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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-25 18:20:15 +00:00
fix #492
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@@ -132,9 +132,9 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// <summary>
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/// 获取YOO的PC端缓存文件根目录
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/// 获取YOO的PC平台缓存文件根目录
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/// </summary>
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/// </summary>
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public static string GetYooStandaloneCacheRoot()
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public static string GetYooStandaloneWinCacheRoot()
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{
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{
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if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
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if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
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return Application.dataPath;
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return Application.dataPath;
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@@ -143,7 +143,29 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// <summary>
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/// 获取YOO的移动端缓存文件根目录
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/// 获取YOO的Linux平台缓存文件根目录
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/// </summary>
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public static string GetYooStandaloneLinuxCacheRoot()
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{
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if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
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return Application.dataPath;
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else
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return PathUtility.Combine(Application.dataPath, Setting.DefaultYooFolderName);
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}
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/// <summary>
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/// 获取YOO的Mac平台缓存文件根目录
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/// </summary>
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public static string GetYooStandaloneMacCacheRoot()
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{
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if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
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return Application.persistentDataPath;
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else
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return PathUtility.Combine(Application.persistentDataPath, Setting.DefaultYooFolderName);
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}
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/// <summary>
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/// 获取YOO的移动平台缓存文件根目录
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/// </summary>
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/// </summary>
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public static string GetYooMobileCacheRoot()
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public static string GetYooMobileCacheRoot()
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{
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{
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@@ -160,8 +182,12 @@ namespace YooAsset
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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return GetYooEditorCacheRoot();
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return GetYooEditorCacheRoot();
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#elif UNITY_STANDALONE
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#elif UNITY_STANDALONE_WIN
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return GetYooStandaloneCacheRoot();
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return GetYooStandaloneWinCacheRoot();
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#elif UNITY_STANDALONE_LINUX
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return GetYooStandaloneLinuxCacheRoot();
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#elif UNITY_STANDALONE_OSX
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return GetYooStandaloneMacCacheRoot();
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#else
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#else
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return GetYooMobileCacheRoot();
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return GetYooMobileCacheRoot();
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#endif
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#endif
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