update operation system

异步操作增加执行优先级
This commit is contained in:
hevinci
2023-10-27 16:08:38 +08:00
parent 9418544264
commit bc9a4e07e2
20 changed files with 391 additions and 429 deletions

View File

@@ -9,32 +9,17 @@ namespace YooAsset
{
internal class ResourceManager
{
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
// 全局场景句柄集合
private readonly static Dictionary<string, SceneHandle> _sceneHandles = new Dictionary<string, SceneHandle>(100);
private static long _sceneCreateCount = 0;
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
private bool _simulationOnEditor;
private bool _autoDestroyAssetProvider;
private long _loadingMaxTimeSlice;
private IBundleQuery _bundleQuery;
private bool _isUnloadSafe = true;
// 计时器相关
private Stopwatch _watch;
private long _frameTime;
private bool IsBusy
{
get
{
return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
}
}
/// <summary>
/// 所属包裹
@@ -50,13 +35,11 @@ namespace YooAsset
/// <summary>
/// 初始化
/// </summary>
public void Initialize(bool simulationOnEditor, bool autoDestroyAssetProvider, long loadingMaxTimeSlice, IBundleQuery bundleServices)
public void Initialize(bool simulationOnEditor, bool autoDestroyAssetProvider, IBundleQuery bundleServices)
{
_simulationOnEditor = simulationOnEditor;
_autoDestroyAssetProvider = autoDestroyAssetProvider;
_loadingMaxTimeSlice = loadingMaxTimeSlice;
_bundleQuery = bundleServices;
_watch = Stopwatch.StartNew();
}
/// <summary>
@@ -64,9 +47,6 @@ namespace YooAsset
/// </summary>
public void Update()
{
_frameTime = _watch.ElapsedMilliseconds;
// 更新加载器
foreach (var loader in _loaderList)
{
loader.Update();
@@ -74,17 +54,6 @@ namespace YooAsset
if (_autoDestroyAssetProvider)
loader.TryDestroyProviders();
}
// 更新资源提供者
// 注意:循环更新的时候,可能会扩展列表
_isUnloadSafe = false;
for (int i = 0; i < _providerList.Count; i++)
{
if (IsBusy)
break;
_providerList[i].Update();
}
_isUnloadSafe = true;
}
/// <summary>
@@ -92,12 +61,6 @@ namespace YooAsset
/// </summary>
public void UnloadUnusedAssets()
{
if (_isUnloadSafe == false)
{
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
return;
}
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10;
for (int i = 0; i < loopCount; i++)
@@ -191,13 +154,13 @@ namespace YooAsset
}
// 释放所有资源句柄
foreach (var provider in _providerList)
foreach (var provider in _providerDic.Values)
{
provider.ReleaseAllHandles();
}
// 强制销毁资源提供者
foreach (var provider in _providerList)
foreach (var provider in _providerDic.Values)
{
provider.ForceDestroyComplete();
provider.Destroy();
@@ -211,7 +174,6 @@ namespace YooAsset
}
// 清空数据
_providerList.Clear();
_providerDic.Clear();
_loaderList.Clear();
_loaderDic.Clear();
@@ -248,18 +210,15 @@ namespace YooAsset
ProviderBase provider;
{
if (_simulationOnEditor)
provider = new DatabaseSceneProvider(this, providerGUID, priority, assetInfo, sceneMode, suspendLoad);
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad);
else
provider = new BundledSceneProvider(this, providerGUID, priority, assetInfo, sceneMode, suspendLoad);
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad);
provider.InitSpawnDebugInfo();
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
if (priority > 0)
{
_providerList.Sort();
}
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
var handle = provider.CreateHandle<SceneHandle>();
handle.PackageName = PackageName;
_sceneHandles.Add(providerGUID, handle);
@@ -284,17 +243,15 @@ namespace YooAsset
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseAssetProvider(this, providerGUID, priority, assetInfo);
provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
else
provider = new BundledAssetProvider(this, providerGUID, priority, assetInfo);
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
if (priority > 0)
{
_providerList.Sort();
}
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<AssetHandle>();
}
@@ -316,17 +273,15 @@ namespace YooAsset
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseSubAssetsProvider(this, providerGUID, priority, assetInfo);
provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
else
provider = new BundledSubAssetsProvider(this, providerGUID, priority, assetInfo);
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
if (priority > 0)
{
_providerList.Sort();
}
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<SubAssetsHandle>();
}
@@ -348,17 +303,15 @@ namespace YooAsset
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseAllAssetsProvider(this, providerGUID, priority, assetInfo);
provider = new DatabaseAllAssetsProvider(this, providerGUID, assetInfo);
else
provider = new BundledAllAssetsProvider(this, providerGUID, priority, assetInfo);
provider = new BundledAllAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
if (priority > 0)
{
_providerList.Sort();
}
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<AllAssetsHandle>();
}
@@ -380,17 +333,15 @@ namespace YooAsset
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseRawFileProvider(this, providerGUID, priority, assetInfo);
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
else
provider = new BundledRawFileProvider(this, providerGUID, priority, assetInfo);
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
if (priority > 0)
{
_providerList.Sort();
}
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<RawFileHandle>();
}
@@ -463,7 +414,6 @@ namespace YooAsset
{
foreach (var provider in removeList)
{
_providerList.Remove(provider);
_providerDic.Remove(provider.ProviderGUID);
}
}
@@ -522,8 +472,8 @@ namespace YooAsset
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
{
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
foreach (var provider in _providerList)
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerDic.Count);
foreach (var provider in _providerDic.Values)
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;