change : remove legacy WebGame and WebRemote file systems

This commit is contained in:
何冠峰
2026-05-26 19:18:29 +08:00
parent d337a86e68
commit af7aecbf0b
80 changed files with 152 additions and 3026 deletions

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@@ -1,43 +1,32 @@
#if UNITY_WEBGL && UNITY_ALIMINIGAME
using YooAsset;
using AlipaySdk;
public static class AlipayFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
{
string fileSystemClass = $"{nameof(AlipayFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
string fileSystemClass = $"{nameof(AlipayFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
{
string fileSystemClass = $"{nameof(AlipayFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
}
/// <summary>
/// 支付宝小游戏文件系统
/// </summary>
internal class AlipayFileSystem : WebGameFileSystem
{
protected override IWebGamePlatform CreatePlatform(string packageRoot)
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
{
return new AlipayPlatform();
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new AlipayPlatform());
return fileSystemParams;
}
}
#endif

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@@ -8,12 +8,14 @@ using AlipaySdk;
/// 支付宝小游戏平台实现
/// 参考https://opendocs.alipay.com/mini-game/
/// </summary>
internal class AlipayPlatform : IWebGamePlatform
internal class AlipayPlatform : IWebPlatformStrategy
{
/// <inheritdoc/>
public UnityWebRequest CreateAssetBundleRequest(string url)
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
{
return APAssetBundle.GetAssetBundle(url);
UnityWebRequest request = APAssetBundle.GetAssetBundle(args.Url);
request.disposeDownloadHandlerOnDispose = true;
return request;
}
/// <inheritdoc/>

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@@ -3,41 +3,30 @@ using YooAsset;
public static class KuaiShouFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
{
string fileSystemClass = $"{nameof(KuaiShouFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
string fileSystemClass = $"{nameof(KuaiShouFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
{
string fileSystemClass = $"{nameof(KuaiShouFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
}
/// <summary>
/// 快手小游戏文件系统
/// </summary>
internal class KuaiShouFileSystem : WebGameFileSystem
{
/// <inheritdoc/>
protected override IWebGamePlatform CreatePlatform(string packageRoot)
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
{
return new KuaiShouPlatform();
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new KuaiShouPlatform());
return fileSystemParams;
}
}
#endif

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@@ -7,12 +7,14 @@ using KSWASM;
/// <summary>
/// 快手小游戏平台实现
/// </summary>
internal class KuaiShouPlatform : IWebGamePlatform
internal class KuaiShouPlatform : IWebPlatformStrategy
{
/// <inheritdoc/>
public UnityWebRequest CreateAssetBundleRequest(string url)
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
{
return KSAssetBundle.GetAssetBundle(url);
UnityWebRequest request = KSAssetBundle.GetAssetBundle(args.Url);
request.disposeDownloadHandlerOnDispose = true;
return request;
}
/// <inheritdoc/>

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@@ -26,17 +26,16 @@ var createParameters = new WebPlayModeOptions();
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
string packageRoot = "/__GAME_FILE_CACHE";
IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
createParameters.WebServerFileSystemParameters =
KuaiShouFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
KuaiShouFileSystemCreater.CreateFileSystemParameters(remoteService);
var initializationOperation = package.InitializePackageAsync(createParameters);
#endif
```
对当前文件系统来说,`packageRoot` 只需要是一个非空值。快手小游戏底层会对远程 AssetBundle 请求做平台适配,业务侧仍然按照远程异步加载流程使用 YooAsset。
快手小游戏底层会对远程 AssetBundle 请求做平台适配,业务侧仍然按照远程异步加载流程使用 YooAsset。
## 资源包命名

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@@ -3,41 +3,30 @@ using YooAsset;
public static class OppoFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
{
string fileSystemClass = $"{nameof(OppoFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
string fileSystemClass = $"{nameof(OppoFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
{
string fileSystemClass = $"{nameof(OppoFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
}
/// <summary>
/// OPPO 小游戏文件系统
/// </summary>
internal class OppoFileSystem : WebGameFileSystem
{
/// <inheritdoc/>
protected override IWebGamePlatform CreatePlatform(string packageRoot)
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
{
return new OppoPlatform();
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new OppoPlatform());
return fileSystemParams;
}
}
#endif

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@@ -6,12 +6,14 @@ using YooAsset;
/// <summary>
/// OPPO 小游戏平台实现
/// </summary>
internal class OppoPlatform : IWebGamePlatform
internal class OppoPlatform : IWebPlatformStrategy
{
/// <inheritdoc/>
public UnityWebRequest CreateAssetBundleRequest(string url)
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
{
return UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(url);
UnityWebRequest request = UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(args.Url);
request.disposeDownloadHandlerOnDispose = true;
return request;
}
/// <inheritdoc/>

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@@ -24,17 +24,16 @@ var createParameters = new WebPlayModeOptions();
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
string packageRoot = "/__GAME_FILE_CACHE";
IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
createParameters.WebServerFileSystemParameters =
OppoFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
OppoFileSystemCreater.CreateFileSystemParameters(remoteService);
var initializationOperation = package.InitializePackageAsync(createParameters);
#endif
```
对当前文件系统来说,`packageRoot` 只需要是一个非空值。OPPO 真正的 AssetBundle 缓存行为由生成后小游戏工程里的 `manifest.json` 控制。
OPPO 真正的 AssetBundle 缓存行为由生成后小游戏工程里的 `manifest.json` 控制。
## OPPO 缓存配置

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@@ -4,40 +4,30 @@ using TapTapMiniGame;
public static class TaptapFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
{
string fileSystemClass = $"{nameof(TaptapFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
string fileSystemClass = $"{nameof(TaptapFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
{
string fileSystemClass = $"{nameof(TaptapFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
}
/// <summary>
/// TapTap小游戏文件系统
/// </summary>
internal class TaptapFileSystem : WebGameFileSystem
{
protected override IWebGamePlatform CreatePlatform(string packageRoot)
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
{
return new TaptapPlatform();
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new TaptapPlatform());
return fileSystemParams;
}
}
#endif

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@@ -8,12 +8,14 @@ using TapTapMiniGame;
/// TapTap 小游戏平台实现
/// 参考https://developer.taptap.cn/minigameapidoc/dev/engine/unity-adaptation/guide/
/// </summary>
internal class TaptapPlatform : IWebGamePlatform
internal class TaptapPlatform : IWebPlatformStrategy
{
/// <inheritdoc/>
public UnityWebRequest CreateAssetBundleRequest(string url)
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
{
return TapAssetBundle.GetAssetBundle(url);
UnityWebRequest request = TapAssetBundle.GetAssetBundle(args.Url);
request.disposeDownloadHandlerOnDispose = true;
return request;
}
/// <inheritdoc/>

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@@ -3,41 +3,30 @@ using YooAsset;
public static class TiktokFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
{
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
{
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
}
/// <summary>
/// 抖音小游戏文件系统
/// </summary>
internal class TiktokFileSystem : WebGameFileSystem
{
/// <inheritdoc/>
protected override IWebGamePlatform CreatePlatform(string packageRoot)
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
{
return new TiktokPlatform();
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new TiktokPlatform());
return fileSystemParams;
}
}
#endif

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@@ -7,12 +7,14 @@ using TTSDK;
/// <summary>
/// 抖音小游戏平台实现
/// </summary>
internal class TiktokPlatform : IWebGamePlatform
internal class TiktokPlatform : IWebPlatformStrategy
{
/// <inheritdoc/>
public UnityWebRequest CreateAssetBundleRequest(string url)
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
{
return TTAssetBundle.GetAssetBundle(url);
UnityWebRequest request = TTAssetBundle.GetAssetBundle(args.Url);
request.disposeDownloadHandlerOnDispose = true;
return request;
}
/// <inheritdoc/>

View File

@@ -24,17 +24,16 @@ var createParameters = new WebPlayModeOptions();
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
string packageRoot = "/__GAME_FILE_CACHE";
IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
createParameters.WebServerFileSystemParameters =
VivoFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
VivoFileSystemCreater.CreateFileSystemParameters(remoteService);
var initializationOperation = package.InitializePackageAsync(createParameters);
#endif
```
对当前文件系统来说,`packageRoot` 只需要是一个非空值。vivo 小游戏底层会对远程 AssetBundle 请求做缓存,业务侧仍然按照远程异步加载流程使用 YooAsset。
vivo 小游戏底层会对远程 AssetBundle 请求做缓存,业务侧仍然按照远程异步加载流程使用 YooAsset。
## 资源包命名

View File

@@ -3,41 +3,30 @@ using YooAsset;
public static class VivoFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
{
string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
{
string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateBaseFileSystemParameters(remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
}
/// <summary>
/// vivo 小游戏文件系统
/// </summary>
internal class VivoFileSystem : WebGameFileSystem
{
/// <inheritdoc/>
protected override IWebGamePlatform CreatePlatform(string packageRoot)
private static FileSystemParameters CreateBaseFileSystemParameters(IRemoteService remoteService)
{
return new VivoPlatform();
var fileSystemParams = FileSystemParameters.CreateDefaultWebNetworkFileSystemParameters(remoteService, true);
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new VivoPlatform());
return fileSystemParams;
}
}
#endif

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@@ -6,12 +6,14 @@ using YooAsset;
/// <summary>
/// vivo 小游戏平台实现
/// </summary>
internal class VivoPlatform : IWebGamePlatform
internal class VivoPlatform : IWebPlatformStrategy
{
/// <inheritdoc/>
public UnityWebRequest CreateAssetBundleRequest(string url)
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
{
return UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(url);
UnityWebRequest request = UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(args.Url);
request.disposeDownloadHandlerOnDispose = true;
return request;
}
/// <inheritdoc/>

View File

@@ -4,19 +4,31 @@ using WeChatWASM;
public static class WechatFileSystemCreater
{
private static string DefaultWXCacheRoot => $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService)
{
var fileSystemParams = CreateFileSystemParameters(DefaultWXCacheRoot, remoteService, null, null);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
var fileSystemParams = CreateFileSystemParameters(DefaultWXCacheRoot, remoteService, assetBundleDecryptor, null);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
{
var fileSystemParams = CreateFileSystemParameters(DefaultWXCacheRoot, remoteService, assetBundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
{
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
var fileSystemParams = CreateFileSystemParameters(packageRoot, remoteService, null, null);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor)
{
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
var fileSystemParams = CreateFileSystemParameters(packageRoot, remoteService, assetBundleDecryptor, null);
return fileSystemParams;
}
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor assetBundleDecryptor, IBundleDecryptor rawBundleDecryptor)
@@ -24,8 +36,13 @@ public static class WechatFileSystemCreater
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.MiniGame";
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
fileSystemParams.AddParameter(EFileSystemParameter.DisableUnityWebCache, true);
fileSystemParams.AddParameter(EFileSystemParameter.WebPlatformStrategy, new WechatPlatform());
if (assetBundleDecryptor != null)
fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, assetBundleDecryptor);
if (rawBundleDecryptor != null)
fileSystemParams.AddParameter(EFileSystemParameter.RawbundleDecryptor, rawBundleDecryptor);
return fileSystemParams;
}
}
@@ -33,10 +50,9 @@ public static class WechatFileSystemCreater
/// <summary>
/// 微信小游戏文件系统
/// </summary>
internal class WechatFileSystem : WebGameFileSystem
internal class WechatFileSystem : WebNetworkFileSystem
{
private string _wxCacheRoot;
private WechatPlatform _wechatPlatform;
/// <inheritdoc />
public override FSClearCacheOperation ClearCacheAsync(FSClearCacheOptions options)
@@ -60,11 +76,10 @@ internal class WechatFileSystem : WebGameFileSystem
}
/// <inheritdoc />
protected override IWebGamePlatform CreatePlatform(string packageRoot)
public override void OnCreate(string packageName, string packageRoot)
{
_wxCacheRoot = packageRoot;
_wechatPlatform = new WechatPlatform();
return _wechatPlatform;
base.OnCreate(packageName, packageRoot);
}
internal string GetWXCacheRoot()

View File

@@ -7,12 +7,14 @@ using WeChatWASM;
/// <summary>
/// 微信小游戏平台实现
/// </summary>
internal class WechatPlatform : IWebGamePlatform
internal class WechatPlatform : IWebPlatformStrategy
{
/// <inheritdoc/>
public UnityWebRequest CreateAssetBundleRequest(string url)
public UnityWebRequest CreateAssetBundleRequest(WebAssetBundleRequestArgs args)
{
return WXAssetBundle.GetAssetBundle(url);
UnityWebRequest request = WXAssetBundle.GetAssetBundle(args.Url);
request.disposeDownloadHandlerOnDispose = true;
return request;
}
/// <inheritdoc/>