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update file system
IFileSystem新增ReadFileData方法
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@@ -46,16 +46,16 @@ namespace YooAsset
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/// </summary>
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public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
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/// <summary>
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/// 获取的原生对象
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/// </summary>
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public RawBundle RawBundleObject { protected set; get; }
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/// <summary>
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/// 加载的场景名称
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/// </summary>
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public string SceneName { protected set; get; }
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/// <summary>
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/// 原生文件路径
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/// </summary>
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public string RawFilePath { protected set; get; }
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/// <summary>
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/// 引用计数
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/// </summary>
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