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https://github.com/tuyoogame/YooAsset.git
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Update bundleInfo
修复原生文件拷贝目录不存导致的加载失败 完善原生文件异步加载接口
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@@ -364,10 +364,12 @@ namespace YooAsset
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/// <summary>
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/// 异步加载原生文件
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/// </summary>
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public static RawFileOperation LoadRawFileAsync(string location, string savePath)
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/// <param name="location">资源的定位地址</param>
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/// <param name="copyPath">拷贝路径</param>
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public static RawFileOperation LoadRawFileAsync(string location, string copyPath = null)
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{
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string assetPath = _locationServices.ConvertLocationToAssetPath(_playMode, location);
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return AssetSystem.LoadRawFileAsync(assetPath, savePath);
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return AssetSystem.LoadRawFileAsync(assetPath, copyPath);
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}
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@@ -375,7 +377,7 @@ namespace YooAsset
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/// 同步加载资源对象
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/// </summary>
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/// <typeparam name="TObject">资源类型</typeparam>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : class
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{
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return LoadAssetInternal(location, typeof(TObject), true);
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@@ -384,7 +386,7 @@ namespace YooAsset
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/// <summary>
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/// 同步加载资源对象
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/// </summary>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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/// <param name="type">资源类型</param>
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public static AssetOperationHandle LoadAssetSync(string location, System.Type type)
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{
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@@ -395,7 +397,7 @@ namespace YooAsset
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/// 同步加载子资源对象
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/// </summary>
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/// <typeparam name="TObject">资源类型</typeparam>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location)
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{
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return LoadSubAssetsInternal(location, typeof(TObject), true);
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@@ -404,7 +406,7 @@ namespace YooAsset
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/// <summary>
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/// 同步加载子资源对象
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/// </summary>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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/// <param name="type">子对象类型</param>
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public static SubAssetsOperationHandle LoadSubAssetsSync(string location, System.Type type)
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{
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@@ -416,7 +418,7 @@ namespace YooAsset
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/// 异步加载资源对象
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/// </summary>
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/// <typeparam name="TObject">资源类型</typeparam>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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public static AssetOperationHandle LoadAssetAsync<TObject>(string location)
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{
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return LoadAssetInternal(location, typeof(TObject), false);
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@@ -425,7 +427,7 @@ namespace YooAsset
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/// <summary>
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/// 异步加载资源对象
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/// </summary>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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/// <param name="type">资源类型</param>
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public static AssetOperationHandle LoadAssetAsync(string location, System.Type type)
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{
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@@ -436,7 +438,7 @@ namespace YooAsset
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/// 异步加载子资源对象
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/// </summary>
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/// <typeparam name="TObject">资源类型</typeparam>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location)
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{
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return LoadSubAssetsInternal(location, typeof(TObject), false);
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@@ -445,7 +447,7 @@ namespace YooAsset
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/// <summary>
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/// 异步加载子资源对象
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/// </summary>
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/// <param name="location">资源对象相对路径</param>
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/// <param name="location">资源的定位地址</param>
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/// <param name="type">子对象类型</param>
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public static SubAssetsOperationHandle LoadSubAssetsAsync(string location, System.Type type)
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{
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