修复多个场景打进一个AB包时,卸载子场景时抛出异常。
This commit is contained in:
hevinci
2022-07-20 15:05:28 +08:00
parent d5a4b3365f
commit d64b31f6ce
12 changed files with 36 additions and 47 deletions

View File

@@ -11,7 +11,8 @@ namespace YooAsset
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0;
private static bool _simulationOnEditor;
private static int _loadingMaxNumber;
public static IDecryptionServices DecryptionServices { private set; get; }
@@ -144,24 +145,20 @@ namespace YooAsset
return completedProvider.CreateHandle<SceneOperationHandle>();
}
// 注意:场景句柄永远保持唯一
string providerGUID = assetInfo.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID))
return _sceneHandles[providerGUID];
// 如果加载的是主场景,则卸载所有缓存的场景
if (sceneMode == LoadSceneMode.Single)
{
UnloadAllScene();
}
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
// 注意同一个场景的ProviderGUID每次加载都会变化
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
ProviderBase provider;
{
if (_simulationOnEditor)
provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
else
provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
@@ -183,13 +180,14 @@ namespace YooAsset
return completedProvider.CreateHandle<AssetOperationHandle>();
}
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseAssetProvider(assetInfo);
provider = new DatabaseAssetProvider(providerGUID, assetInfo);
else
provider = new BundledAssetProvider(assetInfo);
provider = new BundledAssetProvider(providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
@@ -208,13 +206,14 @@ namespace YooAsset
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
}
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
string providerGUID = assetInfo.GUID;
ProviderBase provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseSubAssetsProvider(assetInfo);
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
else
provider = new BundledSubAssetsProvider(assetInfo);
provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providers.Add(provider);
}
@@ -223,7 +222,7 @@ namespace YooAsset
internal static void UnloadSubScene(ProviderBase provider)
{
string providerGUID = provider.MainAssetInfo.ProviderGUID;
string providerGUID = provider.ProviderGUID;
if (_sceneHandles.ContainsKey(providerGUID) == false)
throw new Exception("Should never get here !");
@@ -233,12 +232,6 @@ namespace YooAsset
// 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets();
// 检验子场景是否销毁
if (provider.IsDestroyed == false)
{
throw new Exception("Should never get here !");
}
}
internal static void UnloadAllScene()
{
@@ -251,16 +244,6 @@ namespace YooAsset
// 卸载未被使用的资源(包括场景)
AssetSystem.UnloadUnusedAssets();
// 检验所有场景是否销毁
foreach (var provider in _providers)
{
if (provider.IsSceneProvider())
{
if (provider.IsDestroyed == false)
throw new Exception("Should never get here !");
}
}
}
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
@@ -324,7 +307,7 @@ namespace YooAsset
for (int i = 0; i < _providers.Count; i++)
{
ProviderBase temp = _providers[i];
if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
if (temp.ProviderGUID.Equals(providerGUID))
{
provider = temp;
break;