mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-31 05:58:47 +00:00
optimize pack rule
接口变动:IPackRule
This commit is contained in:
@@ -142,11 +142,14 @@ namespace YooAsset.Editor
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}
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
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bool isRawAsset = PackRuleName == nameof(PackRawFile);
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// 检测是否为原生资源打包规则
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
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// 检测原生资源包的收集器类型
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if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
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throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
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if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
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throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
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if (string.IsNullOrEmpty(CollectPath))
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throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
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@@ -158,11 +161,11 @@ namespace YooAsset.Editor
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string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
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foreach (string assetPath in findAssets)
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{
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if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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{
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if (result.ContainsKey(assetPath) == false)
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{
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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@@ -175,9 +178,9 @@ namespace YooAsset.Editor
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else
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{
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string assetPath = CollectPath;
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if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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{
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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@@ -207,22 +210,22 @@ namespace YooAsset.Editor
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return result.Values.ToList();
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}
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private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
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private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
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{
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string address = GetAddress(group, assetPath);
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string bundleName = GetBundleName(group, assetPath);
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string bundleName = GetBundleName(command, group, assetPath);
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List<string> assetTags = GetAssetTags(group);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
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// 注意:模拟构建模式下不需要收集依赖资源
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if (command.BuildMode == EBuildMode.SimulateBuild)
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collectAssetInfo.DependAssets = new List<string>();
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else
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
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return collectAssetInfo;
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}
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private bool IsValidateAsset(string assetPath)
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private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
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{
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if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
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{
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@@ -239,10 +242,31 @@ namespace YooAsset.Editor
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if (type == typeof(LightingDataAsset))
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return false;
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// 忽略Unity无法识别的无效文件
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// 注意:只对非原生文件收集器处理
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if(PackRuleName != nameof(PackRawFile))
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// 检测原生文件是否合规
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if (isRawFilePackRule)
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{
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string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
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if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
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extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
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extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
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extension == EAssetFileExtension.shader.ToString())
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{
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UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
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return false;
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}
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// 注意:原生文件只支持无依赖关系的资源
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string[] depends = AssetDatabase.GetDependencies(assetPath, true);
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if (depends.Length != 1)
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{
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UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
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return false;
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}
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}
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else
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{
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// 忽略Unity无法识别的无效文件
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// 注意:只对非原生文件收集器处理
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if (type == typeof(UnityEditor.DefaultAsset))
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{
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UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
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@@ -258,7 +282,7 @@ namespace YooAsset.Editor
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}
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private bool IsIgnoreFile(string fileExtension)
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{
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foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
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foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
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{
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if (extension == fileExtension)
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return true;
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@@ -284,19 +308,22 @@ namespace YooAsset.Editor
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string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
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return adressValue;
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}
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private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
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private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
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// 根据规则设置获取资源包名称
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
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if(YooAssetSettingsData.Setting.RegularBundleName)
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return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
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{
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// 获取着色器打包规则结果
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PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
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}
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else
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return EditorTools.GetRegularPath(bundleName).ToLower();
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{
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// 获取其它资源打包规则结果
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName));
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return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
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}
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}
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private List<string> GetAssetTags(AssetBundleCollectorGroup group)
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{
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@@ -305,13 +332,13 @@ namespace YooAsset.Editor
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tags.AddRange(temper);
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return tags;
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}
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private List<string> GetAllDependencies(string mainAssetPath)
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private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
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{
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List<string> result = new List<string>();
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string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
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foreach (string assetPath in depends)
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{
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if (IsValidateAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule))
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{
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// 注意:排除主资源对象
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if (assetPath != mainAssetPath)
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