struct Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// 看门狗超时时间
|
||||
/// </summary>
|
||||
public int WatchdogTimeout { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 禁用 Unity 内置网络缓存
|
||||
/// </summary>
|
||||
public bool DisableUnityWebCache { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载数据校验级别
|
||||
/// </summary>
|
||||
public EFileVerifyLevel DownloadVerifyLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// AssetBundle 解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor AssetBundleDecryptor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// RawBundle 解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor RawBundleDecryptor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 远程服务接口
|
||||
/// </summary>
|
||||
public IRemoteService RemoteService { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载后台接口
|
||||
/// </summary>
|
||||
public IDownloadBackend DownloadBackend { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载重试判定策略
|
||||
/// </summary>
|
||||
public IDownloadRetryPolicy DownloadRetryPolicy { get; }
|
||||
|
||||
/// <summary>
|
||||
/// URL 选择策略
|
||||
/// </summary>
|
||||
public IDownloadUrlPolicy DownloadUrlPolicy { get; }
|
||||
|
||||
public Configuration(int watchdogTimeout, bool disableUnityWebCache,
|
||||
EFileVerifyLevel downloadVerifyLevel, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor, IRemoteService remoteService,
|
||||
IDownloadBackend downloadBackend, IDownloadRetryPolicy downloadRetryPolicy, IDownloadUrlPolicy downloadUrlPolicy)
|
||||
{
|
||||
WatchdogTimeout = watchdogTimeout;
|
||||
DisableUnityWebCache = disableUnityWebCache;
|
||||
DownloadVerifyLevel = downloadVerifyLevel;
|
||||
AssetBundleDecryptor = assetBundleDecryptor;
|
||||
RawBundleDecryptor = rawBundleDecryptor;
|
||||
RemoteService = remoteService;
|
||||
DownloadBackend = downloadBackend;
|
||||
DownloadRetryPolicy = downloadRetryPolicy;
|
||||
DownloadUrlPolicy = downloadUrlPolicy;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存配置
|
||||
/// </summary>
|
||||
internal readonly Configuration Config;
|
||||
|
||||
#region 接口属性
|
||||
/// <inheritdoc/>
|
||||
public string PackageName { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public string RootPath { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int FileCount { get; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public long SpaceOccupied { get; }
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 创建 WebRemoteBundleCache 实例
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
/// <param name="rootPath">缓存根目录</param>
|
||||
/// <param name="config">缓存配置</param>
|
||||
public WebRemoteBundleCache(string packageName, string rootPath, Configuration config)
|
||||
{
|
||||
PackageName = packageName;
|
||||
RootPath = rootPath;
|
||||
Config = config;
|
||||
IsReadOnly = true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public BCInitializeOperation InitializeAsync()
|
||||
{
|
||||
var operation = new WRBCInitializeOperation(this);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public BCWriteCacheOperation WriteCacheAsync(BCWriteCacheOptions options)
|
||||
{
|
||||
var operation = new BCWriteCacheCompleteOperation($"{nameof(WebRemoteBundleCache)} is readonly.");
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public BCClearCacheOperation ClearCacheAsync(BCClearCacheOptions options)
|
||||
{
|
||||
var operation = new BCClearCacheCompleteOperation();
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public BCVerifyCacheOperation VerifyCacheAsync(BCVerifyCacheOptions options)
|
||||
{
|
||||
var operation = new BCVerifyCacheCompleteOperation();
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public BCLoadBundleOperation LoadBundleAsync(BCLoadBundleOptions options)
|
||||
{
|
||||
if (options.Bundle.GetBundleType() == (int)EBundleType.AssetBundle)
|
||||
{
|
||||
var operation = new WRBCLoadAssetBundleOperation(this, options);
|
||||
return operation;
|
||||
}
|
||||
else if (options.Bundle.GetBundleType() == (int)EBundleType.RawBundle)
|
||||
{
|
||||
var operation = new WRBCLoadRawBundleOperation(this, options);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = $"{nameof(WebRemoteBundleCache)} does not support bundle type: {options.Bundle.GetBundleType()}.";
|
||||
var operation = new BCLoadBundleErrorOperation(error);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public bool IsCached(string bundleGuid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public string GetCacheFilePath(string bundleGuid)
|
||||
{
|
||||
YooLogger.LogWarning($"{nameof(WebRemoteBundleCache)} does not support local cache file path.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ebc556c0bb6cbe146a502e678761ace1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5e19370caf42414f91a17249c63b190
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,68 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台 AssetBundle 资源包句柄
|
||||
/// </summary>
|
||||
internal sealed class WebGameAssetBundleHandle : IBundleHandle
|
||||
{
|
||||
private readonly PackageBundle _packageBundle;
|
||||
private readonly AssetBundle _assetBundle;
|
||||
private readonly IWebGamePlatform _platform;
|
||||
|
||||
/// <summary>
|
||||
/// 创建 WebGameAssetBundleHandle 实例
|
||||
/// </summary>
|
||||
/// <param name="packageBundle">资源包描述</param>
|
||||
/// <param name="assetBundle">已加载的 AssetBundle 对象</param>
|
||||
/// <param name="platform">平台实现</param>
|
||||
public WebGameAssetBundleHandle(PackageBundle packageBundle, AssetBundle assetBundle, IWebGamePlatform platform)
|
||||
{
|
||||
_packageBundle = packageBundle;
|
||||
_assetBundle = assetBundle;
|
||||
_platform = platform;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void UnloadBundle()
|
||||
{
|
||||
if (_assetBundle != null)
|
||||
{
|
||||
if (_packageBundle.IsEncrypted)
|
||||
_assetBundle.Unload(true);
|
||||
else
|
||||
_platform.UnloadAssetBundle(_assetBundle, true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public BHLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new ABHLoadAssetOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public BHLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new ABHLoadAllAssetsOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public BHLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new ABHLoadSubAssetsOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public BHLoadSceneOperation LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool allowSceneActivation)
|
||||
{
|
||||
var operation = new ABHLoadSceneOperation(assetInfo, loadSceneParams, allowSceneActivation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37bcfc042801ba74e89e44d47732eb47
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -88,13 +88,31 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// v2.3 WebRemote 文件系统入口
|
||||
/// WebRemote 文件系统入口,转发到 WebNetwork 文件系统
|
||||
/// </summary>
|
||||
[Obsolete("Use CreateDefaultWebRemoteFileSystemParameters(IRemoteService, bool) instead. IWebDecryptionServices is no longer supported.")]
|
||||
[Obsolete("Use CreateDefaultWebNetworkFileSystemParameters instead.")]
|
||||
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteService remoteService, bool disableUnityWebCache)
|
||||
{
|
||||
return CreateDefaultWebNetworkFileSystemParameters(remoteService, disableUnityWebCache);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// WebRemote 文件系统入口,转发到 WebNetwork 文件系统
|
||||
/// </summary>
|
||||
[Obsolete("Use CreateDefaultWebNetworkFileSystemParameters instead.")]
|
||||
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
return CreateDefaultWebNetworkFileSystemParameters(remoteService);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// v2.3 WebRemote 文件系统入口,转发到 WebNetwork 文件系统
|
||||
/// </summary>
|
||||
[Obsolete("Use CreateDefaultWebNetworkFileSystemParameters(IRemoteService, bool) instead. IWebDecryptionServices is no longer supported.")]
|
||||
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, IWebDecryptionServices decryptionServices = null, bool disableUnityWebCache = false)
|
||||
{
|
||||
var adapter = remoteServices != null ? new RemoteServicesAdapter(remoteServices) : null;
|
||||
return CreateDefaultWebRemoteFileSystemParameters(adapter, disableUnityWebCache);
|
||||
return CreateDefaultWebNetworkFileSystemParameters(adapter, disableUnityWebCache);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace YooAsset
|
||||
options.AutoUnloadBundleWhenUnused = wpp.AutoUnloadBundleWhenUnused;
|
||||
options.WebGLForceSyncLoadAsset = wpp.WebGLForceSyncLoadAsset;
|
||||
options.WebServerFileSystemParameters = wpp.WebServerFileSystemParameters;
|
||||
options.WebRemoteFileSystemParameters = wpp.WebRemoteFileSystemParameters;
|
||||
options.WebNetworkFileSystemParameters = wpp.WebRemoteFileSystemParameters;
|
||||
var operation = InitializePackageAsync(options);
|
||||
var wrapper = new InitializationOperation(operation);
|
||||
AsyncOperationSystem.StartOperation(PackageName, wrapper);
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 955bc3e522742f04297343174a663fd6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台 AssetBundle 下载器
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// 创建平台专用请求并提取 AssetBundle 对象
|
||||
/// </remarks>
|
||||
internal sealed class WebGameAssetBundleRequest : UnityWebRequestBase, IDownloadAssetBundleRequest
|
||||
{
|
||||
private readonly IWebGamePlatform _platform;
|
||||
|
||||
/// <summary>
|
||||
/// 下载结果(AssetBundle 对象)
|
||||
/// </summary>
|
||||
public AssetBundle Result { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构造 AssetBundle 下载器
|
||||
/// </summary>
|
||||
/// <param name="requestArgs">公共请求参数</param>
|
||||
/// <param name="platform">游戏平台接口</param>
|
||||
public WebGameAssetBundleRequest(DownloadRequestArgs requestArgs, IWebGamePlatform platform)
|
||||
: base(requestArgs, null)
|
||||
{
|
||||
_platform = platform;
|
||||
}
|
||||
|
||||
protected override UnityWebRequest CreateWebRequest()
|
||||
{
|
||||
var request = _platform.CreateAssetBundleRequest(Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
protected override void OnRequestSucceeded(UnityWebRequest webRequest)
|
||||
{
|
||||
Result = _platform.ExtractAssetBundle(webRequest);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be6bed6a8d321cd46a34235142571329
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,32 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台接口
|
||||
/// </summary>
|
||||
internal interface IWebGamePlatform
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建平台专用的 AssetBundle 下载请求
|
||||
/// </summary>
|
||||
/// <param name="url">资源包的远程地址</param>
|
||||
/// <returns>已配置的 UnityWebRequest 实例</returns>
|
||||
UnityWebRequest CreateAssetBundleRequest(string url);
|
||||
|
||||
/// <summary>
|
||||
/// 从已完成的请求中提取 AssetBundle 对象
|
||||
/// </summary>
|
||||
/// <param name="request">已完成下载的 UnityWebRequest</param>
|
||||
/// <returns>提取到的 AssetBundle,若提取失败则返回 null。</returns>
|
||||
AssetBundle ExtractAssetBundle(UnityWebRequest request);
|
||||
|
||||
/// <summary>
|
||||
/// 使用平台专用 API 卸载 AssetBundle
|
||||
/// </summary>
|
||||
/// <param name="assetBundle">待卸载的 AssetBundle 实例</param>
|
||||
/// <param name="unloadAll">是否同时卸载所有已加载的资源对象</param>
|
||||
void UnloadAssetBundle(AssetBundle assetBundle, bool unloadAll);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e41f9ae5af23084296179220c99ee37
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ecc61a05185e16f4082069f3d4976a16
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f59bbfac9d9e6f4987496e16bae8b22
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,96 +0,0 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台文件系统初始化操作
|
||||
/// </summary>
|
||||
internal sealed class WGFSInitializeOperation : FSInitializeOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckPlatform,
|
||||
CheckParameter,
|
||||
InitializeBundleCache,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebGameFileSystem _fileSystem;
|
||||
private BCInitializeOperation _initializeBundleCacheOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WGFSInitializeOperation(WebGameFileSystem fileSystem)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CheckPlatform;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CheckPlatform)
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
_steps = ESteps.Done;
|
||||
SetError($"{nameof(WebGameFileSystem)} only supports the WebGL platform.");
|
||||
#else
|
||||
_steps = ESteps.CheckParameter;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckParameter)
|
||||
{
|
||||
if (_fileSystem.RemoteService == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError($"{nameof(IRemoteService)} is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查URL双斜杠
|
||||
// 注意:双斜杠会导致某小游戏平台加载文件失败,但网络请求又不返回失败!
|
||||
var testUrls = _fileSystem.RemoteService.GetRemoteUrls("test.bundle");
|
||||
foreach (var url in testUrls)
|
||||
{
|
||||
if (PathUtility.ContainsDoubleSlashes(url))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError($"{nameof(IRemoteService)} returned URL contains double slashes: '{url}'.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_steps = ESteps.InitializeBundleCache;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitializeBundleCache)
|
||||
{
|
||||
if (_initializeBundleCacheOp == null)
|
||||
{
|
||||
_initializeBundleCacheOp = _fileSystem.BundleCache.InitializeAsync();
|
||||
_initializeBundleCacheOp.StartOperation();
|
||||
AddChildOperation(_initializeBundleCacheOp);
|
||||
}
|
||||
|
||||
_initializeBundleCacheOp.UpdateOperation();
|
||||
Progress = _initializeBundleCacheOp.Progress;
|
||||
if (_initializeBundleCacheOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initializeBundleCacheOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_initializeBundleCacheOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c67db74d2670a84abf48b4b3dad3227
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,79 +0,0 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台加载资源包操作
|
||||
/// </summary>
|
||||
internal sealed class WGFSLoadPackageBundleOperation : FSLoadPackageBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebGameFileSystem _fileSystem;
|
||||
private readonly FSLoadPackageBundleOptions _options;
|
||||
private BCLoadBundleOperation _loadBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WGFSLoadPackageBundleOperation(WebGameFileSystem fileSystem, FSLoadPackageBundleOptions options)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_options = options;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.LoadBundle;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadBundle)
|
||||
{
|
||||
if (_loadBundleOp == null)
|
||||
{
|
||||
_loadBundleOp = _fileSystem.BundleCache.LoadBundleAsync(_options.ConvertTo());
|
||||
_loadBundleOp.StartOperation();
|
||||
AddChildOperation(_loadBundleOp);
|
||||
}
|
||||
|
||||
_loadBundleOp.UpdateOperation();
|
||||
Progress = _loadBundleOp.Progress;
|
||||
if (_loadBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadBundleOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
if (_loadBundleOp.BundleHandle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("Fatal error: loaded bundle handle is null.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
BundleHandle = _loadBundleOp.BundleHandle;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadBundleOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void InternalWaitForCompletion()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("WebGL platform does not support synchronous loading.");
|
||||
YooLogger.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4330e6c76bd8f6146bdba6c5b6715469
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,106 +0,0 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台加载包裹清单操作
|
||||
/// </summary>
|
||||
internal sealed class WGFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageHash,
|
||||
LoadPackageManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebGameFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private RequestWebPackageHashOperation _requestWebPackageHashOp;
|
||||
private LoadWebPackageManifestOperation _loadWebPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WGFSLoadPackageManifestOperation(WebGameFileSystem fileSystem, string packageVersion, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_timeout = timeout;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageHash;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageHash)
|
||||
{
|
||||
if (_requestWebPackageHashOp == null)
|
||||
{
|
||||
var options = new RequestWebPackageHashOptions(
|
||||
packageName: _fileSystem.PackageName,
|
||||
packageVersion: _packageVersion,
|
||||
timeout: _timeout,
|
||||
remoteService: _fileSystem.RemoteService,
|
||||
downloadBackend: _fileSystem.DownloadBackend,
|
||||
downloadUrlPolicy: _fileSystem.DownloadUrlPolicy);
|
||||
_requestWebPackageHashOp = new RequestWebPackageHashOperation(options);
|
||||
_requestWebPackageHashOp.StartOperation();
|
||||
AddChildOperation(_requestWebPackageHashOp);
|
||||
}
|
||||
|
||||
_requestWebPackageHashOp.UpdateOperation();
|
||||
if (_requestWebPackageHashOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestWebPackageHashOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.LoadPackageManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_requestWebPackageHashOp.Error);
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadPackageManifest)
|
||||
{
|
||||
if (_loadWebPackageManifestOp == null)
|
||||
{
|
||||
var options = new LoadWebPackageManifestOptions(
|
||||
packageName: _fileSystem.PackageName,
|
||||
packageVersion: _packageVersion,
|
||||
packageHash: _requestWebPackageHashOp.PackageHash,
|
||||
timeout: _timeout,
|
||||
remoteService: _fileSystem.RemoteService,
|
||||
manifestDecryptor: _fileSystem.ManifestDecryptor,
|
||||
downloadBackend: _fileSystem.DownloadBackend,
|
||||
downloadUrlPolicy: _fileSystem.DownloadUrlPolicy);
|
||||
_loadWebPackageManifestOp = new LoadWebPackageManifestOperation(options);
|
||||
_loadWebPackageManifestOp.StartOperation();
|
||||
AddChildOperation(_loadWebPackageManifestOp);
|
||||
}
|
||||
|
||||
_loadWebPackageManifestOp.UpdateOperation();
|
||||
Progress = _loadWebPackageManifestOp.Progress;
|
||||
if (_loadWebPackageManifestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadWebPackageManifestOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Manifest = _loadWebPackageManifestOp.Manifest;
|
||||
SetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadWebPackageManifestOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94158cfc4223d4f4ca4883d097aad775
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,71 +0,0 @@
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台请求包裹版本操作
|
||||
/// </summary>
|
||||
internal sealed class WGFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageVersion,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebGameFileSystem _fileSystem;
|
||||
private readonly bool _appendTimeTicks;
|
||||
private readonly int _timeout;
|
||||
private RequestWebPackageVersionOperation _requestWebPackageVersionOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WGFSRequestPackageVersionOperation(WebGameFileSystem fileSystem, bool appendTimeTicks, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_appendTimeTicks = appendTimeTicks;
|
||||
_timeout = timeout;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageVersion;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageVersion)
|
||||
{
|
||||
if (_requestWebPackageVersionOp == null)
|
||||
{
|
||||
var options = new RequestWebPackageVersionOptions(
|
||||
packageName: _fileSystem.PackageName,
|
||||
appendTimeTicks: _appendTimeTicks,
|
||||
timeout: _timeout,
|
||||
remoteService: _fileSystem.RemoteService,
|
||||
downloadBackend: _fileSystem.DownloadBackend,
|
||||
downloadUrlPolicy: _fileSystem.DownloadUrlPolicy);
|
||||
_requestWebPackageVersionOp = new RequestWebPackageVersionOperation(options);
|
||||
_requestWebPackageVersionOp.StartOperation();
|
||||
AddChildOperation(_requestWebPackageVersionOp);
|
||||
}
|
||||
|
||||
_requestWebPackageVersionOp.UpdateOperation();
|
||||
Progress = _requestWebPackageVersionOp.Progress;
|
||||
if (_requestWebPackageVersionOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestWebPackageVersionOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
PackageVersion = _requestWebPackageVersionOp.PackageVersion;
|
||||
SetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_requestWebPackageVersionOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82b50b3ee5b8b114697a65275691f883
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,253 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL 游戏平台文件系统抽象基类,封装各小游戏平台的公共逻辑
|
||||
/// </summary>
|
||||
internal abstract class WebGameFileSystem : IFileSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// 平台实现实例
|
||||
/// </summary>
|
||||
internal IWebGamePlatform Platform { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 缓存系统
|
||||
/// </summary>
|
||||
public IBundleCache BundleCache { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载后台接口
|
||||
/// </summary>
|
||||
public IDownloadBackend DownloadBackend { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { get; private set; }
|
||||
|
||||
#region 自定义参数
|
||||
/// <summary>
|
||||
/// 自定义参数:禁用 Unity 内置网络缓存
|
||||
/// </summary>
|
||||
public bool DisableUnityWebCache { get; private set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:下载看门狗超时时间(秒)
|
||||
/// </summary>
|
||||
public int DownloadWatchdogTimeout { get; private set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:下载数据校验级别
|
||||
/// </summary>
|
||||
public EFileVerifyLevel DownloadVerifyLevel { get; private set; } = EFileVerifyLevel.Middle;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:远端资源服务
|
||||
/// </summary>
|
||||
public IRemoteService RemoteService { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:资源包解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor AssetBundleDecryptor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:RawBundle 解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor RawBundleDecryptor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:资源清单解密器
|
||||
/// </summary>
|
||||
public IManifestDecryptor ManifestDecryptor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:下载重试策略
|
||||
/// </summary>
|
||||
public IDownloadRetryPolicy DownloadRetryPolicy { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:URL 选择策略
|
||||
/// </summary>
|
||||
public IDownloadUrlPolicy DownloadUrlPolicy { get; private set; }
|
||||
#endregion
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual FSInitializeOperation InitializeAsync()
|
||||
{
|
||||
var operation = new WGFSInitializeOperation(this);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual FSRequestPackageVersionOperation RequestPackageVersionAsync(FSRequestPackageVersionOptions options)
|
||||
{
|
||||
var operation = new WGFSRequestPackageVersionOperation(this, options.AppendTimeTicks, options.Timeout);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(FSLoadPackageManifestOptions options)
|
||||
{
|
||||
var operation = new WGFSLoadPackageManifestOperation(this, options.PackageVersion, options.Timeout);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual FSLoadPackageBundleOperation LoadPackageBundleAsync(FSLoadPackageBundleOptions options)
|
||||
{
|
||||
var operation = new WGFSLoadPackageBundleOperation(this, options);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual FSEnsurePackageBundleOperation EnsurePackageBundleAsync(FSEnsurePackageBundleOptions options)
|
||||
{
|
||||
var operation = new FSEnsurePackageBundleFailureOperation($"{nameof(WebGameFileSystem)} does not support ensure bundle file operation.");
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual FSDownloadBundleOperation DownloadBundleAsync(FSDownloadBundleOptions options)
|
||||
{
|
||||
var operation = new FSDownloadBundleCompleteOperation($"{nameof(WebGameFileSystem)} does not support download operation.");
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual FSClearCacheOperation ClearCacheAsync(FSClearCacheOptions options)
|
||||
{
|
||||
var operation = new FSClearCacheCompleteOperation();
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void SetParameter(string paramName, object value)
|
||||
{
|
||||
if (paramName == nameof(EFileSystemParameter.DownloadBackend))
|
||||
{
|
||||
DownloadBackend = FileSystemHelper.CastParameter<IDownloadBackend>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DisableUnityWebCache))
|
||||
{
|
||||
DisableUnityWebCache = FileSystemHelper.CastParameter<bool>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DownloadWatchdogTimeout))
|
||||
{
|
||||
int convertValue = FileSystemHelper.CastParameter<int>(paramName, value);
|
||||
DownloadWatchdogTimeout = Mathf.Max(convertValue, 0);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.FileVerifyLevel))
|
||||
{
|
||||
DownloadVerifyLevel = FileSystemHelper.CastParameter<EFileVerifyLevel>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.RemoteService))
|
||||
{
|
||||
RemoteService = FileSystemHelper.CastParameter<IRemoteService>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.AssetbundleDecryptor))
|
||||
{
|
||||
AssetBundleDecryptor = FileSystemHelper.CastParameter<IBundleDecryptor>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.RawbundleDecryptor))
|
||||
{
|
||||
RawBundleDecryptor = FileSystemHelper.CastParameter<IBundleDecryptor>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.ManifestDecryptor))
|
||||
{
|
||||
ManifestDecryptor = FileSystemHelper.CastParameter<IManifestDecryptor>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DownloadRetryPolicy))
|
||||
{
|
||||
DownloadRetryPolicy = FileSystemHelper.CastParameter<IDownloadRetryPolicy>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DownloadUrlPolicy))
|
||||
{
|
||||
DownloadUrlPolicy = FileSystemHelper.CastParameter<IDownloadUrlPolicy>(paramName, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Unrecognized parameter name: '{paramName}'.", nameof(paramName));
|
||||
}
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual void OnCreate(string packageName, string packageRoot)
|
||||
{
|
||||
PackageName = packageName;
|
||||
|
||||
if (string.IsNullOrEmpty(packageRoot))
|
||||
{
|
||||
throw new ArgumentException("The package root for mini game cache must be configured.", nameof(packageRoot));
|
||||
}
|
||||
|
||||
// 创建默认的下载后台接口
|
||||
if (DownloadBackend == null)
|
||||
DownloadBackend = new UnityWebRequestBackend();
|
||||
|
||||
// 创建默认的下载重试策略
|
||||
if (DownloadRetryPolicy == null)
|
||||
DownloadRetryPolicy = new DefaultDownloadRetryPolicy();
|
||||
|
||||
// 创建默认的 URL 选择策略
|
||||
if (DownloadUrlPolicy == null)
|
||||
DownloadUrlPolicy = new DefaultDownloadUrlPolicy();
|
||||
|
||||
// 创建Web游戏缓存系统
|
||||
Platform = CreatePlatform(packageRoot);
|
||||
var cacheConfig = new WebGameBundleCache.Configuration(
|
||||
gamePlatform: Platform,
|
||||
watchdogTimeout: DownloadWatchdogTimeout,
|
||||
disableUnityWebCache: DisableUnityWebCache,
|
||||
downloadVerifyLevel: DownloadVerifyLevel,
|
||||
assetBundleDecryptor: AssetBundleDecryptor,
|
||||
rawBundleDecryptor: RawBundleDecryptor,
|
||||
remoteService: RemoteService,
|
||||
downloadBackend: DownloadBackend,
|
||||
downloadRetryPolicy: DownloadRetryPolicy,
|
||||
downloadUrlPolicy: DownloadUrlPolicy);
|
||||
BundleCache = new WebGameBundleCache(packageName, packageRoot, cacheConfig);
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
if (BundleCache != null)
|
||||
{
|
||||
BundleCache.Dispose();
|
||||
BundleCache = null;
|
||||
}
|
||||
|
||||
if (DownloadBackend != null)
|
||||
{
|
||||
DownloadBackend.Dispose();
|
||||
DownloadBackend = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual bool CanAcceptBundle(PackageBundle bundle)
|
||||
{
|
||||
// 注意:保底加载!
|
||||
return true;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual bool IsDownloadRequired(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual bool IsUnpackRequired(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public virtual bool IsImportRequired(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建平台实现实例
|
||||
/// </summary>
|
||||
/// <param name="packageRoot">包裹缓存根目录</param>
|
||||
/// <returns>平台实现实例</returns>
|
||||
protected abstract IWebGamePlatform CreatePlatform(string packageRoot);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 593436dc827a65c4a81aff2d7805db07
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bf1355f3cbe3d543b53bd9553bba02c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1086ea45b8b84fe43ba1ef69b4f813dc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,84 +0,0 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件系统的初始化操作
|
||||
/// </summary>
|
||||
internal sealed class WRFSInitializeOperation : FSInitializeOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckPlatform,
|
||||
CheckParameter,
|
||||
InitializeBundleCache,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebRemoteFileSystem _fileSystem;
|
||||
private BCInitializeOperation _initializeBundleCacheOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public WRFSInitializeOperation(WebRemoteFileSystem fileSystem)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CheckPlatform;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CheckPlatform)
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
_steps = ESteps.Done;
|
||||
SetError($"{nameof(WebRemoteFileSystem)} only supports the WebGL platform.");
|
||||
#else
|
||||
_steps = ESteps.CheckParameter;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckParameter)
|
||||
{
|
||||
if (_fileSystem.RemoteService == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError($"{nameof(IRemoteService)} is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.InitializeBundleCache;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.InitializeBundleCache)
|
||||
{
|
||||
if (_initializeBundleCacheOp == null)
|
||||
{
|
||||
_initializeBundleCacheOp = _fileSystem.BundleCache.InitializeAsync();
|
||||
_initializeBundleCacheOp.StartOperation();
|
||||
AddChildOperation(_initializeBundleCacheOp);
|
||||
}
|
||||
|
||||
_initializeBundleCacheOp.UpdateOperation();
|
||||
Progress = _initializeBundleCacheOp.Progress;
|
||||
if (_initializeBundleCacheOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_initializeBundleCacheOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_initializeBundleCacheOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f30b92e4f3b9e594ca0481128b56cc21
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,80 +0,0 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件系统的加载资源包操作
|
||||
/// </summary>
|
||||
internal sealed class WRFSLoadPackageBundleOperation : FSLoadPackageBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebRemoteFileSystem _fileSystem;
|
||||
private readonly FSLoadPackageBundleOptions _options;
|
||||
private BCLoadBundleOperation _loadBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WRFSLoadPackageBundleOperation(WebRemoteFileSystem fileSystem, FSLoadPackageBundleOptions options)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_options = options;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.LoadBundle;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadBundle)
|
||||
{
|
||||
if (_loadBundleOp == null)
|
||||
{
|
||||
_loadBundleOp = _fileSystem.BundleCache.LoadBundleAsync(_options.ConvertTo());
|
||||
_loadBundleOp.StartOperation();
|
||||
AddChildOperation(_loadBundleOp);
|
||||
}
|
||||
|
||||
_loadBundleOp.UpdateOperation();
|
||||
Progress = _loadBundleOp.Progress;
|
||||
if (_loadBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadBundleOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
if (_loadBundleOp.BundleHandle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("Fatal error: loaded bundle handle is null.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetResult();
|
||||
BundleHandle = _loadBundleOp.BundleHandle;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadBundleOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void InternalWaitForCompletion()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError("WebGL platform does not support synchronous loading.");
|
||||
YooLogger.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 270b776fd379b0f45bc602c845720733
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,108 +0,0 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件系统的加载包裹清单操作
|
||||
/// </summary>
|
||||
internal sealed class WRFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageHash,
|
||||
LoadPackageManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebRemoteFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private RequestWebPackageHashOperation _requestWebPackageHashOp;
|
||||
private LoadWebPackageManifestOperation _loadWebPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
public WRFSLoadPackageManifestOperation(WebRemoteFileSystem fileSystem, string packageVersion, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_timeout = timeout;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageHash;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageHash)
|
||||
{
|
||||
if (_requestWebPackageHashOp == null)
|
||||
{
|
||||
var options = new RequestWebPackageHashOptions(
|
||||
packageName: _fileSystem.PackageName,
|
||||
packageVersion: _packageVersion,
|
||||
timeout: _timeout,
|
||||
remoteService: _fileSystem.RemoteService,
|
||||
downloadBackend: _fileSystem.DownloadBackend,
|
||||
downloadUrlPolicy: _fileSystem.DownloadUrlPolicy);
|
||||
_requestWebPackageHashOp = new RequestWebPackageHashOperation(options);
|
||||
_requestWebPackageHashOp.StartOperation();
|
||||
AddChildOperation(_requestWebPackageHashOp);
|
||||
}
|
||||
|
||||
_requestWebPackageHashOp.UpdateOperation();
|
||||
if (_requestWebPackageHashOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestWebPackageHashOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.LoadPackageManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_requestWebPackageHashOp.Error);
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadPackageManifest)
|
||||
{
|
||||
if (_loadWebPackageManifestOp == null)
|
||||
{
|
||||
var options = new LoadWebPackageManifestOptions(
|
||||
packageName: _fileSystem.PackageName,
|
||||
packageVersion: _packageVersion,
|
||||
packageHash: _requestWebPackageHashOp.PackageHash,
|
||||
timeout: _timeout,
|
||||
remoteService: _fileSystem.RemoteService,
|
||||
manifestDecryptor: _fileSystem.ManifestDecryptor,
|
||||
downloadBackend: _fileSystem.DownloadBackend,
|
||||
downloadUrlPolicy: _fileSystem.DownloadUrlPolicy);
|
||||
_loadWebPackageManifestOp = new LoadWebPackageManifestOperation(options);
|
||||
_loadWebPackageManifestOp.StartOperation();
|
||||
AddChildOperation(_loadWebPackageManifestOp);
|
||||
}
|
||||
|
||||
_loadWebPackageManifestOp.UpdateOperation();
|
||||
Progress = _loadWebPackageManifestOp.Progress;
|
||||
if (_loadWebPackageManifestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadWebPackageManifestOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Manifest = _loadWebPackageManifestOp.Manifest;
|
||||
SetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_loadWebPackageManifestOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2611f6fbc97de1a4d9a38116045d4faf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,73 +0,0 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件系统的查询包裹版本操作
|
||||
/// </summary>
|
||||
internal sealed class WRFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageVersion,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WebRemoteFileSystem _fileSystem;
|
||||
private readonly bool _appendTimeTicks;
|
||||
private readonly int _timeout;
|
||||
private RequestWebPackageVersionOperation _requestWebPackageVersionOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal WRFSRequestPackageVersionOperation(WebRemoteFileSystem fileSystem, bool appendTimeTicks, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_appendTimeTicks = appendTimeTicks;
|
||||
_timeout = timeout;
|
||||
}
|
||||
protected override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageVersion;
|
||||
}
|
||||
protected override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageVersion)
|
||||
{
|
||||
if (_requestWebPackageVersionOp == null)
|
||||
{
|
||||
var options = new RequestWebPackageVersionOptions(
|
||||
packageName: _fileSystem.PackageName,
|
||||
appendTimeTicks: _appendTimeTicks,
|
||||
timeout: _timeout,
|
||||
remoteService: _fileSystem.RemoteService,
|
||||
downloadBackend: _fileSystem.DownloadBackend,
|
||||
downloadUrlPolicy: _fileSystem.DownloadUrlPolicy);
|
||||
_requestWebPackageVersionOp = new RequestWebPackageVersionOperation(options);
|
||||
_requestWebPackageVersionOp.StartOperation();
|
||||
AddChildOperation(_requestWebPackageVersionOp);
|
||||
}
|
||||
|
||||
_requestWebPackageVersionOp.UpdateOperation();
|
||||
Progress = _requestWebPackageVersionOp.Progress;
|
||||
if (_requestWebPackageVersionOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestWebPackageVersionOp.Status == EOperationStatus.Succeeded)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
PackageVersion = _requestWebPackageVersionOp.PackageVersion;
|
||||
SetResult();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
SetError(_requestWebPackageVersionOp.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1c5335974b2432458ed902e20cc954e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,249 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Web远端文件系统,管理 WebRemote 平台的远程文件系统访问。
|
||||
/// </summary>
|
||||
internal class WebRemoteFileSystem : IFileSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Web 文件缓存系统
|
||||
/// </summary>
|
||||
public IBundleCache BundleCache { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 下载后台接口
|
||||
/// </summary>
|
||||
public IDownloadBackend DownloadBackend { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { get; private set; }
|
||||
|
||||
#region 自定义参数
|
||||
/// <summary>
|
||||
/// 自定义参数:UnityWebRequest 创建委托
|
||||
/// </summary>
|
||||
public UnityWebRequestCreator WebRequestCreator { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:禁用 Unity 内置网络缓存
|
||||
/// </summary>
|
||||
public bool DisableUnityWebCache { get; private set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:下载任务的看门狗机制超时时间
|
||||
/// </summary>
|
||||
public int DownloadWatchdogTimeout { get; private set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:下载的资源包数据的校验级别
|
||||
/// </summary>
|
||||
public EFileVerifyLevel DownloadVerifyLevel { get; private set; } = EFileVerifyLevel.Middle;
|
||||
|
||||
/// <summary>
|
||||
/// 支持跨域下载的远程服务接口实例
|
||||
/// </summary>
|
||||
public IRemoteService RemoteService { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:AssetBundle 解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor AssetBundleDecryptor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:RawBundle 解密器
|
||||
/// </summary>
|
||||
public IBundleDecryptor RawBundleDecryptor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:资源清单解密器
|
||||
/// </summary>
|
||||
public IManifestDecryptor ManifestDecryptor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:下载重试判定策略
|
||||
/// </summary>
|
||||
public IDownloadRetryPolicy DownloadRetryPolicy { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:URL 选择策略
|
||||
/// </summary>
|
||||
public IDownloadUrlPolicy DownloadUrlPolicy { get; private set; }
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 创建实例
|
||||
/// </summary>
|
||||
public WebRemoteFileSystem()
|
||||
{
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public FSInitializeOperation InitializeAsync()
|
||||
{
|
||||
var operation = new WRFSInitializeOperation(this);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public FSRequestPackageVersionOperation RequestPackageVersionAsync(FSRequestPackageVersionOptions options)
|
||||
{
|
||||
var operation = new WRFSRequestPackageVersionOperation(this, options.AppendTimeTicks, options.Timeout);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public FSLoadPackageManifestOperation LoadPackageManifestAsync(FSLoadPackageManifestOptions options)
|
||||
{
|
||||
var operation = new WRFSLoadPackageManifestOperation(this, options.PackageVersion, options.Timeout);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public FSLoadPackageBundleOperation LoadPackageBundleAsync(FSLoadPackageBundleOptions options)
|
||||
{
|
||||
var operation = new WRFSLoadPackageBundleOperation(this, options);
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public FSEnsurePackageBundleOperation EnsurePackageBundleAsync(FSEnsurePackageBundleOptions options)
|
||||
{
|
||||
var operation = new FSEnsurePackageBundleFailureOperation($"{nameof(WebRemoteFileSystem)} does not support ensure bundle file operation.");
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public FSDownloadBundleOperation DownloadBundleAsync(FSDownloadBundleOptions options)
|
||||
{
|
||||
var operation = new FSDownloadBundleCompleteOperation($"{nameof(WebRemoteFileSystem)} does not support download operation.");
|
||||
return operation;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public FSClearCacheOperation ClearCacheAsync(FSClearCacheOptions options)
|
||||
{
|
||||
var operation = new FSClearCacheCompleteOperation();
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetParameter(string paramName, object value)
|
||||
{
|
||||
if (paramName == nameof(EFileSystemParameter.DownloadBackend))
|
||||
{
|
||||
DownloadBackend = FileSystemHelper.CastParameter<IDownloadBackend>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.UnityWebRequestCreator))
|
||||
{
|
||||
WebRequestCreator = FileSystemHelper.CastParameter<UnityWebRequestCreator>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DisableUnityWebCache))
|
||||
{
|
||||
DisableUnityWebCache = FileSystemHelper.CastParameter<bool>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DownloadWatchdogTimeout))
|
||||
{
|
||||
int convertValue = FileSystemHelper.CastParameter<int>(paramName, value);
|
||||
DownloadWatchdogTimeout = Mathf.Max(convertValue, 0);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.FileVerifyLevel))
|
||||
{
|
||||
DownloadVerifyLevel = FileSystemHelper.CastParameter<EFileVerifyLevel>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.RemoteService))
|
||||
{
|
||||
RemoteService = FileSystemHelper.CastParameter<IRemoteService>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.AssetbundleDecryptor))
|
||||
{
|
||||
AssetBundleDecryptor = FileSystemHelper.CastParameter<IBundleDecryptor>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.RawbundleDecryptor))
|
||||
{
|
||||
RawBundleDecryptor = FileSystemHelper.CastParameter<IBundleDecryptor>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.ManifestDecryptor))
|
||||
{
|
||||
ManifestDecryptor = FileSystemHelper.CastParameter<IManifestDecryptor>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DownloadRetryPolicy))
|
||||
{
|
||||
DownloadRetryPolicy = FileSystemHelper.CastParameter<IDownloadRetryPolicy>(paramName, value);
|
||||
}
|
||||
else if (paramName == nameof(EFileSystemParameter.DownloadUrlPolicy))
|
||||
{
|
||||
DownloadUrlPolicy = FileSystemHelper.CastParameter<IDownloadUrlPolicy>(paramName, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Unrecognized parameter name: '{paramName}'.", nameof(paramName));
|
||||
}
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public void OnCreate(string packageName, string packageRoot)
|
||||
{
|
||||
PackageName = packageName;
|
||||
|
||||
// 创建默认的下载后台接口
|
||||
if (DownloadBackend == null)
|
||||
DownloadBackend = new UnityWebRequestBackend(WebRequestCreator);
|
||||
|
||||
// 创建默认的下载重试策略
|
||||
if (DownloadRetryPolicy == null)
|
||||
DownloadRetryPolicy = new DefaultDownloadRetryPolicy();
|
||||
|
||||
// 创建默认的 URL 选择策略
|
||||
if (DownloadUrlPolicy == null)
|
||||
DownloadUrlPolicy = new DefaultDownloadUrlPolicy();
|
||||
|
||||
// 创建Web文件缓存系统
|
||||
var cacheConfig = new WebRemoteBundleCache.Configuration(
|
||||
watchdogTimeout: DownloadWatchdogTimeout,
|
||||
disableUnityWebCache: DisableUnityWebCache,
|
||||
downloadVerifyLevel: DownloadVerifyLevel,
|
||||
assetBundleDecryptor: AssetBundleDecryptor,
|
||||
rawBundleDecryptor: RawBundleDecryptor,
|
||||
remoteService: RemoteService,
|
||||
downloadBackend: DownloadBackend,
|
||||
downloadRetryPolicy: DownloadRetryPolicy,
|
||||
downloadUrlPolicy: DownloadUrlPolicy);
|
||||
BundleCache = new WebRemoteBundleCache(packageName, packageRoot, cacheConfig);
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public void OnDestroy()
|
||||
{
|
||||
if (BundleCache != null)
|
||||
{
|
||||
BundleCache.Dispose();
|
||||
BundleCache = null;
|
||||
}
|
||||
|
||||
if (DownloadBackend != null)
|
||||
{
|
||||
DownloadBackend.Dispose();
|
||||
DownloadBackend = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool CanAcceptBundle(PackageBundle bundle)
|
||||
{
|
||||
// 注意:保底加载!
|
||||
return true;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public bool IsDownloadRequired(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public bool IsUnpackRequired(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public bool IsImportRequired(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f511714bfc7c1104aa6200ee0826e9e3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,43 +1,32 @@
|
||||
#if UNITY_WEBGL && UNITY_ALIMINIGAME
|
||||
using YooAsset;
|
||||
using AlipaySdk;
|
||||
|
||||
public static class AlipayFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(AlipayFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(AlipayFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(AlipayFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 支付宝小游戏文件系统
|
||||
/// </summary>
|
||||
internal class AlipayFileSystem : WebGameFileSystem
|
||||
{
|
||||
protected override IWebGamePlatform CreatePlatform(string packageRoot)
|
||||
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
return new AlipayPlatform();
|
||||
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new AlipayPlatform());
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -8,12 +8,14 @@ using AlipaySdk;
|
||||
/// 支付宝小游戏平台实现
|
||||
/// 参考:https://opendocs.alipay.com/mini-game/
|
||||
/// </summary>
|
||||
internal class AlipayPlatform : IWebGamePlatform
|
||||
internal class AlipayPlatform : IWebPlatformStrategy
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public UnityWebRequest CreateAssetBundleRequest(string url)
|
||||
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
|
||||
{
|
||||
return APAssetBundle.GetAssetBundle(url);
|
||||
UnityWebRequest request = APAssetBundle.GetAssetBundle(args.Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -3,41 +3,30 @@ using YooAsset;
|
||||
|
||||
public static class KuaiShouFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(KuaiShouFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(KuaiShouFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(KuaiShouFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 快手小游戏文件系统
|
||||
/// </summary>
|
||||
internal class KuaiShouFileSystem : WebGameFileSystem
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected override IWebGamePlatform CreatePlatform(string packageRoot)
|
||||
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
return new KuaiShouPlatform();
|
||||
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new KuaiShouPlatform());
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -7,12 +7,14 @@ using KSWASM;
|
||||
/// <summary>
|
||||
/// 快手小游戏平台实现
|
||||
/// </summary>
|
||||
internal class KuaiShouPlatform : IWebGamePlatform
|
||||
internal class KuaiShouPlatform : IWebPlatformStrategy
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public UnityWebRequest CreateAssetBundleRequest(string url)
|
||||
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
|
||||
{
|
||||
return KSAssetBundle.GetAssetBundle(url);
|
||||
UnityWebRequest request = KSAssetBundle.GetAssetBundle(args.Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -26,17 +26,16 @@ var createParameters = new WebPlayModeOptions();
|
||||
|
||||
string defaultHostServer = GetHostServerURL();
|
||||
string fallbackHostServer = GetHostServerURL();
|
||||
string packageRoot = "/__GAME_FILE_CACHE";
|
||||
IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
|
||||
|
||||
createParameters.WebServerFileSystemParameters =
|
||||
KuaiShouFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
|
||||
KuaiShouFileSystemCreater.CreateFileSystemParameters(remoteService);
|
||||
|
||||
var initializationOperation = package.InitializePackageAsync(createParameters);
|
||||
#endif
|
||||
```
|
||||
|
||||
对当前文件系统来说,`packageRoot` 只需要是一个非空值。快手小游戏底层会对远程 AssetBundle 请求做平台适配,业务侧仍然按照远程异步加载流程使用 YooAsset。
|
||||
快手小游戏底层会对远程 AssetBundle 请求做平台适配,业务侧仍然按照远程异步加载流程使用 YooAsset。
|
||||
|
||||
## 资源包命名
|
||||
|
||||
|
||||
@@ -3,41 +3,30 @@ using YooAsset;
|
||||
|
||||
public static class OppoFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(OppoFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(OppoFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(OppoFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OPPO 小游戏文件系统
|
||||
/// </summary>
|
||||
internal class OppoFileSystem : WebGameFileSystem
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected override IWebGamePlatform CreatePlatform(string packageRoot)
|
||||
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
return new OppoPlatform();
|
||||
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new OppoPlatform());
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -6,12 +6,14 @@ using YooAsset;
|
||||
/// <summary>
|
||||
/// OPPO 小游戏平台实现
|
||||
/// </summary>
|
||||
internal class OppoPlatform : IWebGamePlatform
|
||||
internal class OppoPlatform : IWebPlatformStrategy
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public UnityWebRequest CreateAssetBundleRequest(string url)
|
||||
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
|
||||
{
|
||||
return UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(url);
|
||||
UnityWebRequest request = UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(args.Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -24,17 +24,16 @@ var createParameters = new WebPlayModeOptions();
|
||||
|
||||
string defaultHostServer = GetHostServerURL();
|
||||
string fallbackHostServer = GetHostServerURL();
|
||||
string packageRoot = "/__GAME_FILE_CACHE";
|
||||
IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
|
||||
|
||||
createParameters.WebServerFileSystemParameters =
|
||||
OppoFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
|
||||
OppoFileSystemCreater.CreateFileSystemParameters(remoteService);
|
||||
|
||||
var initializationOperation = package.InitializePackageAsync(createParameters);
|
||||
#endif
|
||||
```
|
||||
|
||||
对当前文件系统来说,`packageRoot` 只需要是一个非空值。OPPO 真正的 AssetBundle 缓存行为由生成后小游戏工程里的 `manifest.json` 控制。
|
||||
OPPO 真正的 AssetBundle 缓存行为由生成后小游戏工程里的 `manifest.json` 控制。
|
||||
|
||||
## OPPO 缓存配置
|
||||
|
||||
|
||||
@@ -4,40 +4,30 @@ using TapTapMiniGame;
|
||||
|
||||
public static class TaptapFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TaptapFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TaptapFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TaptapFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TapTap小游戏文件系统
|
||||
/// </summary>
|
||||
internal class TaptapFileSystem : WebGameFileSystem
|
||||
{
|
||||
protected override IWebGamePlatform CreatePlatform(string packageRoot)
|
||||
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
return new TaptapPlatform();
|
||||
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new TaptapPlatform());
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -8,12 +8,14 @@ using TapTapMiniGame;
|
||||
/// TapTap 小游戏平台实现
|
||||
/// 参考:https://developer.taptap.cn/minigameapidoc/dev/engine/unity-adaptation/guide/
|
||||
/// </summary>
|
||||
internal class TaptapPlatform : IWebGamePlatform
|
||||
internal class TaptapPlatform : IWebPlatformStrategy
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public UnityWebRequest CreateAssetBundleRequest(string url)
|
||||
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
|
||||
{
|
||||
return TapAssetBundle.GetAssetBundle(url);
|
||||
UnityWebRequest request = TapAssetBundle.GetAssetBundle(args.Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -3,41 +3,30 @@ using YooAsset;
|
||||
|
||||
public static class TiktokFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 抖音小游戏文件系统
|
||||
/// </summary>
|
||||
internal class TiktokFileSystem : WebGameFileSystem
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected override IWebGamePlatform CreatePlatform(string packageRoot)
|
||||
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
return new TiktokPlatform();
|
||||
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new TiktokPlatform());
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -7,12 +7,14 @@ using TTSDK;
|
||||
/// <summary>
|
||||
/// 抖音小游戏平台实现
|
||||
/// </summary>
|
||||
internal class TiktokPlatform : IWebGamePlatform
|
||||
internal class TiktokPlatform : IWebPlatformStrategy
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public UnityWebRequest CreateAssetBundleRequest(string url)
|
||||
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
|
||||
{
|
||||
return TTAssetBundle.GetAssetBundle(url);
|
||||
UnityWebRequest request = TTAssetBundle.GetAssetBundle(args.Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -24,17 +24,16 @@ var createParameters = new WebPlayModeOptions();
|
||||
|
||||
string defaultHostServer = GetHostServerURL();
|
||||
string fallbackHostServer = GetHostServerURL();
|
||||
string packageRoot = "/__GAME_FILE_CACHE";
|
||||
IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
|
||||
|
||||
createParameters.WebServerFileSystemParameters =
|
||||
VivoFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
|
||||
VivoFileSystemCreater.CreateFileSystemParameters(remoteService);
|
||||
|
||||
var initializationOperation = package.InitializePackageAsync(createParameters);
|
||||
#endif
|
||||
```
|
||||
|
||||
对当前文件系统来说,`packageRoot` 只需要是一个非空值。vivo 小游戏底层会对远程 AssetBundle 请求做缓存,业务侧仍然按照远程异步加载流程使用 YooAsset。
|
||||
vivo 小游戏底层会对远程 AssetBundle 请求做缓存,业务侧仍然按照远程异步加载流程使用 YooAsset。
|
||||
|
||||
## 资源包命名
|
||||
|
||||
|
||||
@@ -3,41 +3,30 @@ using YooAsset;
|
||||
|
||||
public static class VivoFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// vivo 小游戏文件系统
|
||||
/// </summary>
|
||||
internal class VivoFileSystem : WebGameFileSystem
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
protected override IWebGamePlatform CreatePlatform(string packageRoot)
|
||||
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
return new VivoPlatform();
|
||||
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new VivoPlatform());
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -6,12 +6,14 @@ using YooAsset;
|
||||
/// <summary>
|
||||
/// vivo 小游戏平台实现
|
||||
/// </summary>
|
||||
internal class VivoPlatform : IWebGamePlatform
|
||||
internal class VivoPlatform : IWebPlatformStrategy
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public UnityWebRequest CreateAssetBundleRequest(string url)
|
||||
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
|
||||
{
|
||||
return UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(url);
|
||||
UnityWebRequest request = UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(args.Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -4,19 +4,31 @@ using WeChatWASM;
|
||||
|
||||
public static class WechatFileSystemCreater
|
||||
{
|
||||
private static string DefaultWXCacheRoot => $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
|
||||
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
|
||||
{
|
||||
var fileSystemParams = CreateFileSystemParameters(DefaultWXCacheRoot, remoteService, null, null);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
var fileSystemParams = CreateFileSystemParameters(DefaultWXCacheRoot, remoteService, assetBundleDecryptor, null);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
{
|
||||
var fileSystemParams = CreateFileSystemParameters(DefaultWXCacheRoot, remoteService, assetBundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
var fileSystemParams = CreateFileSystemParameters(packageRoot, remoteService, null, null);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
var fileSystemParams = CreateFileSystemParameters(packageRoot, remoteService, assetBundleDecryptor, null);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
|
||||
@@ -24,8 +36,13 @@ public static class WechatFileSystemCreater
|
||||
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.MiniGame";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.DisableUnityWebCache, true);
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new WechatPlatform());
|
||||
|
||||
if (assetBundleDecryptor != null)
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
|
||||
if (rawBundleDecryptor != null)
|
||||
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
@@ -33,10 +50,9 @@ public static class WechatFileSystemCreater
|
||||
/// <summary>
|
||||
/// 微信小游戏文件系统
|
||||
/// </summary>
|
||||
internal class WechatFileSystem : WebGameFileSystem
|
||||
internal class WechatFileSystem : WebNetworkFileSystem
|
||||
{
|
||||
private string _wxCacheRoot;
|
||||
private WechatPlatform _wechatPlatform;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override FSClearCacheOperation ClearCacheAsync(FSClearCacheOptions options)
|
||||
@@ -60,11 +76,10 @@ internal class WechatFileSystem : WebGameFileSystem
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override IWebGamePlatform CreatePlatform(string packageRoot)
|
||||
public override void OnCreate(string packageName, string packageRoot)
|
||||
{
|
||||
_wxCacheRoot = packageRoot;
|
||||
_wechatPlatform = new WechatPlatform();
|
||||
return _wechatPlatform;
|
||||
base.OnCreate(packageName, packageRoot);
|
||||
}
|
||||
|
||||
internal string GetWXCacheRoot()
|
||||
|
||||
@@ -7,12 +7,14 @@ using WeChatWASM;
|
||||
/// <summary>
|
||||
/// 微信小游戏平台实现
|
||||
/// </summary>
|
||||
internal class WechatPlatform : IWebGamePlatform
|
||||
internal class WechatPlatform : IWebPlatformStrategy
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public UnityWebRequest CreateAssetBundleRequest(string url)
|
||||
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
|
||||
{
|
||||
return WXAssetBundle.GetAssetBundle(url);
|
||||
UnityWebRequest request = WXAssetBundle.GetAssetBundle(args.Url);
|
||||
request.disposeDownloadHandlerOnDispose = true;
|
||||
return request;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
Reference in New Issue
Block a user