optimize pack rule

接口变动:IPackRule
This commit is contained in:
hevinci
2023-02-17 18:41:27 +08:00
parent eed3c9768b
commit c4875d4f80
15 changed files with 288 additions and 163 deletions

View File

@@ -33,8 +33,7 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName);
var taskList = SBPBuildTasks.Create(shadersBunldeName);
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{