Optimized the speed of simulate build.

优化了编辑器下模拟构建的速度。
This commit is contained in:
hevinci
2022-05-05 21:12:44 +08:00
parent c3c18cd555
commit c196cd84d3
17 changed files with 85 additions and 72 deletions

View File

@@ -13,9 +13,9 @@ namespace YooAsset
}
/// <summary>
/// 编辑器下模拟运行的初始化操作
/// 编辑器下模拟模式的初始化操作
/// </summary>
internal sealed class EditorPlayModeInitializationOperation : InitializationOperation
internal sealed class EditorSimulateModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
@@ -24,10 +24,10 @@ namespace YooAsset
Done,
}
private readonly EditorPlayModeImpl _impl;
private readonly EditorSimulateModeImpl _impl;
private ESteps _steps = ESteps.None;
internal EditorPlayModeInitializationOperation(EditorPlayModeImpl impl)
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl)
{
_impl = impl;
}
@@ -39,7 +39,7 @@ namespace YooAsset
{
if (_steps == ESteps.Builder)
{
string manifestFilePath = EditorPlayModeHelper.DryRunBuild();
string manifestFilePath = EditorSimulateModeHelper.SimulateBuild();
if (string.IsNullOrEmpty(manifestFilePath))
{
_steps = ESteps.Done;
@@ -65,7 +65,7 @@ namespace YooAsset
}
/// <summary>
/// 离线模式的初始化操作
/// 离线运行模式的初始化操作
/// </summary>
internal sealed class OfflinePlayModeInitializationOperation : InitializationOperation
{
@@ -116,7 +116,7 @@ namespace YooAsset
}
/// <summary>
/// 网络模式的初始化操作
/// 网络运行模式的初始化操作
/// </summary>
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{