update editor code

This commit is contained in:
hevinci
2023-06-13 16:41:08 +08:00
parent 651b65d148
commit cf532a84ef
3 changed files with 15 additions and 4 deletions

View File

@@ -251,7 +251,7 @@ namespace YooAsset.Editor
// 检测原生文件是否合规
if (isRawFilePackRule)
{
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||

View File

@@ -40,7 +40,7 @@ namespace YooAsset.Editor
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
@@ -125,7 +125,7 @@ namespace YooAsset.Editor
}
else
{
bundleName = StringUtility.RemoveExtension(collectPath);
bundleName = PathUtility.RemoveExtension(collectPath);
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);