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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleBuilder
支持可编程构建管线
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@@ -0,0 +1,60 @@
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using System;
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using System.Linq;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace YooAsset.Editor
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{
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[TaskAttribute("验证构建结果")]
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public class TaskVerifyBuildResult_SBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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// 模拟构建模式下跳过验证
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if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
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return;
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// 验证构建结果
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if (buildParametersContext.Parameters.VerifyBuildingResult)
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{
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
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VerifyingBuildingResult(context, buildResultContext.Results);
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}
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}
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/// <summary>
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/// 验证构建结果
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/// </summary>
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private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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// 1. 移除特定Bundle
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List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
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buildedBundles.Remove(YooAssetSettings.UnityBuiltInShadersBundleName);
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// 2. 过滤掉原生Bundle
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List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
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// 3. 验证Bundle
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List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
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if (intersectBundleList.Count > 0)
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{
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foreach (var intersectBundle in intersectBundleList)
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{
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Debug.LogWarning($"差异资源包: {intersectBundle}");
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}
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throw new System.Exception("存在差异资源包!请查看警告信息!");
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}
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BuildRunner.Log("构建结果验证成功!");
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}
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}
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}
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