mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-24 09:40:11 +00:00
update runtime code
移除了ILocationServices接口类。 增加了bool CheckLocationValid(string location)方法。
This commit is contained in:
@@ -13,7 +13,6 @@ namespace YooAsset
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private EOperationStatus _initializeStatus = EOperationStatus.None;
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private EPlayMode _playMode;
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private IBundleServices _bundleServices;
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private ILocationServices _locationServices;
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private AssetSystemImpl _assetSystemImpl;
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private EditorSimulateModeImpl _editorSimulateModeImpl;
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private OfflinePlayModeImpl _offlinePlayModeImpl;
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@@ -33,7 +32,7 @@ namespace YooAsset
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}
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internal AssetsPackage()
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private AssetsPackage()
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{
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}
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internal AssetsPackage(string packageName)
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@@ -62,7 +61,6 @@ namespace YooAsset
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_initializeStatus = EOperationStatus.None;
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_bundleServices = null;
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_locationServices = null;
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_editorSimulateModeImpl = null;
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_offlinePlayModeImpl = null;
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_hostPlayModeImpl = null;
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@@ -72,8 +70,6 @@ namespace YooAsset
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_assetSystemImpl.DestroyAll();
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_assetSystemImpl = null;
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}
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YooLogger.Log("YooAssets destroy all !");
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}
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}
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@@ -87,7 +83,6 @@ namespace YooAsset
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// 初始化资源系统
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InitializationOperation initializeOperation;
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_locationServices = parameters.LocationServices;
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_assetSystemImpl = new AssetSystemImpl();
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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@@ -143,9 +138,6 @@ namespace YooAsset
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throw new Exception($"Editor simulate mode only support unity editor.");
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#endif
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if (parameters.LocationServices == null)
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throw new Exception($"{nameof(ILocationServices)} is null.");
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if (parameters is EditorSimulateModeParameters)
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{
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var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
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@@ -335,7 +327,10 @@ namespace YooAsset
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DebugCheckInitialize();
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AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
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if (assetInfo.IsInvalid)
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{
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YooLogger.Warning(assetInfo.Error);
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return false;
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}
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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@@ -397,14 +392,14 @@ namespace YooAsset
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}
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/// <summary>
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/// 获取资源路径
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/// 检查资源定位地址是否有效
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/// </summary>
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/// <param name="location">资源的定位地址</param>
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/// <returns>如果location地址无效,则返回空字符串</returns>
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public string GetAssetPath(string location)
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public bool CheckLocationValid(string location)
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{
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DebugCheckInitialize();
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return _locationServices.ConvertLocationToAssetPath(this, location);
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string assetPath = _bundleServices.TryMappingToAssetPath(location);
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return string.IsNullOrEmpty(assetPath) == false;
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}
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#endregion
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@@ -429,8 +424,6 @@ namespace YooAsset
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public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
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{
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DebugCheckInitialize();
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if (assetInfo.IsInvalid)
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YooLogger.Warning(assetInfo.Error);
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return GetRawFileInternal(assetInfo, copyPath);
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}
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@@ -439,6 +432,7 @@ namespace YooAsset
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
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RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
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OperationSystem.StartOperation(operation);
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return operation;
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@@ -508,8 +502,6 @@ namespace YooAsset
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public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
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{
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DebugCheckInitialize();
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if (assetInfo.IsInvalid)
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YooLogger.Warning(assetInfo.Error);
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var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
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return handle;
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}
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@@ -523,8 +515,6 @@ namespace YooAsset
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public AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
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{
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DebugCheckInitialize();
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if (assetInfo.IsInvalid)
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YooLogger.Warning(assetInfo.Error);
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return LoadAssetInternal(assetInfo, true);
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}
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@@ -560,8 +550,6 @@ namespace YooAsset
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public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
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{
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DebugCheckInitialize();
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if (assetInfo.IsInvalid)
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YooLogger.Warning(assetInfo.Error);
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return LoadAssetInternal(assetInfo, false);
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}
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@@ -593,14 +581,17 @@ namespace YooAsset
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private AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
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{
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#if UNITY_EDITOR
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.Bundle.IsRawFile)
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if (assetInfo.IsInvalid == false)
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{
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string error = $"Cannot load raw file using LoadAsset method !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.Bundle.IsRawFile)
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{
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string error = $"Cannot load raw file using LoadAsset method !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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}
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}
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#endif
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@@ -619,8 +610,6 @@ namespace YooAsset
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public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
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{
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DebugCheckInitialize();
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if (assetInfo.IsInvalid)
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YooLogger.Warning(assetInfo.Error);
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return LoadSubAssetsInternal(assetInfo, true);
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}
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@@ -656,8 +645,6 @@ namespace YooAsset
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public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
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{
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DebugCheckInitialize();
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if (assetInfo.IsInvalid)
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YooLogger.Warning(assetInfo.Error);
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return LoadSubAssetsInternal(assetInfo, false);
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}
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@@ -689,14 +676,17 @@ namespace YooAsset
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private SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
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{
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#if UNITY_EDITOR
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.Bundle.IsRawFile)
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if (assetInfo.IsInvalid == false)
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{
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string error = $"Cannot load raw file using LoadSubAssets method !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.Bundle.IsRawFile)
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{
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string error = $"Cannot load raw file using LoadSubAssets method !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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}
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}
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#endif
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@@ -940,14 +930,6 @@ namespace YooAsset
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#endregion
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#region 内部方法
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/// <summary>
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/// 资源定位地址转换为资源完整路径
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/// </summary>
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internal string MappingToAssetPath(string location)
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{
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return _bundleServices.MappingToAssetPath(location);
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}
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/// <summary>
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/// 是否包含资源文件
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/// </summary>
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@@ -1014,7 +996,7 @@ namespace YooAsset
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private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
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{
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DebugCheckLocation(location);
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string assetPath = _locationServices.ConvertLocationToAssetPath(this, location);
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string assetPath = _bundleServices.MappingToAssetPath(location);
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PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
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if (patchAsset != null)
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{
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@@ -1028,7 +1010,6 @@ namespace YooAsset
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error = $"The location is null or empty !";
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else
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error = $"The location is invalid : {location}";
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YooLogger.Error(error);
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AssetInfo assetInfo = new AssetInfo(error);
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return assetInfo;
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}
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