mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-22 08:20:18 +00:00
update editor code
非原生文件收集器自动移除Unity无法识别的文件。
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@@ -1,4 +1,5 @@
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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@@ -9,6 +10,7 @@ namespace YooAsset.Editor
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/// </summary>
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public static string SimulateBuild(string packageName)
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{
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Debug.Log($"Begin to create simulate package : {packageName}");
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
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BuildParameters buildParameters = new BuildParameters();
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buildParameters.OutputRoot = defaultOutputRoot;
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@@ -240,13 +240,15 @@ namespace YooAsset.Editor
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return false;
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// 忽略Unity无法识别的无效文件
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/*
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if (type == typeof(UnityEditor.DefaultAsset))
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// 注意:只对非原生文件收集器处理
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if(PackRuleName != nameof(PackRawFile))
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{
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UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
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return false;
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if (type == typeof(UnityEditor.DefaultAsset))
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{
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UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
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return false;
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}
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}
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*/
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string fileExtension = System.IO.Path.GetExtension(assetPath);
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if (IsIgnoreFile(fileExtension))
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