mirror of
https://github.com/tuyoogame/YooAsset.git
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Update SimulateBuild
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@@ -7,7 +7,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 模拟构建
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/// </summary>
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public static string SimulateBuild(string packageName, bool enableAddressable)
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public static string SimulateBuild(string packageName)
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{
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
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BuildParameters buildParameters = new BuildParameters();
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@@ -15,7 +15,7 @@ namespace YooAsset.Editor
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.BuildPackage = packageName;
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buildParameters.EnableAddressable = enableAddressable;
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buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
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AssetBundleBuilder builder = new AssetBundleBuilder();
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var buildResult = builder.Run(buildParameters);
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@@ -10,12 +10,12 @@ namespace YooAsset
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/// <summary>
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/// 编辑器下模拟构建补丁清单
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/// </summary>
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public static string SimulateBuild(string packageName, bool enableAddressable)
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public static string SimulateBuild(string packageName)
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{
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if (_classType == null)
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_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
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string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName, enableAddressable);
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string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName);
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return manifestFilePath;
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}
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