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https://github.com/tuyoogame/YooAsset.git
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update diagnostic system
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@@ -0,0 +1,54 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset
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{
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[Serializable]
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internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
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{
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/// <summary>
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/// 所属的资源包裹
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/// </summary>
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public string PackageName;
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/// <summary>
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/// 资源对象路径
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/// </summary>
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public string AssetPath;
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/// <summary>
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/// 资源出生的场景
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/// </summary>
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public string SpawnScene;
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/// <summary>
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/// 资源出生的时间
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/// </summary>
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public string SpawnTime;
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/// <summary>
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/// 引用计数
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/// </summary>
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public int RefCount;
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/// <summary>
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/// 加载状态
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/// </summary>
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public int Status;
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/// <summary>
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/// 依赖的资源包列表
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/// </summary>
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public List<DebugBundleInfo> DependBundleInfos;
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public int CompareTo(DebugProviderInfo other)
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{
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return Compare(this, other);
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}
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public int Compare(DebugProviderInfo a, DebugProviderInfo b)
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{
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return string.CompareOrdinal(a.AssetPath, b.AssetPath);
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}
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}
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}
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