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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleBuilder
支持可编程构建管线
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@@ -37,53 +37,21 @@ namespace YooAsset.Editor
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string[] buildedBundles = unityManifest.GetAllAssetBundles();
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// 1. 过滤掉原生Bundle
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List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
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foreach(var bundleInfo in buildMapContext.BundleInfos)
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{
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if (bundleInfo.IsRawFile == false)
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expectBundles.Add(bundleInfo);
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}
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string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
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// 2. 验证数量
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if (buildedBundles.Length != expectBundles.Count)
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// 2. 验证Bundle
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List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
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if (intersectBundleList.Count > 0)
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{
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Debug.LogWarning($"构建过程中可能存在无效的资源,导致和预期构建的Bundle数量不一致!");
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}
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// 3. 正向验证Bundle
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foreach (var bundleName in buildedBundles)
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{
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if (buildMapContext.IsContainsBundle(bundleName) == false)
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foreach (var intersectBundle in intersectBundleList)
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{
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throw new Exception($"Should never get here !");
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Debug.LogWarning($"差异资源包: {intersectBundle}");
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}
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throw new System.Exception("存在差异资源包!请查看警告信息!");
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}
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// 4. 反向验证Bundle
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// 3. 验证Asset
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bool isPass = true;
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foreach (var expectBundle in expectBundles)
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{
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bool isMatch = false;
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foreach (var buildedBundle in buildedBundles)
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{
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if (buildedBundle == expectBundle.BundleName)
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{
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isMatch = true;
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break;
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}
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}
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if (isMatch == false)
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{
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isPass = false;
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Debug.LogWarning($"没有找到预期构建的Bundle文件 : {expectBundle.BundleName}");
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}
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}
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if(isPass == false)
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{
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throw new Exception("构建结果验证没有通过,请参考警告日志!");
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}
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// 5. 验证Asset
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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@@ -137,7 +105,6 @@ namespace YooAsset.Editor
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}
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}
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// 卸载所有加载的Bundle
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BuildRunner.Log("构建结果验证成功!");
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}
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