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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
update extension sample
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@@ -1,4 +1,4 @@
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#if !UNITY_WECHAT_GAME
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#if UNITY_WECHAT_GAME
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using System;
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using System.IO;
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using System.Collections.Generic;
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@@ -7,6 +7,19 @@ using UnityEngine.Networking;
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using YooAsset;
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using WeChatWASM;
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public static class WechatFileSystemCreater
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{
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public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices)
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{
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string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.RuntimeExtension";
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
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fileSystemParams.AddParameter("DISABLE_UNITY_WEB_CACHE", true);
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fileSystemParams.AddParameter("ALLOW_CROSS_ACCESS", true);
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return fileSystemParams;
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}
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}
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/// <summary>
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/// 微信小游戏文件系统扩展
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/// 参考:https://wechat-miniprogram.github.io/minigame-unity-webgl-transform/Design/UsingAssetBundle.html
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@@ -35,8 +48,8 @@ internal partial class WechatFileSystem : DefaultWebFileSystem
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int timeout = (int)args[3];
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string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
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string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
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var operation = new WechatDownloadFileOperation(this, bundle, mainURL,fallbackURL, failedTryAgain, timeout);
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string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
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var operation = new WechatDownloadFileOperation(this, bundle, mainURL, fallbackURL, failedTryAgain, timeout);
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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