mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 09:10:11 +00:00
update resource manager
所有异步加载方法增加权重参数。
This commit is contained in:
@@ -220,7 +220,7 @@ namespace YooAsset
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/// <summary>
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/// 加载场景
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/// </summary>
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, int priority)
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
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{
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if (assetInfo.IsInvalid)
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{
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@@ -241,12 +241,16 @@ namespace YooAsset
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ProviderBase provider;
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{
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if (_simulationOnEditor)
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provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
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provider = new DatabaseSceneProvider(this, providerGUID, priority, assetInfo, sceneMode, suspendLoad);
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else
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provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
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provider = new BundledSceneProvider(this, providerGUID, priority, assetInfo, sceneMode, suspendLoad);
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provider.InitSpawnDebugInfo();
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_providerList.Add(provider);
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_providerDic.Add(providerGUID, provider);
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if (priority > 0)
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{
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_providerList.Sort();
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}
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}
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var handle = provider.CreateHandle<SceneHandle>();
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@@ -258,7 +262,7 @@ namespace YooAsset
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/// <summary>
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/// 加载资源对象
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/// </summary>
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public AssetHandle LoadAssetAsync(AssetInfo assetInfo)
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public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority)
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{
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if (assetInfo.IsInvalid)
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{
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@@ -273,12 +277,16 @@ namespace YooAsset
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
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provider = new DatabaseAssetProvider(this, providerGUID, priority, assetInfo);
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else
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provider = new BundledAssetProvider(this, providerGUID, assetInfo);
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provider = new BundledAssetProvider(this, providerGUID, priority, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerList.Add(provider);
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_providerDic.Add(providerGUID, provider);
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if (priority > 0)
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{
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_providerList.Sort();
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}
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}
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return provider.CreateHandle<AssetHandle>();
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}
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@@ -286,7 +294,7 @@ namespace YooAsset
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/// <summary>
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/// 加载子资源对象
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/// </summary>
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public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo)
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public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority)
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{
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if (assetInfo.IsInvalid)
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{
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@@ -301,12 +309,16 @@ namespace YooAsset
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
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provider = new DatabaseSubAssetsProvider(this, providerGUID, priority, assetInfo);
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else
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provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
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provider = new BundledSubAssetsProvider(this, providerGUID, priority, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerList.Add(provider);
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_providerDic.Add(providerGUID, provider);
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if (priority > 0)
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{
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_providerList.Sort();
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}
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}
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return provider.CreateHandle<SubAssetsHandle>();
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}
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@@ -314,7 +326,7 @@ namespace YooAsset
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/// <summary>
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/// 加载所有资源对象
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/// </summary>
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public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo)
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public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority)
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{
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if (assetInfo.IsInvalid)
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{
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@@ -329,12 +341,16 @@ namespace YooAsset
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseAllAssetsProvider(this, providerGUID, assetInfo);
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provider = new DatabaseAllAssetsProvider(this, providerGUID, priority, assetInfo);
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else
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provider = new BundledAllAssetsProvider(this, providerGUID, assetInfo);
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provider = new BundledAllAssetsProvider(this, providerGUID, priority, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerList.Add(provider);
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_providerDic.Add(providerGUID, provider);
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if (priority > 0)
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{
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_providerList.Sort();
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}
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}
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return provider.CreateHandle<AllAssetsHandle>();
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}
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@@ -342,7 +358,7 @@ namespace YooAsset
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/// <summary>
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/// 加载原生文件
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/// </summary>
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public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo)
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public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority)
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{
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if (assetInfo.IsInvalid)
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{
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@@ -357,12 +373,16 @@ namespace YooAsset
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
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provider = new DatabaseRawFileProvider(this, providerGUID, priority, assetInfo);
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else
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provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
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provider = new BundledRawFileProvider(this, providerGUID, priority, assetInfo);
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provider.InitSpawnDebugInfo();
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_providerList.Add(provider);
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_providerDic.Add(providerGUID, provider);
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if (priority > 0)
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{
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_providerList.Sort();
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}
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}
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return provider.CreateHandle<RawFileHandle>();
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}
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