refactor : 重构代码

This commit is contained in:
何冠峰
2026-01-17 16:12:03 +08:00
parent 3e3661ad95
commit da222c6179
9 changed files with 269 additions and 315 deletions

View File

@@ -10,17 +10,22 @@ namespace YooAsset
{
private List<AsyncOperationBase> _childs;
private Action<AsyncOperationBase> _callback;
private uint _priority = 0;
private uint _priority;
/// <summary>
/// 等待异步执行完成
/// </summary>
internal bool IsWaitForAsyncComplete { private set; get; } = false;
internal bool IsWaitForAsyncComplete { get; private set; }
/// <summary>
/// 标记脏(用于调度器检测并重排)
/// </summary>
internal bool IsDirty { get; set; }
/// <summary>
/// 是否已经完成
/// </summary>
internal bool IsFinish { private set; get; } = false;
internal bool IsFinish { get; private set; }
/// <summary>
/// 异步系统是否繁忙
@@ -35,11 +40,6 @@ namespace YooAsset
}
}
/// <summary>
/// 标记脏(用于调度器检测并重排)
/// </summary>
internal bool IsDirty { set; get; } = false;
/// <summary>
/// 任务优先级
/// </summary>
@@ -98,6 +98,7 @@ namespace YooAsset
{
try
{
//注意:任务已完成,立即调用回调
value.Invoke(this);
}
catch (Exception ex)
@@ -295,21 +296,25 @@ namespace YooAsset
// 结束记录
DebugEndRecording();
try
if (_callback != null)
{
//TODO 单个回调异常会阻断后续订阅者
_callback?.Invoke(this);
}
catch (Exception ex)
{
YooLogger.Error($"Exception in completion callback: {ex}");
}
finally
{
_callback = null;
if (_taskCompletionSource != null)
_taskCompletionSource.TrySetResult(null);
var invocationList = _callback.GetInvocationList();
foreach (var handler in invocationList)
{
try
{
((Action<AsyncOperationBase>)handler).Invoke(this);
}
catch (Exception ex)
{
YooLogger.Error($"Exception in completion callback: {ex}");
}
}
}
_callback = null;
if (_taskCompletionSource != null)
_taskCompletionSource.TrySetResult(null);
}
}
@@ -327,7 +332,10 @@ namespace YooAsset
/// <summary>
/// 批量执行一定次数的更新逻辑
/// </summary>
/// <param name="count">次</param>
/// <param name="count">最大执行次数默认1000次</param>
/// <remarks>
/// 用于需要快速完成但又不想完全阻塞主线程的场景。
/// </remarks>
protected void RunBatchExecution(int count = 1000)
{
if (IsDone)
@@ -374,7 +382,7 @@ namespace YooAsset
/// </summary>
public void WaitForAsyncComplete()
{
//TODO 防止异步操作被挂起陷入无限死循环!
//注意:防止异步操作被挂起陷入无限死循环!
if (Status == EOperationStatus.None)
{
StartOperation();
@@ -400,15 +408,17 @@ namespace YooAsset
}
#region
private const int MaxCycleCheckDepth = 4096; // 循环检测最大深度
/// <summary>
/// 开始的时间
/// </summary>
public string BeginTime { protected set; get; }
public string BeginTime { get; protected set; }
/// <summary>
/// 处理耗时(单位:毫秒)
/// </summary>
public long ProcessTime { protected set; get; }
public long ProcessTime { get; protected set; }
// 加载耗时统计
private Stopwatch _watch = null;
@@ -449,9 +459,13 @@ namespace YooAsset
double s = System.Math.Floor(spawnTime - m * 60 - h * 3600);
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
}
/// <summary>
/// 检测添加子任务是否会形成循环依赖
/// 使用深度优先搜索DFS遍历子任务图
/// </summary>
private bool WouldCreateCycle(AsyncOperationBase child)
{
const int maxVisited = 4096;
var stack = new Stack<AsyncOperationBase>();
var visited = new HashSet<AsyncOperationBase>();
stack.Push(child);
@@ -462,18 +476,22 @@ namespace YooAsset
if (node == null)
continue;
// 防止重复访问
if (visited.Add(node) == false)
continue;
if (visited.Count > maxVisited)
// 防止无限循环(图过大)
if (visited.Count > MaxCycleCheckDepth)
throw new YooInternalException("Child operation graph is too large, cycle check aborted !");
// 检测循环:如果遍历到自己,说明形成循环
if (ReferenceEquals(node, this))
return true;
if (node._childs == null)
continue;
// 将子节点加入栈
for (int i = 0; i < node._childs.Count; i++)
{
stack.Push(node._childs[i]);

View File

@@ -10,12 +10,12 @@ namespace YooAsset
{
private readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100);
private readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(100);
private uint _priority = 0;
private uint _priority;
/// <summary>
/// 所属包裹名称
/// </summary>
public string PackageName { private set; get; }
public string PackageName { get; private set; }
/// <summary>
/// 调度器优先级(值越大越优先)
@@ -36,12 +36,12 @@ namespace YooAsset
/// <summary>
/// 优先级是否已变更(需要重新排序)
/// </summary>
public bool IsDirty { set; get; } = false;
public bool IsDirty { get; set; }
/// <summary>
/// 创建顺序(用于同优先级稳定排序)
/// </summary>
public int CreateIndex { private set; get; }
public int CreateIndex { get; private set; }
public OperationScheduler(string packageName, int createIndex)
@@ -53,6 +53,9 @@ namespace YooAsset
/// <summary>
/// 开始处理异步操作
/// </summary>
/// <remarks>
/// 操作会先添加到临时队列在下一次Update时才会开始执行
/// </remarks>
public void StartOperation(AsyncOperationBase operation)
{
_newList.Add(operation);

View File

@@ -15,13 +15,13 @@ namespace YooAsset
}
#endif
// 全局调度器名称
public const string GLOBAL_SCHEDULER_NAME = "YOOASSET_GLOBAL_SCHEDULER";
public const string GlobalSchedulerName = "YOOASSET_GLOBAL_SCHEDULER"; // 全局调度器名称
private const long MinTimeSlice = 10; // 最小时间片(毫秒)
private static readonly Dictionary<string, OperationScheduler> _schedulerDic = new Dictionary<string, OperationScheduler>(100);
private static readonly List<OperationScheduler> _schedulerList = new List<OperationScheduler>(100);
private static bool _isInitialize = false;
private static int _createIndex = 0;
private static bool _isInitialized;
private static int _createIndex;
// 计时器相关
private static Stopwatch _watch;
@@ -33,12 +33,16 @@ namespace YooAsset
/// </summary>
public static long MaxTimeSlice
{
get
{
return _maxTimeSlice;
}
set
{
if (value < 10)
if (value < MinTimeSlice)
{
_maxTimeSlice = 10;
YooLogger.Warning($"MaxTimeSlice minimum value is 10 milliseconds.");
_maxTimeSlice = MinTimeSlice;
YooLogger.Warning($"MaxTimeSlice minimum value is {MinTimeSlice} milliseconds.");
}
else
{
@@ -71,14 +75,17 @@ namespace YooAsset
/// </summary>
public static void Initialize()
{
if (_isInitialize == false)
if (_isInitialized)
{
_isInitialize = true;
_watch = Stopwatch.StartNew();
// 创建全局调度器
CreatePackageScheduler(GLOBAL_SCHEDULER_NAME, uint.MaxValue);
YooLogger.Warning("Operation system is already initialized!");
return;
}
_isInitialized = true;
_watch = Stopwatch.StartNew();
// 创建全局调度器
CreatePackageScheduler(GlobalSchedulerName, uint.MaxValue);
}
/// <summary>
@@ -86,7 +93,7 @@ namespace YooAsset
/// </summary>
public static void Update()
{
if (_isInitialize == false)
if (_isInitialized == false)
return;
// 检测是否需要执行排序
@@ -122,8 +129,7 @@ namespace YooAsset
/// </summary>
public static void DestroyAll()
{
_isInitialize = false;
YooLogger.Log("Operation system destroy all !");
_isInitialized = false;
// 清空所有调度器
foreach (var scheduler in _schedulerList)
@@ -136,7 +142,7 @@ namespace YooAsset
_watch = null;
_frameTime = 0;
MaxTimeSlice = long.MaxValue;
_maxTimeSlice = long.MaxValue;
}
/// <summary>
@@ -144,7 +150,7 @@ namespace YooAsset
/// </summary>
public static OperationScheduler CreatePackageScheduler(string packageName, uint priority)
{
DebugCheckInitialize(packageName);
DebugEnsureInitialized(packageName);
if (_schedulerDic.ContainsKey(packageName))
{
@@ -163,10 +169,10 @@ namespace YooAsset
/// </summary>
public static void DestroyPackageScheduler(string packageName)
{
DebugCheckInitialize(packageName);
DebugEnsureInitialized(packageName);
// 不允许销毁默认调度器
if (packageName == GLOBAL_SCHEDULER_NAME)
if (packageName == GlobalSchedulerName)
{
throw new YooInternalException("Cannot destroy the global package scheduler!");
}
@@ -184,7 +190,7 @@ namespace YooAsset
/// </summary>
public static void ClearPackageOperation(string packageName)
{
DebugCheckInitialize(packageName);
DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName);
scheduler.ClearAll();
@@ -195,7 +201,7 @@ namespace YooAsset
/// </summary>
public static void StartOperation(string packageName, AsyncOperationBase operation)
{
DebugCheckInitialize(packageName);
DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName);
scheduler.StartOperation(operation);
@@ -206,7 +212,7 @@ namespace YooAsset
/// </summary>
public static void SetSchedulerPriority(string packageName, uint priority)
{
DebugCheckInitialize(packageName);
DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName);
scheduler.Priority = priority;
@@ -217,7 +223,7 @@ namespace YooAsset
/// </summary>
public static uint GetSchedulerPriority(string packageName)
{
DebugCheckInitialize(packageName);
DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName);
return scheduler.Priority;
@@ -240,7 +246,7 @@ namespace YooAsset
#region
internal static List<DebugOperationInfo> GetDebugOperationInfos(string packageName)
{
DebugCheckInitialize(packageName);
DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName);
return scheduler.GetDebugOperationInfos();
@@ -249,12 +255,12 @@ namespace YooAsset
#region
[Conditional("DEBUG")]
private static void DebugCheckInitialize(string packageName)
private static void DebugEnsureInitialized(string packageName)
{
if (string.IsNullOrWhiteSpace(packageName))
throw new YooInternalException("Package name is null or empty.");
if (_isInitialize == false)
if (_isInitialized == false)
throw new YooInternalException($"{nameof(OperationSystem)} not initialized !");
}
#endregion

View File

@@ -12,7 +12,7 @@ namespace YooAsset
/// <summary>
/// 当前激活的清单
/// </summary>
public PackageManifest ActiveManifest { private set; get; }
public PackageManifest ActiveManifest { get; private set; }
public FileSystemHost(string packageName)
@@ -75,8 +75,10 @@ namespace YooAsset
/// <summary>
/// 获取主文件系统
/// 说明:文件系统列表里,最后一个属于主文件系统
/// </summary>
/// <remarks>
/// 文件系统列表里,最后一个属于主文件系统
/// </remarks>
public IFileSystem GetMainFileSystem()
{
int count = FileSystems.Count;
@@ -123,7 +125,7 @@ namespace YooAsset
if (assetInfo == null || assetInfo.IsInvalid)
throw new YooInternalException();
// 注意:如果清单里未找到资源包会抛出异常
// 注意:如果清单里未找到资源包会抛出异常
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
return CreateBundleInfo(packageBundle);
}
@@ -161,6 +163,8 @@ namespace YooAsset
#endregion
#region
private const int DefaultBundleInfoCapacity = 1000;
public bool IsNeedDownloadFromRemoteInternal(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
@@ -183,6 +187,20 @@ namespace YooAsset
return false;
}
private delegate bool NeedPredicate(IFileSystem fileSystem, PackageBundle bundle);
private bool NeedDownload(IFileSystem fileSystem, PackageBundle bundle)
{
return fileSystem.NeedDownload(bundle);
}
private bool NeedUnpack(IFileSystem fileSystem, PackageBundle bundle)
{
return fileSystem.NeedUnpack(bundle);
}
private bool NeedImport(IFileSystem fileSystem, PackageBundle bundle)
{
return fileSystem.NeedImport(bundle);
}
public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options)
{
return CreateResourceDownloader(ActiveManifest, options);
@@ -191,9 +209,9 @@ namespace YooAsset
{
List<BundleInfo> downloadList;
if (options.Tags == null)
downloadList = GetDownloadListByAll(manifest);
downloadList = GetBundleListByAll(manifest, NeedDownload);
else
downloadList = GetDownloadListByTags(manifest, options.Tags);
downloadList = GetBundleListByTags(manifest, options.Tags, NeedDownload);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain);
return operation;
@@ -207,9 +225,9 @@ namespace YooAsset
{
List<BundleInfo> downloadList;
if (options.AssetInfos == null)
downloadList = GetDownloadListByAll(manifest);
downloadList = GetBundleListByAll(manifest, NeedDownload);
else
downloadList = GetDownloadListByAssetInfos(manifest, options.AssetInfos, options.DownloadBundleDependencies);
downloadList = GetBundleListByAssetInfos(manifest, options.AssetInfos, options.DownloadBundleDependencies, NeedDownload);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain);
return operation;
@@ -221,13 +239,13 @@ namespace YooAsset
}
public ResourceUnpackerOperation CreateResourceUnpacker(PackageManifest manifest, ResourceUnpackerOptions options)
{
List<BundleInfo> unpcakList;
List<BundleInfo> unpackList;
if (options.Tags == null)
unpcakList = GetUnpackListByAll(manifest);
unpackList = GetBundleListByAll(manifest, NeedUnpack);
else
unpcakList = GetUnpackListByTags(manifest, options.Tags);
unpackList = GetBundleListByTags(manifest, options.Tags, NeedUnpack);
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, options.MaximumConcurrency, options.FailedTryAgain);
var operation = new ResourceUnpackerOperation(PackageName, unpackList, options.MaximumConcurrency, options.FailedTryAgain);
return operation;
}
@@ -237,24 +255,24 @@ namespace YooAsset
}
public ResourceImporterOperation CreateResourceImporter(PackageManifest manifest, BundleImporterOptions options)
{
List<BundleInfo> importerList = GetImporterListByBundleInfos(manifest, options.BundleInfos);
List<BundleInfo> importerList = GetBundleListByBundleInfos(manifest, options.BundleInfos, NeedImport);
var operation = new ResourceImporterOperation(PackageName, importerList, options.MaximumConcurrency, options.FailedTryAgain);
return operation;
}
private List<BundleInfo> GetDownloadListByAll(PackageManifest manifest)
private List<BundleInfo> GetBundleListByAll(PackageManifest manifest, Func<IFileSystem, PackageBundle, bool> predicate)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000);
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var packageBundle in manifest.BundleList)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
continue;
if (fileSystem.NeedDownload(packageBundle))
if (predicate(fileSystem, packageBundle))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo);
@@ -262,21 +280,21 @@ namespace YooAsset
}
return result;
}
private List<BundleInfo> GetDownloadListByTags(PackageManifest manifest, string[] tags)
private List<BundleInfo> GetBundleListByTags(PackageManifest manifest, string[] tags, Func<IFileSystem, PackageBundle, bool> predicate)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000);
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var packageBundle in manifest.BundleList)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
continue;
if (fileSystem.NeedDownload(packageBundle))
if (predicate(fileSystem, packageBundle))
{
// 如果未带任何标记,则统一下载
// 注意:如果未带任何标记,则统一处理
if (packageBundle.HasAnyTags() == false)
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
@@ -284,7 +302,6 @@ namespace YooAsset
}
else
{
// 查询DLC资源
if (packageBundle.HasTag(tags))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
@@ -295,7 +312,7 @@ namespace YooAsset
}
return result;
}
private List<BundleInfo> GetDownloadListByAssetInfos(PackageManifest manifest, AssetInfo[] assetInfos, bool recursiveDownload)
private List<BundleInfo> GetBundleListByAssetInfos(PackageManifest manifest, AssetInfo[] assetInfos, bool recursiveDepend, Func<IFileSystem, PackageBundle, bool> predicate)
{
if (manifest == null)
return new List<BundleInfo>();
@@ -331,7 +348,7 @@ namespace YooAsset
}
// 下载主资源包内所有资源对象依赖的资源包
if (recursiveDownload)
if (recursiveDepend)
{
foreach (var otherMainAsset in mainBundle.IncludeMainAssets)
{
@@ -355,14 +372,14 @@ namespace YooAsset
}
}
List<BundleInfo> result = new List<BundleInfo>(1000);
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var packageBundle in checkList)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
continue;
if (fileSystem.NeedDownload(packageBundle))
if (predicate(fileSystem, packageBundle))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo);
@@ -370,62 +387,19 @@ namespace YooAsset
}
return result;
}
private List<BundleInfo> GetUnpackListByAll(PackageManifest manifest)
private List<BundleInfo> GetBundleListByBundleInfos(PackageManifest manifest, ImportBundleInfo[] fileInfos, Func<IFileSystem, PackageBundle, bool> predicate)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000);
foreach (var packageBundle in manifest.BundleList)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
continue;
if (fileSystem.NeedUnpack(packageBundle))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo);
}
}
return result;
}
private List<BundleInfo> GetUnpackListByTags(PackageManifest manifest, string[] tags)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000);
foreach (var packageBundle in manifest.BundleList)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
continue;
if (fileSystem.NeedUnpack(packageBundle))
{
if (packageBundle.HasTag(tags))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo);
}
}
}
return result;
}
private List<BundleInfo> GetImporterListByBundleInfos(PackageManifest manifest, ImportBundleInfo[] fileInfos)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var fileInfo in fileInfos)
{
string filePath = fileInfo.FilePath;
if (string.IsNullOrEmpty(filePath))
continue;
PackageBundle packageBundle = null;
PackageBundle packageBundle;
if (string.IsNullOrEmpty(fileInfo.BundleName) == false)
{
if (manifest.TryGetPackageBundleByBundleName(fileInfo.BundleName, out packageBundle) == false)
@@ -458,7 +432,7 @@ namespace YooAsset
if (fileSystem == null)
continue;
if (fileSystem.NeedImport(packageBundle))
if (predicate(fileSystem, packageBundle))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle, filePath);
result.Add(bundleInfo);

View File

@@ -51,7 +51,6 @@ namespace YooAsset
else
throw new NotImplementedException($"{_options.GetType().Name}");
_package._playMode = _playMode;
_steps = ESteps.CheckOptions;
}
@@ -122,8 +121,7 @@ namespace YooAsset
resourceManager.Initialize(_options, fileSystemHost);
_fileSystemHost = fileSystemHost;
_package._fileSystemHost = fileSystemHost;
_package._resourceManager = resourceManager;
_package.InternalInitialize(resourceManager, fileSystemHost);
_steps = ESteps.InitFileSystem;
}

View File

@@ -9,9 +9,8 @@ namespace YooAsset
public class ResourcePackage
{
private InitializePackageOperation _initializeOp;
internal ResourceManager _resourceManager;
internal FileSystemHost _fileSystemHost;
internal EPlayMode _playMode;
private ResourceManager _resourceManager;
private FileSystemHost _fileSystemHost;
/// <summary>
/// 包裹名
@@ -53,15 +52,16 @@ namespace YooAsset
set { OperationSystem.SetSchedulerPriority(PackageName, value); }
}
internal ResourcePackage(string packageName)
{
PackageName = packageName;
}
/// <summary>
/// 销毁资源包裹
/// </summary>
internal void InternalInitialize(ResourceManager manager, FileSystemHost host)
{
_resourceManager = manager;
_fileSystemHost = host;
}
internal void InternalDestroy()
{
_initializeOp = null;
@@ -91,7 +91,7 @@ namespace YooAsset
// 检测重复初始化
if (_initializeOp != null)
throw new YooPackageException(PackageName, $"Package '{PackageName}' is already initialized !");
throw new YooPackageException(PackageName, $"Resource package '{PackageName}' is already initialized!");
// 开始初始化操作
_initializeOp = new InitializePackageOperation(this, options);
@@ -113,7 +113,7 @@ namespace YooAsset
{
var options = new UnloadAllAssetsOptions(true, true);
var operation = new DestroyPackageOperation(this, options);
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation);
OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
return operation;
}
@@ -123,7 +123,8 @@ namespace YooAsset
/// </summary>
public RequestPackageVersionOperation RequestPackageVersionAsync()
{
var options = new RequestPackageVersionOptions(true, 60);
int defaultTimeout = 60;
var options = new RequestPackageVersionOptions(true, defaultTimeout);
return RequestPackageVersionAsync(options);
}
@@ -132,7 +133,7 @@ namespace YooAsset
/// </summary>
public RequestPackageVersionOperation RequestPackageVersionAsync(RequestPackageVersionOptions options)
{
DebugCheckInitialize(false);
EnsureInitialized(false);
var operation = new RequestPackageVersionOperation(_fileSystemHost, options);
OperationSystem.StartOperation(PackageName, operation);
return operation;
@@ -143,12 +144,12 @@ namespace YooAsset
/// </summary>
public LoadPackageManifestOperation LoadPackageManifestAsync(LoadPackageManifestOptions options)
{
DebugCheckInitialize(false);
EnsureInitialized(false);
// 注意:强烈建议在更新之前保持加载器为空!
if (_resourceManager.HasAnyLoader())
{
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
}
var operation = new LoadPackageManifestOperation(_fileSystemHost, options);
@@ -161,7 +162,7 @@ namespace YooAsset
/// </summary>
public PreDownloadContentOperation PreDownloadContentAsync(PreDownloadContentOptions options)
{
DebugCheckInitialize(false);
EnsureInitialized(false);
var operation = new PreDownloadContentOperation(_fileSystemHost, options);
OperationSystem.StartOperation(PackageName, operation);
return operation;
@@ -172,7 +173,7 @@ namespace YooAsset
/// </summary>
public ClearCacheFilesOperation ClearCacheFilesAsync(ClearCacheFilesOptions options)
{
DebugCheckInitialize(false);
EnsureInitialized(false);
options.Manifest = _fileSystemHost.ActiveManifest;
var operation = new ClearCacheFilesOperation(_fileSystemHost, options);
OperationSystem.StartOperation(PackageName, operation);
@@ -186,7 +187,7 @@ namespace YooAsset
/// </summary>
public string GetPackageVersion()
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.ActiveManifest.PackageVersion;
}
@@ -195,7 +196,7 @@ namespace YooAsset
/// </summary>
public string GetPackageNote()
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.ActiveManifest.PackageNote;
}
@@ -204,7 +205,7 @@ namespace YooAsset
/// </summary>
public PackageDetails GetPackageDetails()
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.ActiveManifest.GetPackageDetails();
}
#endregion
@@ -225,7 +226,7 @@ namespace YooAsset
/// <param name="options">卸载选项</param>
public UnloadAllAssetsOperation UnloadAllAssetsAsync(UnloadAllAssetsOptions options)
{
DebugCheckInitialize();
EnsureInitialized();
var operation = new UnloadAllAssetsOperation(_resourceManager, options);
OperationSystem.StartOperation(PackageName, operation);
return operation;
@@ -238,7 +239,8 @@ namespace YooAsset
/// </summary>
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync()
{
var options = new UnloadUnusedAssetsOptions(10);
int defaultLoopCount = 10;
var options = new UnloadUnusedAssetsOptions(defaultLoopCount);
return UnloadUnusedAssetsAsync(options);
}
@@ -248,7 +250,7 @@ namespace YooAsset
/// </summary>
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync(UnloadUnusedAssetsOptions options)
{
DebugCheckInitialize();
EnsureInitialized();
var operation = new UnloadUnusedAssetsOperation(_resourceManager, options);
OperationSystem.StartOperation(PackageName, operation);
return operation;
@@ -260,7 +262,7 @@ namespace YooAsset
/// </summary>
public void TryUnloadUnusedAsset(string location, int loopCount = 10)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
}
@@ -271,7 +273,7 @@ namespace YooAsset
/// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount = 10)
{
DebugCheckInitialize();
EnsureInitialized();
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
}
#endregion
@@ -283,7 +285,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public bool IsNeedDownloadFromRemote(string location)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo);
}
@@ -294,7 +296,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo);
}
@@ -303,7 +305,7 @@ namespace YooAsset
/// </summary>
public AssetInfo[] GetAllAssetInfos()
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.ActiveManifest.GetAllAssetInfos();
}
@@ -313,7 +315,7 @@ namespace YooAsset
/// <param name="tag">资源标签</param>
public AssetInfo[] GetAssetInfos(string tag)
{
DebugCheckInitialize();
EnsureInitialized();
string[] tags = new string[] { tag };
return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags);
}
@@ -324,7 +326,7 @@ namespace YooAsset
/// <param name="tags">资源标签列表</param>
public AssetInfo[] GetAssetInfos(string[] tags)
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags);
}
@@ -334,7 +336,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public AssetInfo GetAssetInfo(string location)
{
DebugCheckInitialize();
EnsureInitialized();
return ConvertLocationToAssetInfo(location, null);
}
@@ -345,7 +347,7 @@ namespace YooAsset
/// <param name="type">资源类型</param>
public AssetInfo GetAssetInfo(string location, System.Type type)
{
DebugCheckInitialize();
EnsureInitialized();
return ConvertLocationToAssetInfo(location, type);
}
@@ -355,7 +357,7 @@ namespace YooAsset
/// <param name="assetGUID">资源GUID</param>
public AssetInfo GetAssetInfoByGUID(string assetGUID)
{
DebugCheckInitialize();
EnsureInitialized();
return ConvertAssetGUIDToAssetInfo(assetGUID, null);
}
@@ -366,7 +368,7 @@ namespace YooAsset
/// <param name="type">资源类型</param>
public AssetInfo GetAssetInfoByGUID(string assetGUID, System.Type type)
{
DebugCheckInitialize();
EnsureInitialized();
return ConvertAssetGUIDToAssetInfo(assetGUID, type);
}
@@ -376,7 +378,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
{
DebugCheckInitialize();
EnsureInitialized();
string assetPath = _fileSystemHost.ActiveManifest.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false;
}
@@ -389,7 +391,7 @@ namespace YooAsset
/// <param name="assetInfo">资源信息</param>
public RawFileHandle LoadRawFileSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadRawFileInternal(assetInfo, true, 0);
}
@@ -399,7 +401,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public RawFileHandle LoadRawFileSync(string location)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, true, 0);
}
@@ -411,7 +413,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadRawFileInternal(assetInfo, false, priority);
}
@@ -422,7 +424,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public RawFileHandle LoadRawFileAsync(string location, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, false, priority);
}
@@ -447,7 +449,7 @@ namespace YooAsset
/// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
}
@@ -460,7 +462,7 @@ namespace YooAsset
/// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
}
@@ -474,7 +476,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
}
@@ -489,13 +491,13 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
}
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
{
DebugCheckAssetLoadType(assetInfo.AssetType);
DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
@@ -505,14 +507,14 @@ namespace YooAsset
}
#endregion
#region
#region []
/// <summary>
/// 同步加载资源对象
/// </summary>
/// <param name="assetInfo">资源信息</param>
public AssetHandle LoadAssetSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadAssetInternal(assetInfo, true, 0);
}
@@ -523,7 +525,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public AssetHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAssetInternal(assetInfo, true, 0);
}
@@ -535,7 +537,7 @@ namespace YooAsset
/// <param name="type">资源类型</param>
public AssetHandle LoadAssetSync(string location, System.Type type)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAssetInternal(assetInfo, true, 0);
}
@@ -546,9 +548,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public AssetHandle LoadAssetSync(string location)
{
DebugCheckInitialize();
Type type = typeof(UnityEngine.Object);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
return LoadAssetInternal(assetInfo, true, 0);
}
@@ -560,7 +561,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadAssetInternal(assetInfo, false, priority);
}
@@ -572,7 +573,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAssetInternal(assetInfo, false, priority);
}
@@ -585,7 +586,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync(string location, System.Type type, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAssetInternal(assetInfo, false, priority);
}
@@ -597,16 +598,15 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync(string location, uint priority = 0)
{
DebugCheckInitialize();
Type type = typeof(UnityEngine.Object);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
return LoadAssetInternal(assetInfo, false, priority);
}
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{
DebugCheckAssetLoadType(assetInfo.AssetType);
DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
if (waitForAsyncComplete)
@@ -615,14 +615,14 @@ namespace YooAsset
}
#endregion
#region
#region []
/// <summary>
/// 同步加载子资源对象
/// </summary>
/// <param name="assetInfo">资源信息</param>
public SubAssetsHandle LoadSubAssetsSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadSubAssetsInternal(assetInfo, true, 0);
}
@@ -633,7 +633,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public SubAssetsHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadSubAssetsInternal(assetInfo, true, 0);
}
@@ -645,7 +645,7 @@ namespace YooAsset
/// <param name="type">子对象类型</param>
public SubAssetsHandle LoadSubAssetsSync(string location, System.Type type)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadSubAssetsInternal(assetInfo, true, 0);
}
@@ -656,9 +656,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public SubAssetsHandle LoadSubAssetsSync(string location)
{
DebugCheckInitialize();
Type type = typeof(UnityEngine.Object);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
return LoadSubAssetsInternal(assetInfo, true, 0);
}
@@ -670,7 +669,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadSubAssetsInternal(assetInfo, false, priority);
}
@@ -682,7 +681,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadSubAssetsInternal(assetInfo, false, priority);
}
@@ -695,7 +694,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync(string location, System.Type type, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadSubAssetsInternal(assetInfo, false, priority);
}
@@ -707,16 +706,15 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync(string location, uint priority = 0)
{
DebugCheckInitialize();
Type type = typeof(UnityEngine.Object);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
return LoadSubAssetsInternal(assetInfo, false, priority);
}
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{
DebugCheckAssetLoadType(assetInfo.AssetType);
DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete)
@@ -725,14 +723,14 @@ namespace YooAsset
}
#endregion
#region
#region []
/// <summary>
/// 同步加载资源包内所有资源对象
/// </summary>
/// <param name="assetInfo">资源信息</param>
public AllAssetsHandle LoadAllAssetsSync(AssetInfo assetInfo)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadAllAssetsInternal(assetInfo, true, 0);
}
@@ -743,7 +741,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public AllAssetsHandle LoadAllAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAllAssetsInternal(assetInfo, true, 0);
}
@@ -755,7 +753,7 @@ namespace YooAsset
/// <param name="type">子对象类型</param>
public AllAssetsHandle LoadAllAssetsSync(string location, System.Type type)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAllAssetsInternal(assetInfo, true, 0);
}
@@ -766,9 +764,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param>
public AllAssetsHandle LoadAllAssetsSync(string location)
{
DebugCheckInitialize();
Type type = typeof(UnityEngine.Object);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
return LoadAllAssetsInternal(assetInfo, true, 0);
}
@@ -780,7 +777,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
return LoadAllAssetsInternal(assetInfo, false, priority);
}
@@ -792,7 +789,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAllAssetsInternal(assetInfo, false, priority);
}
@@ -805,7 +802,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync(string location, System.Type type, uint priority = 0)
{
DebugCheckInitialize();
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAllAssetsInternal(assetInfo, false, priority);
}
@@ -817,16 +814,15 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync(string location, uint priority = 0)
{
DebugCheckInitialize();
Type type = typeof(UnityEngine.Object);
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
return LoadAllAssetsInternal(assetInfo, false, priority);
}
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{
DebugCheckAssetLoadType(assetInfo.AssetType);
DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete)
@@ -841,16 +837,16 @@ namespace YooAsset
/// </summary>
public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options)
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.CreateResourceDownloader(options);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源信息列表依赖的资源包文件
/// </summary>
public ResourceDownloaderOperation CreateResourceDownloader(BundleDownloaderOptions options)
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.CreateResourceDownloader(options);
}
#endregion
@@ -861,7 +857,7 @@ namespace YooAsset
/// </summary>
public ResourceUnpackerOperation CreateResourceUnpacker(ResourceUnpackerOptions options)
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.CreateResourceUnpacker(options);
}
#endregion
@@ -872,7 +868,7 @@ namespace YooAsset
/// </summary>
public ResourceImporterOperation CreateResourceImporter(BundleImporterOptions options)
{
DebugCheckInitialize();
EnsureInitialized();
return _fileSystemHost.CreateResourceImporter(options);
}
#endregion
@@ -889,47 +885,43 @@ namespace YooAsset
#endregion
#region
private void DebugCheckInitialize(bool checkActiveManifest = true)
private void EnsureInitialized(bool checkActiveManifest = true)
{
if (InitializeStatus != EOperationStatus.Succeed)
{
if (InitializeStatus == EOperationStatus.None)
{
throw new YooPackageException(PackageName, "Package not initialize !");
throw new YooPackageException(PackageName, "Resource package not initialized!");
}
else if (InitializeStatus == EOperationStatus.Processing)
{
throw new YooPackageException(PackageName, "Package initialize not completed !");
throw new YooPackageException(PackageName, "Resource package initialization not completed!");
}
else if (InitializeStatus == EOperationStatus.Failed)
{
string error = _initializeOp == null ? string.Empty : _initializeOp.Error;
throw new YooPackageException(PackageName, $"Package initialize failed ! {error}");
throw new YooPackageException(PackageName, $"Resource package initialization failed! Error : {error}");
}
}
if (checkActiveManifest)
{
if (_fileSystemHost.ActiveManifest == null)
throw new YooPackageException(PackageName, "Can not found active package manifest !");
throw new YooPackageException(PackageName, "Cannot found active package manifest!");
}
}
[Conditional("DEBUG")]
private void DebugCheckAssetLoadType(System.Type type)
private void DebugEnsureAssetType(System.Type type)
{
if (type == null)
return;
if (typeof(UnityEngine.Behaviour).IsAssignableFrom(type))
{
throw new YooLoadException($"Load asset type is invalid : {type.FullName} !");
}
throw new YooLoadException($"Load asset type is invalid : {type.FullName}");
if (typeof(UnityEngine.Object).IsAssignableFrom(type) == false)
{
throw new YooLoadException($"Load asset type is invalid : {type.FullName} !");
}
throw new YooLoadException($"Load asset type is invalid : {type.FullName}");
}
#endregion

View File

@@ -13,21 +13,21 @@ namespace YooAsset
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize()
{
_isInitialize = false;
_isInitialized = false;
_packages.Clear();
}
#endif
private static bool _isInitialize = false;
private static GameObject _driver = null;
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
private static bool _isInitialized;
private static GameObject _driver;
private static readonly Dictionary<string, ResourcePackage> _packages = new Dictionary<string, ResourcePackage>(10);
/// <summary>
/// 是否已经初始化
/// </summary>
public static bool Initialized
{
get { return _isInitialize; }
get { return _isInitialized; }
}
/// <summary>
@@ -36,31 +36,27 @@ namespace YooAsset
/// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null)
{
if (_isInitialize)
if (_isInitialized)
{
UnityEngine.Debug.LogWarning($"{nameof(YooAssets)} is initialized !");
YooLogger.Warning("YooAssets is already initialized!");
return;
}
if (_isInitialize == false)
{
YooLogger.Logger = logger;
YooLogger.Logger = logger;
// 创建驱动器
_isInitialize = true;
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
_driver.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(_driver);
YooLogger.Log($"{nameof(YooAssets)} initialize !");
// 创建驱动器
_isInitialized = true;
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
_driver.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(_driver);
#if DEBUG
// 添加远程调试脚本
_driver.AddComponent<RemoteDebuggerInRuntime>();
// 添加远程调试脚本
_driver.AddComponent<RemoteDebuggerInRuntime>();
#endif
// 初始化异步操作系统
OperationSystem.Initialize();
}
// 初始化异步操作系统
OperationSystem.Initialize();
}
/// <summary>
@@ -68,9 +64,9 @@ namespace YooAsset
/// </summary>
public static void Destroy()
{
if (_isInitialize)
if (_isInitialized)
{
_isInitialize = false;
_isInitialized = false;
if (_driver != null)
GameObject.Destroy(_driver);
@@ -91,35 +87,25 @@ namespace YooAsset
/// </summary>
internal static void Update()
{
if (_isInitialize)
if (_isInitialized)
{
OperationSystem.Update();
}
}
/// <summary>
/// 创建资源包裹
/// </summary>
/// <param name="packageName">包裹名称</param>
public static ResourcePackage CreatePackage(string packageName)
{
return CreatePackage(packageName, 0);
}
/// <summary>
/// 创建资源包裹
/// </summary>
/// <param name="packageName">包裹名称</param>
/// <param name="packagePriority">包裹优先级(值越大越优先更新)</param>
public static ResourcePackage CreatePackage(string packageName, uint packagePriority)
public static ResourcePackage CreatePackage(string packageName, uint packagePriority = 0)
{
CheckException(packageName);
EnsureInitialized(packageName);
if (ContainsPackage(packageName))
throw new YooPackageException(packageName, $"Package {packageName} already existed ! Cannot create duplicate packages.");
throw new YooPackageException(packageName, $"Resource package {packageName} already existed! Cannot create duplicate packages.");
YooLogger.Log($"Create resource package : {packageName}");
ResourcePackage package = new ResourcePackage(packageName);
_packages.Add(package);
_packages.Add(packageName, package);
// 注册包裹调度器
OperationSystem.CreatePackageScheduler(packageName, packagePriority);
@@ -133,7 +119,7 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param>
public static ResourcePackage GetPackage(string packageName)
{
CheckException(packageName);
EnsureInitialized(packageName);
var package = GetPackageInternal(packageName);
if (package == null)
YooLogger.Error($"Can not found resource package : {packageName}");
@@ -146,16 +132,16 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param>
public static ResourcePackage TryGetPackage(string packageName)
{
CheckException(packageName);
EnsureInitialized(packageName);
return GetPackageInternal(packageName);
}
/// <summary>
/// 获取所有资源包裹
/// </summary>
public static List<ResourcePackage> GetAllPackages()
public static IReadOnlyList<ResourcePackage> GetAllPackages()
{
return _packages.ToList();
return _packages.Values.ToList();
}
/// <summary>
@@ -164,35 +150,24 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param>
public static bool RemovePackage(string packageName)
{
CheckException(packageName);
EnsureInitialized(packageName);
ResourcePackage package = GetPackageInternal(packageName);
if (package == null)
{
YooLogger.Error($"Can not found resource package : {packageName}");
return false;
}
return RemovePackage(package);
}
/// <summary>
/// 移除资源包裹
/// </summary>
/// <param name="package">包裹实例对象</param>
public static bool RemovePackage(ResourcePackage package)
{
CheckException(package);
string packageName = package.PackageName;
if (package.InitializeStatus != EOperationStatus.None)
{
YooLogger.Error($"The resource package {packageName} has not been destroyed, please call the method {nameof(ResourcePackage.DestroyPackageAsync)} to destroy!");
return false;
}
YooLogger.Log($"Remove resource package : {packageName}");
// 先销毁调度器,再移除包裹
OperationSystem.DestroyPackageScheduler(packageName);
_packages.Remove(package);
return true;
return _packages.Remove(packageName);
}
/// <summary>
@@ -201,35 +176,23 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param>
public static bool ContainsPackage(string packageName)
{
CheckException(packageName);
EnsureInitialized(packageName);
var package = GetPackageInternal(packageName);
return package != null;
}
private static ResourcePackage GetPackageInternal(string packageName)
{
foreach (var package in _packages)
{
if (package.PackageName == packageName)
return package;
}
return null;
_packages.TryGetValue(packageName, out var package);
return package;
}
private static void CheckException(string packageName)
private static void EnsureInitialized(string packageName)
{
if (_isInitialize == false)
throw new YooInitializeException($"{nameof(YooAssets)} not initialized ! Please call {nameof(YooAssets.Initialize)} first.");
if (_isInitialized == false)
throw new YooInitializeException($"YooAssets not initialized! Please call {nameof(YooAssets.Initialize)} first.");
if (string.IsNullOrEmpty(packageName))
throw new YooInitializeException("Package name cannot be null or empty !");
}
private static void CheckException(ResourcePackage package)
{
if (_isInitialize == false)
throw new YooInitializeException($"{nameof(YooAssets)} not initialized ! Please call {nameof(YooAssets.Initialize)} first.");
if (package == null)
throw new YooInitializeException("Package instance cannot be null !");
throw new YooInitializeException("Package name cannot be null or empty!");
}
#region
@@ -248,9 +211,9 @@ namespace YooAsset
DebugReport report = new DebugReport();
report.FrameCount = Time.frameCount;
foreach (var package in _packages)
foreach (var kv in _packages)
{
var packageData = package.GetDebugPackageData();
var packageData = kv.Value.GetDebugPackageData();
report.PackageDatas.Add(packageData);
}
return report;

View File

@@ -9,7 +9,7 @@ public static class YooAssetsExtension
public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage package, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{
var operation = new LoadGameObjectOperation(package.PackageName, location, position, rotation, parent, destroyGoOnRelease);
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation);
OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
return operation;
}
}

View File

@@ -11,6 +11,6 @@ public class OperationHelper
/// </summary>
public static void StartOperation(AsyncOperationBase operation)
{
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation);
OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
}
}