mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-25 18:20:15 +00:00
refactor : 重构代码
This commit is contained in:
@@ -10,17 +10,22 @@ namespace YooAsset
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{
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private List<AsyncOperationBase> _childs;
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private Action<AsyncOperationBase> _callback;
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private uint _priority = 0;
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private uint _priority;
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/// <summary>
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/// 等待异步执行完成
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/// </summary>
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internal bool IsWaitForAsyncComplete { private set; get; } = false;
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internal bool IsWaitForAsyncComplete { get; private set; }
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/// <summary>
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/// 标记脏(用于调度器检测并重排)
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/// </summary>
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internal bool IsDirty { get; set; }
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/// <summary>
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/// 是否已经完成
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/// </summary>
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internal bool IsFinish { private set; get; } = false;
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internal bool IsFinish { get; private set; }
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/// <summary>
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/// 异步系统是否繁忙
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@@ -35,11 +40,6 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// 标记脏(用于调度器检测并重排)
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/// </summary>
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internal bool IsDirty { set; get; } = false;
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/// <summary>
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/// 任务优先级
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/// </summary>
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@@ -98,6 +98,7 @@ namespace YooAsset
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{
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try
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{
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//注意:任务已完成,立即调用回调
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value.Invoke(this);
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}
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catch (Exception ex)
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@@ -295,21 +296,25 @@ namespace YooAsset
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// 结束记录
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DebugEndRecording();
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try
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if (_callback != null)
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{
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//TODO 单个回调异常会阻断后续订阅者
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_callback?.Invoke(this);
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}
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catch (Exception ex)
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{
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YooLogger.Error($"Exception in completion callback: {ex}");
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}
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finally
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{
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_callback = null;
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if (_taskCompletionSource != null)
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_taskCompletionSource.TrySetResult(null);
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var invocationList = _callback.GetInvocationList();
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foreach (var handler in invocationList)
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{
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try
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{
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((Action<AsyncOperationBase>)handler).Invoke(this);
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}
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catch (Exception ex)
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{
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YooLogger.Error($"Exception in completion callback: {ex}");
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}
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}
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}
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_callback = null;
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if (_taskCompletionSource != null)
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_taskCompletionSource.TrySetResult(null);
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}
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}
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@@ -327,7 +332,10 @@ namespace YooAsset
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/// <summary>
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/// 批量执行一定次数的更新逻辑
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/// </summary>
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/// <param name="count">次数</param>
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/// <param name="count">最大执行次数,默认1000次</param>
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/// <remarks>
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/// 用于需要快速完成但又不想完全阻塞主线程的场景。
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/// </remarks>
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protected void RunBatchExecution(int count = 1000)
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{
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if (IsDone)
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@@ -374,7 +382,7 @@ namespace YooAsset
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/// </summary>
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public void WaitForAsyncComplete()
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{
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//TODO 防止异步操作被挂起陷入无限死循环!
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//注意:防止异步操作被挂起陷入无限死循环!
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if (Status == EOperationStatus.None)
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{
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StartOperation();
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@@ -400,15 +408,17 @@ namespace YooAsset
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}
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#region 调试信息
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private const int MaxCycleCheckDepth = 4096; // 循环检测最大深度
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/// <summary>
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/// 开始的时间
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/// </summary>
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public string BeginTime { protected set; get; }
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public string BeginTime { get; protected set; }
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/// <summary>
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/// 处理耗时(单位:毫秒)
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/// </summary>
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public long ProcessTime { protected set; get; }
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public long ProcessTime { get; protected set; }
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// 加载耗时统计
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private Stopwatch _watch = null;
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@@ -449,9 +459,13 @@ namespace YooAsset
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double s = System.Math.Floor(spawnTime - m * 60 - h * 3600);
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return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
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}
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/// <summary>
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/// 检测添加子任务是否会形成循环依赖
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/// 使用深度优先搜索(DFS)遍历子任务图
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/// </summary>
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private bool WouldCreateCycle(AsyncOperationBase child)
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{
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const int maxVisited = 4096;
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var stack = new Stack<AsyncOperationBase>();
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var visited = new HashSet<AsyncOperationBase>();
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stack.Push(child);
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@@ -462,18 +476,22 @@ namespace YooAsset
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if (node == null)
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continue;
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// 防止重复访问
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if (visited.Add(node) == false)
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continue;
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if (visited.Count > maxVisited)
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// 防止无限循环(图过大)
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if (visited.Count > MaxCycleCheckDepth)
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throw new YooInternalException("Child operation graph is too large, cycle check aborted !");
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// 检测循环:如果遍历到自己,说明形成循环
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if (ReferenceEquals(node, this))
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return true;
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if (node._childs == null)
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continue;
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// 将子节点加入栈
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for (int i = 0; i < node._childs.Count; i++)
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{
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stack.Push(node._childs[i]);
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@@ -10,12 +10,12 @@ namespace YooAsset
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{
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private readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100);
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private readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(100);
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private uint _priority = 0;
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private uint _priority;
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/// <summary>
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/// 所属包裹名称
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/// </summary>
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public string PackageName { private set; get; }
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public string PackageName { get; private set; }
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/// <summary>
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/// 调度器优先级(值越大越优先)
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@@ -36,12 +36,12 @@ namespace YooAsset
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/// <summary>
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/// 优先级是否已变更(需要重新排序)
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/// </summary>
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public bool IsDirty { set; get; } = false;
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public bool IsDirty { get; set; }
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/// <summary>
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/// 创建顺序(用于同优先级稳定排序)
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/// </summary>
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public int CreateIndex { private set; get; }
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public int CreateIndex { get; private set; }
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public OperationScheduler(string packageName, int createIndex)
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@@ -53,6 +53,9 @@ namespace YooAsset
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/// <summary>
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/// 开始处理异步操作
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/// </summary>
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/// <remarks>
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/// 操作会先添加到临时队列,在下一次Update时才会开始执行
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/// </remarks>
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public void StartOperation(AsyncOperationBase operation)
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{
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_newList.Add(operation);
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@@ -15,13 +15,13 @@ namespace YooAsset
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}
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#endif
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// 全局调度器名称
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public const string GLOBAL_SCHEDULER_NAME = "YOOASSET_GLOBAL_SCHEDULER";
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public const string GlobalSchedulerName = "YOOASSET_GLOBAL_SCHEDULER"; // 全局调度器名称
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private const long MinTimeSlice = 10; // 最小时间片(毫秒)
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private static readonly Dictionary<string, OperationScheduler> _schedulerDic = new Dictionary<string, OperationScheduler>(100);
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private static readonly List<OperationScheduler> _schedulerList = new List<OperationScheduler>(100);
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private static bool _isInitialize = false;
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private static int _createIndex = 0;
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private static bool _isInitialized;
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private static int _createIndex;
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// 计时器相关
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private static Stopwatch _watch;
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@@ -33,12 +33,16 @@ namespace YooAsset
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/// </summary>
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public static long MaxTimeSlice
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{
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get
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{
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return _maxTimeSlice;
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}
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set
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{
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if (value < 10)
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if (value < MinTimeSlice)
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{
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_maxTimeSlice = 10;
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YooLogger.Warning($"MaxTimeSlice minimum value is 10 milliseconds.");
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_maxTimeSlice = MinTimeSlice;
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YooLogger.Warning($"MaxTimeSlice minimum value is {MinTimeSlice} milliseconds.");
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}
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else
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{
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@@ -71,14 +75,17 @@ namespace YooAsset
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/// </summary>
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public static void Initialize()
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{
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if (_isInitialize == false)
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if (_isInitialized)
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{
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_isInitialize = true;
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_watch = Stopwatch.StartNew();
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// 创建全局调度器
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CreatePackageScheduler(GLOBAL_SCHEDULER_NAME, uint.MaxValue);
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YooLogger.Warning("Operation system is already initialized!");
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return;
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}
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_isInitialized = true;
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_watch = Stopwatch.StartNew();
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// 创建全局调度器
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CreatePackageScheduler(GlobalSchedulerName, uint.MaxValue);
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}
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/// <summary>
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@@ -86,7 +93,7 @@ namespace YooAsset
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/// </summary>
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public static void Update()
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{
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if (_isInitialize == false)
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if (_isInitialized == false)
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return;
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// 检测是否需要执行排序
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@@ -122,8 +129,7 @@ namespace YooAsset
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/// </summary>
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public static void DestroyAll()
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{
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_isInitialize = false;
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YooLogger.Log("Operation system destroy all !");
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_isInitialized = false;
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// 清空所有调度器
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foreach (var scheduler in _schedulerList)
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@@ -136,7 +142,7 @@ namespace YooAsset
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_watch = null;
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_frameTime = 0;
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MaxTimeSlice = long.MaxValue;
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_maxTimeSlice = long.MaxValue;
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}
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/// <summary>
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@@ -144,7 +150,7 @@ namespace YooAsset
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/// </summary>
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public static OperationScheduler CreatePackageScheduler(string packageName, uint priority)
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{
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DebugCheckInitialize(packageName);
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DebugEnsureInitialized(packageName);
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if (_schedulerDic.ContainsKey(packageName))
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{
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@@ -163,10 +169,10 @@ namespace YooAsset
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/// </summary>
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public static void DestroyPackageScheduler(string packageName)
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{
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DebugCheckInitialize(packageName);
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DebugEnsureInitialized(packageName);
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// 不允许销毁默认调度器
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if (packageName == GLOBAL_SCHEDULER_NAME)
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if (packageName == GlobalSchedulerName)
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{
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throw new YooInternalException("Cannot destroy the global package scheduler!");
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}
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@@ -184,7 +190,7 @@ namespace YooAsset
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/// </summary>
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public static void ClearPackageOperation(string packageName)
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{
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DebugCheckInitialize(packageName);
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DebugEnsureInitialized(packageName);
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var scheduler = GetScheduler(packageName);
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scheduler.ClearAll();
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@@ -195,7 +201,7 @@ namespace YooAsset
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/// </summary>
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public static void StartOperation(string packageName, AsyncOperationBase operation)
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{
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DebugCheckInitialize(packageName);
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DebugEnsureInitialized(packageName);
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var scheduler = GetScheduler(packageName);
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scheduler.StartOperation(operation);
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@@ -206,7 +212,7 @@ namespace YooAsset
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/// </summary>
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public static void SetSchedulerPriority(string packageName, uint priority)
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{
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DebugCheckInitialize(packageName);
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DebugEnsureInitialized(packageName);
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var scheduler = GetScheduler(packageName);
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scheduler.Priority = priority;
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@@ -217,7 +223,7 @@ namespace YooAsset
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/// </summary>
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public static uint GetSchedulerPriority(string packageName)
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{
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DebugCheckInitialize(packageName);
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DebugEnsureInitialized(packageName);
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var scheduler = GetScheduler(packageName);
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return scheduler.Priority;
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@@ -240,7 +246,7 @@ namespace YooAsset
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#region 调试信息
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internal static List<DebugOperationInfo> GetDebugOperationInfos(string packageName)
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{
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DebugCheckInitialize(packageName);
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DebugEnsureInitialized(packageName);
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var scheduler = GetScheduler(packageName);
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return scheduler.GetDebugOperationInfos();
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@@ -249,12 +255,12 @@ namespace YooAsset
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#region 调试方法
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[Conditional("DEBUG")]
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private static void DebugCheckInitialize(string packageName)
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private static void DebugEnsureInitialized(string packageName)
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{
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if (string.IsNullOrWhiteSpace(packageName))
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throw new YooInternalException("Package name is null or empty.");
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if (_isInitialize == false)
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if (_isInitialized == false)
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throw new YooInternalException($"{nameof(OperationSystem)} not initialized !");
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}
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#endregion
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@@ -12,7 +12,7 @@ namespace YooAsset
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/// <summary>
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/// 当前激活的清单
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/// </summary>
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public PackageManifest ActiveManifest { private set; get; }
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public PackageManifest ActiveManifest { get; private set; }
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public FileSystemHost(string packageName)
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@@ -75,8 +75,10 @@ namespace YooAsset
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/// <summary>
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/// 获取主文件系统
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/// 说明:文件系统列表里,最后一个属于主文件系统
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/// </summary>
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/// <remarks>
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/// 文件系统列表里,最后一个属于主文件系统
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/// </remarks>
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public IFileSystem GetMainFileSystem()
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{
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int count = FileSystems.Count;
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@@ -123,7 +125,7 @@ namespace YooAsset
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if (assetInfo == null || assetInfo.IsInvalid)
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throw new YooInternalException();
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// 注意:如果清单里未找到资源包会抛出异常!
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// 注意:如果清单里未找到资源包会抛出异常
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var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
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return CreateBundleInfo(packageBundle);
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}
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@@ -161,6 +163,8 @@ namespace YooAsset
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#endregion
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#region 下载器相关
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private const int DefaultBundleInfoCapacity = 1000;
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||||
public bool IsNeedDownloadFromRemoteInternal(AssetInfo assetInfo)
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{
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if (assetInfo.IsInvalid)
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@@ -183,6 +187,20 @@ namespace YooAsset
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return false;
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}
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private delegate bool NeedPredicate(IFileSystem fileSystem, PackageBundle bundle);
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private bool NeedDownload(IFileSystem fileSystem, PackageBundle bundle)
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{
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return fileSystem.NeedDownload(bundle);
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}
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private bool NeedUnpack(IFileSystem fileSystem, PackageBundle bundle)
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{
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return fileSystem.NeedUnpack(bundle);
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}
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private bool NeedImport(IFileSystem fileSystem, PackageBundle bundle)
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{
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return fileSystem.NeedImport(bundle);
|
||||
}
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||||
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||||
public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options)
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{
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return CreateResourceDownloader(ActiveManifest, options);
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@@ -191,9 +209,9 @@ namespace YooAsset
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||||
{
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||||
List<BundleInfo> downloadList;
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if (options.Tags == null)
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||||
downloadList = GetDownloadListByAll(manifest);
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downloadList = GetBundleListByAll(manifest, NeedDownload);
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else
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downloadList = GetDownloadListByTags(manifest, options.Tags);
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downloadList = GetBundleListByTags(manifest, options.Tags, NeedDownload);
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||||
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||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain);
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return operation;
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@@ -207,9 +225,9 @@ namespace YooAsset
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||||
{
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||||
List<BundleInfo> downloadList;
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if (options.AssetInfos == null)
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||||
downloadList = GetDownloadListByAll(manifest);
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downloadList = GetBundleListByAll(manifest, NeedDownload);
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else
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||||
downloadList = GetDownloadListByAssetInfos(manifest, options.AssetInfos, options.DownloadBundleDependencies);
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||||
downloadList = GetBundleListByAssetInfos(manifest, options.AssetInfos, options.DownloadBundleDependencies, NeedDownload);
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||||
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||||
var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain);
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||||
return operation;
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@@ -221,13 +239,13 @@ namespace YooAsset
|
||||
}
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||||
public ResourceUnpackerOperation CreateResourceUnpacker(PackageManifest manifest, ResourceUnpackerOptions options)
|
||||
{
|
||||
List<BundleInfo> unpcakList;
|
||||
List<BundleInfo> unpackList;
|
||||
if (options.Tags == null)
|
||||
unpcakList = GetUnpackListByAll(manifest);
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||||
unpackList = GetBundleListByAll(manifest, NeedUnpack);
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||||
else
|
||||
unpcakList = GetUnpackListByTags(manifest, options.Tags);
|
||||
unpackList = GetBundleListByTags(manifest, options.Tags, NeedUnpack);
|
||||
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, options.MaximumConcurrency, options.FailedTryAgain);
|
||||
var operation = new ResourceUnpackerOperation(PackageName, unpackList, options.MaximumConcurrency, options.FailedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -237,24 +255,24 @@ namespace YooAsset
|
||||
}
|
||||
public ResourceImporterOperation CreateResourceImporter(PackageManifest manifest, BundleImporterOptions options)
|
||||
{
|
||||
List<BundleInfo> importerList = GetImporterListByBundleInfos(manifest, options.BundleInfos);
|
||||
List<BundleInfo> importerList = GetBundleListByBundleInfos(manifest, options.BundleInfos, NeedImport);
|
||||
var operation = new ResourceImporterOperation(PackageName, importerList, options.MaximumConcurrency, options.FailedTryAgain);
|
||||
return operation;
|
||||
}
|
||||
|
||||
private List<BundleInfo> GetDownloadListByAll(PackageManifest manifest)
|
||||
private List<BundleInfo> GetBundleListByAll(PackageManifest manifest, Func<IFileSystem, PackageBundle, bool> predicate)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedDownload(packageBundle))
|
||||
if (predicate(fileSystem, packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
@@ -262,21 +280,21 @@ namespace YooAsset
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private List<BundleInfo> GetDownloadListByTags(PackageManifest manifest, string[] tags)
|
||||
private List<BundleInfo> GetBundleListByTags(PackageManifest manifest, string[] tags, Func<IFileSystem, PackageBundle, bool> predicate)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedDownload(packageBundle))
|
||||
if (predicate(fileSystem, packageBundle))
|
||||
{
|
||||
// 如果未带任何标记,则统一下载
|
||||
// 注意:如果未带任何标记,则统一处理
|
||||
if (packageBundle.HasAnyTags() == false)
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
@@ -284,7 +302,6 @@ namespace YooAsset
|
||||
}
|
||||
else
|
||||
{
|
||||
// 查询DLC资源
|
||||
if (packageBundle.HasTag(tags))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
@@ -295,7 +312,7 @@ namespace YooAsset
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private List<BundleInfo> GetDownloadListByAssetInfos(PackageManifest manifest, AssetInfo[] assetInfos, bool recursiveDownload)
|
||||
private List<BundleInfo> GetBundleListByAssetInfos(PackageManifest manifest, AssetInfo[] assetInfos, bool recursiveDepend, Func<IFileSystem, PackageBundle, bool> predicate)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
@@ -331,7 +348,7 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
// 下载主资源包内所有资源对象依赖的资源包
|
||||
if (recursiveDownload)
|
||||
if (recursiveDepend)
|
||||
{
|
||||
foreach (var otherMainAsset in mainBundle.IncludeMainAssets)
|
||||
{
|
||||
@@ -355,14 +372,14 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
|
||||
foreach (var packageBundle in checkList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedDownload(packageBundle))
|
||||
if (predicate(fileSystem, packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
@@ -370,62 +387,19 @@ namespace YooAsset
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private List<BundleInfo> GetUnpackListByAll(PackageManifest manifest)
|
||||
private List<BundleInfo> GetBundleListByBundleInfos(PackageManifest manifest, ImportBundleInfo[] fileInfos, Func<IFileSystem, PackageBundle, bool> predicate)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedUnpack(packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private List<BundleInfo> GetUnpackListByTags(PackageManifest manifest, string[] tags)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>(1000);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
var fileSystem = GetBelongFileSystem(packageBundle);
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedUnpack(packageBundle))
|
||||
{
|
||||
if (packageBundle.HasTag(tags))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private List<BundleInfo> GetImporterListByBundleInfos(PackageManifest manifest, ImportBundleInfo[] fileInfos)
|
||||
{
|
||||
if (manifest == null)
|
||||
return new List<BundleInfo>();
|
||||
|
||||
List<BundleInfo> result = new List<BundleInfo>();
|
||||
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
|
||||
foreach (var fileInfo in fileInfos)
|
||||
{
|
||||
string filePath = fileInfo.FilePath;
|
||||
if (string.IsNullOrEmpty(filePath))
|
||||
continue;
|
||||
|
||||
PackageBundle packageBundle = null;
|
||||
PackageBundle packageBundle;
|
||||
if (string.IsNullOrEmpty(fileInfo.BundleName) == false)
|
||||
{
|
||||
if (manifest.TryGetPackageBundleByBundleName(fileInfo.BundleName, out packageBundle) == false)
|
||||
@@ -458,7 +432,7 @@ namespace YooAsset
|
||||
if (fileSystem == null)
|
||||
continue;
|
||||
|
||||
if (fileSystem.NeedImport(packageBundle))
|
||||
if (predicate(fileSystem, packageBundle))
|
||||
{
|
||||
var bundleInfo = new BundleInfo(fileSystem, packageBundle, filePath);
|
||||
result.Add(bundleInfo);
|
||||
|
||||
@@ -51,7 +51,6 @@ namespace YooAsset
|
||||
else
|
||||
throw new NotImplementedException($"{_options.GetType().Name}");
|
||||
|
||||
_package._playMode = _playMode;
|
||||
_steps = ESteps.CheckOptions;
|
||||
}
|
||||
|
||||
@@ -122,8 +121,7 @@ namespace YooAsset
|
||||
resourceManager.Initialize(_options, fileSystemHost);
|
||||
|
||||
_fileSystemHost = fileSystemHost;
|
||||
_package._fileSystemHost = fileSystemHost;
|
||||
_package._resourceManager = resourceManager;
|
||||
_package.InternalInitialize(resourceManager, fileSystemHost);
|
||||
_steps = ESteps.InitFileSystem;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,9 +9,8 @@ namespace YooAsset
|
||||
public class ResourcePackage
|
||||
{
|
||||
private InitializePackageOperation _initializeOp;
|
||||
internal ResourceManager _resourceManager;
|
||||
internal FileSystemHost _fileSystemHost;
|
||||
internal EPlayMode _playMode;
|
||||
private ResourceManager _resourceManager;
|
||||
private FileSystemHost _fileSystemHost;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名
|
||||
@@ -53,15 +52,16 @@ namespace YooAsset
|
||||
set { OperationSystem.SetSchedulerPriority(PackageName, value); }
|
||||
}
|
||||
|
||||
|
||||
|
||||
internal ResourcePackage(string packageName)
|
||||
{
|
||||
PackageName = packageName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源包裹
|
||||
/// </summary>
|
||||
internal void InternalInitialize(ResourceManager manager, FileSystemHost host)
|
||||
{
|
||||
_resourceManager = manager;
|
||||
_fileSystemHost = host;
|
||||
}
|
||||
internal void InternalDestroy()
|
||||
{
|
||||
_initializeOp = null;
|
||||
@@ -91,7 +91,7 @@ namespace YooAsset
|
||||
|
||||
// 检测重复初始化
|
||||
if (_initializeOp != null)
|
||||
throw new YooPackageException(PackageName, $"Package '{PackageName}' is already initialized !");
|
||||
throw new YooPackageException(PackageName, $"Resource package '{PackageName}' is already initialized!");
|
||||
|
||||
// 开始初始化操作
|
||||
_initializeOp = new InitializePackageOperation(this, options);
|
||||
@@ -113,7 +113,7 @@ namespace YooAsset
|
||||
{
|
||||
var options = new UnloadAllAssetsOptions(true, true);
|
||||
var operation = new DestroyPackageOperation(this, options);
|
||||
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation);
|
||||
OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
@@ -123,7 +123,8 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public RequestPackageVersionOperation RequestPackageVersionAsync()
|
||||
{
|
||||
var options = new RequestPackageVersionOptions(true, 60);
|
||||
int defaultTimeout = 60;
|
||||
var options = new RequestPackageVersionOptions(true, defaultTimeout);
|
||||
return RequestPackageVersionAsync(options);
|
||||
}
|
||||
|
||||
@@ -132,7 +133,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public RequestPackageVersionOperation RequestPackageVersionAsync(RequestPackageVersionOptions options)
|
||||
{
|
||||
DebugCheckInitialize(false);
|
||||
EnsureInitialized(false);
|
||||
var operation = new RequestPackageVersionOperation(_fileSystemHost, options);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
@@ -143,12 +144,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public LoadPackageManifestOperation LoadPackageManifestAsync(LoadPackageManifestOptions options)
|
||||
{
|
||||
DebugCheckInitialize(false);
|
||||
EnsureInitialized(false);
|
||||
|
||||
// 注意:强烈建议在更新之前保持加载器为空!
|
||||
if (_resourceManager.HasAnyLoader())
|
||||
{
|
||||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
|
||||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
|
||||
}
|
||||
|
||||
var operation = new LoadPackageManifestOperation(_fileSystemHost, options);
|
||||
@@ -161,7 +162,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PreDownloadContentOperation PreDownloadContentAsync(PreDownloadContentOptions options)
|
||||
{
|
||||
DebugCheckInitialize(false);
|
||||
EnsureInitialized(false);
|
||||
var operation = new PreDownloadContentOperation(_fileSystemHost, options);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
@@ -172,7 +173,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public ClearCacheFilesOperation ClearCacheFilesAsync(ClearCacheFilesOptions options)
|
||||
{
|
||||
DebugCheckInitialize(false);
|
||||
EnsureInitialized(false);
|
||||
options.Manifest = _fileSystemHost.ActiveManifest;
|
||||
var operation = new ClearCacheFilesOperation(_fileSystemHost, options);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
@@ -186,7 +187,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string GetPackageVersion()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.ActiveManifest.PackageVersion;
|
||||
}
|
||||
|
||||
@@ -195,7 +196,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public string GetPackageNote()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.ActiveManifest.PackageNote;
|
||||
}
|
||||
|
||||
@@ -204,7 +205,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public PackageDetails GetPackageDetails()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.ActiveManifest.GetPackageDetails();
|
||||
}
|
||||
#endregion
|
||||
@@ -225,7 +226,7 @@ namespace YooAsset
|
||||
/// <param name="options">卸载选项</param>
|
||||
public UnloadAllAssetsOperation UnloadAllAssetsAsync(UnloadAllAssetsOptions options)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
var operation = new UnloadAllAssetsOperation(_resourceManager, options);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
@@ -238,7 +239,8 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync()
|
||||
{
|
||||
var options = new UnloadUnusedAssetsOptions(10);
|
||||
int defaultLoopCount = 10;
|
||||
var options = new UnloadUnusedAssetsOptions(defaultLoopCount);
|
||||
return UnloadUnusedAssetsAsync(options);
|
||||
}
|
||||
|
||||
@@ -248,7 +250,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync(UnloadUnusedAssetsOptions options)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
var operation = new UnloadUnusedAssetsOperation(_resourceManager, options);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
@@ -260,7 +262,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void TryUnloadUnusedAsset(string location, int loopCount = 10)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
|
||||
}
|
||||
@@ -271,7 +273,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount = 10)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
|
||||
}
|
||||
#endregion
|
||||
@@ -283,7 +285,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public bool IsNeedDownloadFromRemote(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo);
|
||||
}
|
||||
@@ -294,7 +296,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo);
|
||||
}
|
||||
|
||||
@@ -303,7 +305,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public AssetInfo[] GetAllAssetInfos()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.ActiveManifest.GetAllAssetInfos();
|
||||
}
|
||||
|
||||
@@ -313,7 +315,7 @@ namespace YooAsset
|
||||
/// <param name="tag">资源标签</param>
|
||||
public AssetInfo[] GetAssetInfos(string tag)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
string[] tags = new string[] { tag };
|
||||
return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags);
|
||||
}
|
||||
@@ -324,7 +326,7 @@ namespace YooAsset
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
public AssetInfo[] GetAssetInfos(string[] tags)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags);
|
||||
}
|
||||
|
||||
@@ -334,7 +336,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public AssetInfo GetAssetInfo(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return ConvertLocationToAssetInfo(location, null);
|
||||
}
|
||||
|
||||
@@ -345,7 +347,7 @@ namespace YooAsset
|
||||
/// <param name="type">资源类型</param>
|
||||
public AssetInfo GetAssetInfo(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return ConvertLocationToAssetInfo(location, type);
|
||||
}
|
||||
|
||||
@@ -355,7 +357,7 @@ namespace YooAsset
|
||||
/// <param name="assetGUID">资源GUID</param>
|
||||
public AssetInfo GetAssetInfoByGUID(string assetGUID)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return ConvertAssetGUIDToAssetInfo(assetGUID, null);
|
||||
}
|
||||
|
||||
@@ -366,7 +368,7 @@ namespace YooAsset
|
||||
/// <param name="type">资源类型</param>
|
||||
public AssetInfo GetAssetInfoByGUID(string assetGUID, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return ConvertAssetGUIDToAssetInfo(assetGUID, type);
|
||||
}
|
||||
|
||||
@@ -376,7 +378,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public bool CheckLocationValid(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
string assetPath = _fileSystemHost.ActiveManifest.TryMappingToAssetPath(location);
|
||||
return string.IsNullOrEmpty(assetPath) == false;
|
||||
}
|
||||
@@ -389,7 +391,7 @@ namespace YooAsset
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public RawFileHandle LoadRawFileSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadRawFileInternal(assetInfo, true, 0);
|
||||
}
|
||||
|
||||
@@ -399,7 +401,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public RawFileHandle LoadRawFileSync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, true, 0);
|
||||
}
|
||||
@@ -411,7 +413,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadRawFileInternal(assetInfo, false, priority);
|
||||
}
|
||||
|
||||
@@ -422,7 +424,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public RawFileHandle LoadRawFileAsync(string location, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadRawFileInternal(assetInfo, false, priority);
|
||||
}
|
||||
@@ -447,7 +449,7 @@ namespace YooAsset
|
||||
/// <param name="physicsMode">场景物理模式</param>
|
||||
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
|
||||
}
|
||||
@@ -460,7 +462,7 @@ namespace YooAsset
|
||||
/// <param name="physicsMode">场景物理模式</param>
|
||||
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
|
||||
}
|
||||
|
||||
@@ -474,7 +476,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
|
||||
}
|
||||
@@ -489,13 +491,13 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
|
||||
}
|
||||
|
||||
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
DebugEnsureAssetType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
|
||||
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
|
||||
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
|
||||
@@ -505,14 +507,14 @@ namespace YooAsset
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源加载
|
||||
#region 资源加载 [主资源]
|
||||
/// <summary>
|
||||
/// 同步加载资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public AssetHandle LoadAssetSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadAssetInternal(assetInfo, true, 0);
|
||||
}
|
||||
|
||||
@@ -523,7 +525,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public AssetHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadAssetInternal(assetInfo, true, 0);
|
||||
}
|
||||
@@ -535,7 +537,7 @@ namespace YooAsset
|
||||
/// <param name="type">资源类型</param>
|
||||
public AssetHandle LoadAssetSync(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadAssetInternal(assetInfo, true, 0);
|
||||
}
|
||||
@@ -546,9 +548,8 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public AssetHandle LoadAssetSync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
Type type = typeof(UnityEngine.Object);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
|
||||
return LoadAssetInternal(assetInfo, true, 0);
|
||||
}
|
||||
|
||||
@@ -560,7 +561,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadAssetInternal(assetInfo, false, priority);
|
||||
}
|
||||
|
||||
@@ -572,7 +573,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AssetHandle LoadAssetAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadAssetInternal(assetInfo, false, priority);
|
||||
}
|
||||
@@ -585,7 +586,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AssetHandle LoadAssetAsync(string location, System.Type type, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadAssetInternal(assetInfo, false, priority);
|
||||
}
|
||||
@@ -597,16 +598,15 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AssetHandle LoadAssetAsync(string location, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
Type type = typeof(UnityEngine.Object);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
|
||||
return LoadAssetInternal(assetInfo, false, priority);
|
||||
}
|
||||
|
||||
|
||||
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
DebugEnsureAssetType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
|
||||
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
@@ -615,14 +615,14 @@ namespace YooAsset
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源加载
|
||||
#region 资源加载 [子资源]
|
||||
/// <summary>
|
||||
/// 同步加载子资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public SubAssetsHandle LoadSubAssetsSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadSubAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
|
||||
@@ -633,7 +633,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public SubAssetsHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadSubAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
@@ -645,7 +645,7 @@ namespace YooAsset
|
||||
/// <param name="type">子对象类型</param>
|
||||
public SubAssetsHandle LoadSubAssetsSync(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadSubAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
@@ -656,9 +656,8 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public SubAssetsHandle LoadSubAssetsSync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
Type type = typeof(UnityEngine.Object);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
|
||||
return LoadSubAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
|
||||
@@ -670,7 +669,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadSubAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
|
||||
@@ -682,7 +681,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SubAssetsHandle LoadSubAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadSubAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
@@ -695,7 +694,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SubAssetsHandle LoadSubAssetsAsync(string location, System.Type type, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadSubAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
@@ -707,16 +706,15 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SubAssetsHandle LoadSubAssetsAsync(string location, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
Type type = typeof(UnityEngine.Object);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
|
||||
return LoadSubAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
|
||||
|
||||
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
DebugEnsureAssetType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
|
||||
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
@@ -725,14 +723,14 @@ namespace YooAsset
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 资源加载
|
||||
#region 资源加载 [全部资源]
|
||||
/// <summary>
|
||||
/// 同步加载资源包内所有资源对象
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
public AllAssetsHandle LoadAllAssetsSync(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadAllAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
|
||||
@@ -743,7 +741,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public AllAssetsHandle LoadAllAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadAllAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
@@ -755,7 +753,7 @@ namespace YooAsset
|
||||
/// <param name="type">子对象类型</param>
|
||||
public AllAssetsHandle LoadAllAssetsSync(string location, System.Type type)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadAllAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
@@ -766,9 +764,8 @@ namespace YooAsset
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public AllAssetsHandle LoadAllAssetsSync(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
Type type = typeof(UnityEngine.Object);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
|
||||
return LoadAllAssetsInternal(assetInfo, true, 0);
|
||||
}
|
||||
|
||||
@@ -780,7 +777,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return LoadAllAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
|
||||
@@ -792,7 +789,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AllAssetsHandle LoadAllAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
return LoadAllAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
@@ -805,7 +802,7 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AllAssetsHandle LoadAllAssetsAsync(string location, System.Type type, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
return LoadAllAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
@@ -817,16 +814,15 @@ namespace YooAsset
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public AllAssetsHandle LoadAllAssetsAsync(string location, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
Type type = typeof(UnityEngine.Object);
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||||
EnsureInitialized();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
|
||||
return LoadAllAssetsInternal(assetInfo, false, priority);
|
||||
}
|
||||
|
||||
|
||||
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
DebugEnsureAssetType(assetInfo.AssetType);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
|
||||
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
@@ -841,16 +837,16 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.CreateResourceDownloader(options);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源信息列表依赖的资源包文件
|
||||
/// </summary>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(BundleDownloaderOptions options)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.CreateResourceDownloader(options);
|
||||
}
|
||||
#endregion
|
||||
@@ -861,7 +857,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public ResourceUnpackerOperation CreateResourceUnpacker(ResourceUnpackerOptions options)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.CreateResourceUnpacker(options);
|
||||
}
|
||||
#endregion
|
||||
@@ -872,7 +868,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public ResourceImporterOperation CreateResourceImporter(BundleImporterOptions options)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
EnsureInitialized();
|
||||
return _fileSystemHost.CreateResourceImporter(options);
|
||||
}
|
||||
#endregion
|
||||
@@ -889,47 +885,43 @@ namespace YooAsset
|
||||
#endregion
|
||||
|
||||
#region 调试方法
|
||||
private void DebugCheckInitialize(bool checkActiveManifest = true)
|
||||
private void EnsureInitialized(bool checkActiveManifest = true)
|
||||
{
|
||||
if (InitializeStatus != EOperationStatus.Succeed)
|
||||
{
|
||||
if (InitializeStatus == EOperationStatus.None)
|
||||
{
|
||||
throw new YooPackageException(PackageName, "Package not initialize !");
|
||||
throw new YooPackageException(PackageName, "Resource package not initialized!");
|
||||
}
|
||||
else if (InitializeStatus == EOperationStatus.Processing)
|
||||
{
|
||||
throw new YooPackageException(PackageName, "Package initialize not completed !");
|
||||
throw new YooPackageException(PackageName, "Resource package initialization not completed!");
|
||||
}
|
||||
else if (InitializeStatus == EOperationStatus.Failed)
|
||||
{
|
||||
string error = _initializeOp == null ? string.Empty : _initializeOp.Error;
|
||||
throw new YooPackageException(PackageName, $"Package initialize failed ! {error}");
|
||||
throw new YooPackageException(PackageName, $"Resource package initialization failed! Error : {error}");
|
||||
}
|
||||
}
|
||||
|
||||
if (checkActiveManifest)
|
||||
{
|
||||
if (_fileSystemHost.ActiveManifest == null)
|
||||
throw new YooPackageException(PackageName, "Can not found active package manifest !");
|
||||
throw new YooPackageException(PackageName, "Cannot found active package manifest!");
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugCheckAssetLoadType(System.Type type)
|
||||
private void DebugEnsureAssetType(System.Type type)
|
||||
{
|
||||
if (type == null)
|
||||
return;
|
||||
|
||||
if (typeof(UnityEngine.Behaviour).IsAssignableFrom(type))
|
||||
{
|
||||
throw new YooLoadException($"Load asset type is invalid : {type.FullName} !");
|
||||
}
|
||||
throw new YooLoadException($"Load asset type is invalid : {type.FullName}");
|
||||
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(type) == false)
|
||||
{
|
||||
throw new YooLoadException($"Load asset type is invalid : {type.FullName} !");
|
||||
}
|
||||
throw new YooLoadException($"Load asset type is invalid : {type.FullName}");
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -13,21 +13,21 @@ namespace YooAsset
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void OnRuntimeInitialize()
|
||||
{
|
||||
_isInitialize = false;
|
||||
_isInitialized = false;
|
||||
_packages.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
private static bool _isInitialize = false;
|
||||
private static GameObject _driver = null;
|
||||
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
|
||||
private static bool _isInitialized;
|
||||
private static GameObject _driver;
|
||||
private static readonly Dictionary<string, ResourcePackage> _packages = new Dictionary<string, ResourcePackage>(10);
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经初始化
|
||||
/// </summary>
|
||||
public static bool Initialized
|
||||
{
|
||||
get { return _isInitialize; }
|
||||
get { return _isInitialized; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -36,31 +36,27 @@ namespace YooAsset
|
||||
/// <param name="logger">自定义日志处理</param>
|
||||
public static void Initialize(ILogger logger = null)
|
||||
{
|
||||
if (_isInitialize)
|
||||
if (_isInitialized)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"{nameof(YooAssets)} is initialized !");
|
||||
YooLogger.Warning("YooAssets is already initialized!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isInitialize == false)
|
||||
{
|
||||
YooLogger.Logger = logger;
|
||||
YooLogger.Logger = logger;
|
||||
|
||||
// 创建驱动器
|
||||
_isInitialize = true;
|
||||
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||
_driver.AddComponent<YooAssetsDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(_driver);
|
||||
YooLogger.Log($"{nameof(YooAssets)} initialize !");
|
||||
// 创建驱动器
|
||||
_isInitialized = true;
|
||||
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
|
||||
_driver.AddComponent<YooAssetsDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(_driver);
|
||||
|
||||
#if DEBUG
|
||||
// 添加远程调试脚本
|
||||
_driver.AddComponent<RemoteDebuggerInRuntime>();
|
||||
// 添加远程调试脚本
|
||||
_driver.AddComponent<RemoteDebuggerInRuntime>();
|
||||
#endif
|
||||
|
||||
// 初始化异步操作系统
|
||||
OperationSystem.Initialize();
|
||||
}
|
||||
// 初始化异步操作系统
|
||||
OperationSystem.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -68,9 +64,9 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public static void Destroy()
|
||||
{
|
||||
if (_isInitialize)
|
||||
if (_isInitialized)
|
||||
{
|
||||
_isInitialize = false;
|
||||
_isInitialized = false;
|
||||
|
||||
if (_driver != null)
|
||||
GameObject.Destroy(_driver);
|
||||
@@ -91,35 +87,25 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal static void Update()
|
||||
{
|
||||
if (_isInitialize)
|
||||
if (_isInitialized)
|
||||
{
|
||||
OperationSystem.Update();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源包裹
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
public static ResourcePackage CreatePackage(string packageName)
|
||||
{
|
||||
return CreatePackage(packageName, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源包裹
|
||||
/// </summary>
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
/// <param name="packagePriority">包裹优先级(值越大越优先更新)</param>
|
||||
public static ResourcePackage CreatePackage(string packageName, uint packagePriority)
|
||||
public static ResourcePackage CreatePackage(string packageName, uint packagePriority = 0)
|
||||
{
|
||||
CheckException(packageName);
|
||||
EnsureInitialized(packageName);
|
||||
if (ContainsPackage(packageName))
|
||||
throw new YooPackageException(packageName, $"Package {packageName} already existed ! Cannot create duplicate packages.");
|
||||
throw new YooPackageException(packageName, $"Resource package {packageName} already existed! Cannot create duplicate packages.");
|
||||
|
||||
YooLogger.Log($"Create resource package : {packageName}");
|
||||
ResourcePackage package = new ResourcePackage(packageName);
|
||||
_packages.Add(package);
|
||||
_packages.Add(packageName, package);
|
||||
|
||||
// 注册包裹调度器
|
||||
OperationSystem.CreatePackageScheduler(packageName, packagePriority);
|
||||
@@ -133,7 +119,7 @@ namespace YooAsset
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
public static ResourcePackage GetPackage(string packageName)
|
||||
{
|
||||
CheckException(packageName);
|
||||
EnsureInitialized(packageName);
|
||||
var package = GetPackageInternal(packageName);
|
||||
if (package == null)
|
||||
YooLogger.Error($"Can not found resource package : {packageName}");
|
||||
@@ -146,16 +132,16 @@ namespace YooAsset
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
public static ResourcePackage TryGetPackage(string packageName)
|
||||
{
|
||||
CheckException(packageName);
|
||||
EnsureInitialized(packageName);
|
||||
return GetPackageInternal(packageName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有资源包裹
|
||||
/// </summary>
|
||||
public static List<ResourcePackage> GetAllPackages()
|
||||
public static IReadOnlyList<ResourcePackage> GetAllPackages()
|
||||
{
|
||||
return _packages.ToList();
|
||||
return _packages.Values.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -164,35 +150,24 @@ namespace YooAsset
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
public static bool RemovePackage(string packageName)
|
||||
{
|
||||
CheckException(packageName);
|
||||
EnsureInitialized(packageName);
|
||||
ResourcePackage package = GetPackageInternal(packageName);
|
||||
if (package == null)
|
||||
{
|
||||
YooLogger.Error($"Can not found resource package : {packageName}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return RemovePackage(package);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除资源包裹
|
||||
/// </summary>
|
||||
/// <param name="package">包裹实例对象</param>
|
||||
public static bool RemovePackage(ResourcePackage package)
|
||||
{
|
||||
CheckException(package);
|
||||
string packageName = package.PackageName;
|
||||
if (package.InitializeStatus != EOperationStatus.None)
|
||||
{
|
||||
YooLogger.Error($"The resource package {packageName} has not been destroyed, please call the method {nameof(ResourcePackage.DestroyPackageAsync)} to destroy!");
|
||||
return false;
|
||||
}
|
||||
|
||||
YooLogger.Log($"Remove resource package : {packageName}");
|
||||
|
||||
// 先销毁调度器,再移除包裹
|
||||
OperationSystem.DestroyPackageScheduler(packageName);
|
||||
|
||||
_packages.Remove(package);
|
||||
return true;
|
||||
return _packages.Remove(packageName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -201,35 +176,23 @@ namespace YooAsset
|
||||
/// <param name="packageName">包裹名称</param>
|
||||
public static bool ContainsPackage(string packageName)
|
||||
{
|
||||
CheckException(packageName);
|
||||
EnsureInitialized(packageName);
|
||||
var package = GetPackageInternal(packageName);
|
||||
return package != null;
|
||||
}
|
||||
|
||||
private static ResourcePackage GetPackageInternal(string packageName)
|
||||
{
|
||||
foreach (var package in _packages)
|
||||
{
|
||||
if (package.PackageName == packageName)
|
||||
return package;
|
||||
}
|
||||
return null;
|
||||
_packages.TryGetValue(packageName, out var package);
|
||||
return package;
|
||||
}
|
||||
private static void CheckException(string packageName)
|
||||
private static void EnsureInitialized(string packageName)
|
||||
{
|
||||
if (_isInitialize == false)
|
||||
throw new YooInitializeException($"{nameof(YooAssets)} not initialized ! Please call {nameof(YooAssets.Initialize)} first.");
|
||||
if (_isInitialized == false)
|
||||
throw new YooInitializeException($"YooAssets not initialized! Please call {nameof(YooAssets.Initialize)} first.");
|
||||
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new YooInitializeException("Package name cannot be null or empty !");
|
||||
}
|
||||
private static void CheckException(ResourcePackage package)
|
||||
{
|
||||
if (_isInitialize == false)
|
||||
throw new YooInitializeException($"{nameof(YooAssets)} not initialized ! Please call {nameof(YooAssets.Initialize)} first.");
|
||||
|
||||
if (package == null)
|
||||
throw new YooInitializeException("Package instance cannot be null !");
|
||||
throw new YooInitializeException("Package name cannot be null or empty!");
|
||||
}
|
||||
|
||||
#region 系统参数
|
||||
@@ -248,9 +211,9 @@ namespace YooAsset
|
||||
DebugReport report = new DebugReport();
|
||||
report.FrameCount = Time.frameCount;
|
||||
|
||||
foreach (var package in _packages)
|
||||
foreach (var kv in _packages)
|
||||
{
|
||||
var packageData = package.GetDebugPackageData();
|
||||
var packageData = kv.Value.GetDebugPackageData();
|
||||
report.PackageDatas.Add(packageData);
|
||||
}
|
||||
return report;
|
||||
|
||||
@@ -9,7 +9,7 @@ public static class YooAssetsExtension
|
||||
public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage package, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
|
||||
{
|
||||
var operation = new LoadGameObjectOperation(package.PackageName, location, position, rotation, parent, destroyGoOnRelease);
|
||||
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation);
|
||||
OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,6 @@ public class OperationHelper
|
||||
/// </summary>
|
||||
public static void StartOperation(AsyncOperationBase operation)
|
||||
{
|
||||
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation);
|
||||
OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user