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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 09:10:11 +00:00
optimize pack rule
接口变动:IPackRule
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@@ -42,13 +42,12 @@ namespace YooAsset.Editor
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patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
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// 更新Unity内置资源包的引用关系
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string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
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{
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName);
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, buildMapContext.ShadersBundleName);
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}
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}
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@@ -98,7 +97,6 @@ namespace YooAsset.Editor
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private List<PatchBundle> GetAllPatchBundle(BuildContext context)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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List<PatchBundle> result = new List<PatchBundle>(1000);
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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@@ -129,7 +127,7 @@ namespace YooAsset.Editor
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patchAsset.Address = string.Empty;
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patchAsset.AssetPath = assetInfo.AssetPath;
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patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
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patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
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patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
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patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
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result.Add(patchAsset);
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}
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@@ -143,7 +141,7 @@ namespace YooAsset.Editor
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{
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if (dependAssetInfo.HasBundleName())
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{
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int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
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int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
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if (mainBundleID != bundleID)
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{
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if (result.Contains(bundleID) == false)
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