refactor : 重构代码

This commit is contained in:
何冠峰
2026-01-17 16:12:03 +08:00
parent 3e3661ad95
commit da222c6179
9 changed files with 269 additions and 315 deletions

View File

@@ -10,17 +10,22 @@ namespace YooAsset
{ {
private List<AsyncOperationBase> _childs; private List<AsyncOperationBase> _childs;
private Action<AsyncOperationBase> _callback; private Action<AsyncOperationBase> _callback;
private uint _priority = 0; private uint _priority;
/// <summary> /// <summary>
/// 等待异步执行完成 /// 等待异步执行完成
/// </summary> /// </summary>
internal bool IsWaitForAsyncComplete { private set; get; } = false; internal bool IsWaitForAsyncComplete { get; private set; }
/// <summary>
/// 标记脏(用于调度器检测并重排)
/// </summary>
internal bool IsDirty { get; set; }
/// <summary> /// <summary>
/// 是否已经完成 /// 是否已经完成
/// </summary> /// </summary>
internal bool IsFinish { private set; get; } = false; internal bool IsFinish { get; private set; }
/// <summary> /// <summary>
/// 异步系统是否繁忙 /// 异步系统是否繁忙
@@ -35,11 +40,6 @@ namespace YooAsset
} }
} }
/// <summary>
/// 标记脏(用于调度器检测并重排)
/// </summary>
internal bool IsDirty { set; get; } = false;
/// <summary> /// <summary>
/// 任务优先级 /// 任务优先级
/// </summary> /// </summary>
@@ -98,6 +98,7 @@ namespace YooAsset
{ {
try try
{ {
//注意:任务已完成,立即调用回调
value.Invoke(this); value.Invoke(this);
} }
catch (Exception ex) catch (Exception ex)
@@ -295,21 +296,25 @@ namespace YooAsset
// 结束记录 // 结束记录
DebugEndRecording(); DebugEndRecording();
try if (_callback != null)
{ {
//TODO 单个回调异常会阻断后续订阅者 var invocationList = _callback.GetInvocationList();
_callback?.Invoke(this); foreach (var handler in invocationList)
} {
catch (Exception ex) try
{ {
YooLogger.Error($"Exception in completion callback: {ex}"); ((Action<AsyncOperationBase>)handler).Invoke(this);
} }
finally catch (Exception ex)
{ {
_callback = null; YooLogger.Error($"Exception in completion callback: {ex}");
if (_taskCompletionSource != null) }
_taskCompletionSource.TrySetResult(null); }
} }
_callback = null;
if (_taskCompletionSource != null)
_taskCompletionSource.TrySetResult(null);
} }
} }
@@ -327,7 +332,10 @@ namespace YooAsset
/// <summary> /// <summary>
/// 批量执行一定次数的更新逻辑 /// 批量执行一定次数的更新逻辑
/// </summary> /// </summary>
/// <param name="count">次</param> /// <param name="count">最大执行次数默认1000次</param>
/// <remarks>
/// 用于需要快速完成但又不想完全阻塞主线程的场景。
/// </remarks>
protected void RunBatchExecution(int count = 1000) protected void RunBatchExecution(int count = 1000)
{ {
if (IsDone) if (IsDone)
@@ -374,7 +382,7 @@ namespace YooAsset
/// </summary> /// </summary>
public void WaitForAsyncComplete() public void WaitForAsyncComplete()
{ {
//TODO 防止异步操作被挂起陷入无限死循环! //注意:防止异步操作被挂起陷入无限死循环!
if (Status == EOperationStatus.None) if (Status == EOperationStatus.None)
{ {
StartOperation(); StartOperation();
@@ -400,15 +408,17 @@ namespace YooAsset
} }
#region #region
private const int MaxCycleCheckDepth = 4096; // 循环检测最大深度
/// <summary> /// <summary>
/// 开始的时间 /// 开始的时间
/// </summary> /// </summary>
public string BeginTime { protected set; get; } public string BeginTime { get; protected set; }
/// <summary> /// <summary>
/// 处理耗时(单位:毫秒) /// 处理耗时(单位:毫秒)
/// </summary> /// </summary>
public long ProcessTime { protected set; get; } public long ProcessTime { get; protected set; }
// 加载耗时统计 // 加载耗时统计
private Stopwatch _watch = null; private Stopwatch _watch = null;
@@ -449,9 +459,13 @@ namespace YooAsset
double s = System.Math.Floor(spawnTime - m * 60 - h * 3600); double s = System.Math.Floor(spawnTime - m * 60 - h * 3600);
return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00"); return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
} }
/// <summary>
/// 检测添加子任务是否会形成循环依赖
/// 使用深度优先搜索DFS遍历子任务图
/// </summary>
private bool WouldCreateCycle(AsyncOperationBase child) private bool WouldCreateCycle(AsyncOperationBase child)
{ {
const int maxVisited = 4096;
var stack = new Stack<AsyncOperationBase>(); var stack = new Stack<AsyncOperationBase>();
var visited = new HashSet<AsyncOperationBase>(); var visited = new HashSet<AsyncOperationBase>();
stack.Push(child); stack.Push(child);
@@ -462,18 +476,22 @@ namespace YooAsset
if (node == null) if (node == null)
continue; continue;
// 防止重复访问
if (visited.Add(node) == false) if (visited.Add(node) == false)
continue; continue;
if (visited.Count > maxVisited) // 防止无限循环(图过大)
if (visited.Count > MaxCycleCheckDepth)
throw new YooInternalException("Child operation graph is too large, cycle check aborted !"); throw new YooInternalException("Child operation graph is too large, cycle check aborted !");
// 检测循环:如果遍历到自己,说明形成循环
if (ReferenceEquals(node, this)) if (ReferenceEquals(node, this))
return true; return true;
if (node._childs == null) if (node._childs == null)
continue; continue;
// 将子节点加入栈
for (int i = 0; i < node._childs.Count; i++) for (int i = 0; i < node._childs.Count; i++)
{ {
stack.Push(node._childs[i]); stack.Push(node._childs[i]);

View File

@@ -10,12 +10,12 @@ namespace YooAsset
{ {
private readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100); private readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100);
private readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(100); private readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(100);
private uint _priority = 0; private uint _priority;
/// <summary> /// <summary>
/// 所属包裹名称 /// 所属包裹名称
/// </summary> /// </summary>
public string PackageName { private set; get; } public string PackageName { get; private set; }
/// <summary> /// <summary>
/// 调度器优先级(值越大越优先) /// 调度器优先级(值越大越优先)
@@ -36,12 +36,12 @@ namespace YooAsset
/// <summary> /// <summary>
/// 优先级是否已变更(需要重新排序) /// 优先级是否已变更(需要重新排序)
/// </summary> /// </summary>
public bool IsDirty { set; get; } = false; public bool IsDirty { get; set; }
/// <summary> /// <summary>
/// 创建顺序(用于同优先级稳定排序) /// 创建顺序(用于同优先级稳定排序)
/// </summary> /// </summary>
public int CreateIndex { private set; get; } public int CreateIndex { get; private set; }
public OperationScheduler(string packageName, int createIndex) public OperationScheduler(string packageName, int createIndex)
@@ -53,6 +53,9 @@ namespace YooAsset
/// <summary> /// <summary>
/// 开始处理异步操作 /// 开始处理异步操作
/// </summary> /// </summary>
/// <remarks>
/// 操作会先添加到临时队列在下一次Update时才会开始执行
/// </remarks>
public void StartOperation(AsyncOperationBase operation) public void StartOperation(AsyncOperationBase operation)
{ {
_newList.Add(operation); _newList.Add(operation);

View File

@@ -15,13 +15,13 @@ namespace YooAsset
} }
#endif #endif
// 全局调度器名称 public const string GlobalSchedulerName = "YOOASSET_GLOBAL_SCHEDULER"; // 全局调度器名称
public const string GLOBAL_SCHEDULER_NAME = "YOOASSET_GLOBAL_SCHEDULER"; private const long MinTimeSlice = 10; // 最小时间片(毫秒)
private static readonly Dictionary<string, OperationScheduler> _schedulerDic = new Dictionary<string, OperationScheduler>(100); private static readonly Dictionary<string, OperationScheduler> _schedulerDic = new Dictionary<string, OperationScheduler>(100);
private static readonly List<OperationScheduler> _schedulerList = new List<OperationScheduler>(100); private static readonly List<OperationScheduler> _schedulerList = new List<OperationScheduler>(100);
private static bool _isInitialize = false; private static bool _isInitialized;
private static int _createIndex = 0; private static int _createIndex;
// 计时器相关 // 计时器相关
private static Stopwatch _watch; private static Stopwatch _watch;
@@ -33,12 +33,16 @@ namespace YooAsset
/// </summary> /// </summary>
public static long MaxTimeSlice public static long MaxTimeSlice
{ {
get
{
return _maxTimeSlice;
}
set set
{ {
if (value < 10) if (value < MinTimeSlice)
{ {
_maxTimeSlice = 10; _maxTimeSlice = MinTimeSlice;
YooLogger.Warning($"MaxTimeSlice minimum value is 10 milliseconds."); YooLogger.Warning($"MaxTimeSlice minimum value is {MinTimeSlice} milliseconds.");
} }
else else
{ {
@@ -71,14 +75,17 @@ namespace YooAsset
/// </summary> /// </summary>
public static void Initialize() public static void Initialize()
{ {
if (_isInitialize == false) if (_isInitialized)
{ {
_isInitialize = true; YooLogger.Warning("Operation system is already initialized!");
_watch = Stopwatch.StartNew(); return;
// 创建全局调度器
CreatePackageScheduler(GLOBAL_SCHEDULER_NAME, uint.MaxValue);
} }
_isInitialized = true;
_watch = Stopwatch.StartNew();
// 创建全局调度器
CreatePackageScheduler(GlobalSchedulerName, uint.MaxValue);
} }
/// <summary> /// <summary>
@@ -86,7 +93,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static void Update() public static void Update()
{ {
if (_isInitialize == false) if (_isInitialized == false)
return; return;
// 检测是否需要执行排序 // 检测是否需要执行排序
@@ -122,8 +129,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static void DestroyAll() public static void DestroyAll()
{ {
_isInitialize = false; _isInitialized = false;
YooLogger.Log("Operation system destroy all !");
// 清空所有调度器 // 清空所有调度器
foreach (var scheduler in _schedulerList) foreach (var scheduler in _schedulerList)
@@ -136,7 +142,7 @@ namespace YooAsset
_watch = null; _watch = null;
_frameTime = 0; _frameTime = 0;
MaxTimeSlice = long.MaxValue; _maxTimeSlice = long.MaxValue;
} }
/// <summary> /// <summary>
@@ -144,7 +150,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static OperationScheduler CreatePackageScheduler(string packageName, uint priority) public static OperationScheduler CreatePackageScheduler(string packageName, uint priority)
{ {
DebugCheckInitialize(packageName); DebugEnsureInitialized(packageName);
if (_schedulerDic.ContainsKey(packageName)) if (_schedulerDic.ContainsKey(packageName))
{ {
@@ -163,10 +169,10 @@ namespace YooAsset
/// </summary> /// </summary>
public static void DestroyPackageScheduler(string packageName) public static void DestroyPackageScheduler(string packageName)
{ {
DebugCheckInitialize(packageName); DebugEnsureInitialized(packageName);
// 不允许销毁默认调度器 // 不允许销毁默认调度器
if (packageName == GLOBAL_SCHEDULER_NAME) if (packageName == GlobalSchedulerName)
{ {
throw new YooInternalException("Cannot destroy the global package scheduler!"); throw new YooInternalException("Cannot destroy the global package scheduler!");
} }
@@ -184,7 +190,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static void ClearPackageOperation(string packageName) public static void ClearPackageOperation(string packageName)
{ {
DebugCheckInitialize(packageName); DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName); var scheduler = GetScheduler(packageName);
scheduler.ClearAll(); scheduler.ClearAll();
@@ -195,7 +201,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static void StartOperation(string packageName, AsyncOperationBase operation) public static void StartOperation(string packageName, AsyncOperationBase operation)
{ {
DebugCheckInitialize(packageName); DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName); var scheduler = GetScheduler(packageName);
scheduler.StartOperation(operation); scheduler.StartOperation(operation);
@@ -206,7 +212,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static void SetSchedulerPriority(string packageName, uint priority) public static void SetSchedulerPriority(string packageName, uint priority)
{ {
DebugCheckInitialize(packageName); DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName); var scheduler = GetScheduler(packageName);
scheduler.Priority = priority; scheduler.Priority = priority;
@@ -217,7 +223,7 @@ namespace YooAsset
/// </summary> /// </summary>
public static uint GetSchedulerPriority(string packageName) public static uint GetSchedulerPriority(string packageName)
{ {
DebugCheckInitialize(packageName); DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName); var scheduler = GetScheduler(packageName);
return scheduler.Priority; return scheduler.Priority;
@@ -240,7 +246,7 @@ namespace YooAsset
#region #region
internal static List<DebugOperationInfo> GetDebugOperationInfos(string packageName) internal static List<DebugOperationInfo> GetDebugOperationInfos(string packageName)
{ {
DebugCheckInitialize(packageName); DebugEnsureInitialized(packageName);
var scheduler = GetScheduler(packageName); var scheduler = GetScheduler(packageName);
return scheduler.GetDebugOperationInfos(); return scheduler.GetDebugOperationInfos();
@@ -249,12 +255,12 @@ namespace YooAsset
#region #region
[Conditional("DEBUG")] [Conditional("DEBUG")]
private static void DebugCheckInitialize(string packageName) private static void DebugEnsureInitialized(string packageName)
{ {
if (string.IsNullOrWhiteSpace(packageName)) if (string.IsNullOrWhiteSpace(packageName))
throw new YooInternalException("Package name is null or empty."); throw new YooInternalException("Package name is null or empty.");
if (_isInitialize == false) if (_isInitialized == false)
throw new YooInternalException($"{nameof(OperationSystem)} not initialized !"); throw new YooInternalException($"{nameof(OperationSystem)} not initialized !");
} }
#endregion #endregion

View File

@@ -12,7 +12,7 @@ namespace YooAsset
/// <summary> /// <summary>
/// 当前激活的清单 /// 当前激活的清单
/// </summary> /// </summary>
public PackageManifest ActiveManifest { private set; get; } public PackageManifest ActiveManifest { get; private set; }
public FileSystemHost(string packageName) public FileSystemHost(string packageName)
@@ -75,8 +75,10 @@ namespace YooAsset
/// <summary> /// <summary>
/// 获取主文件系统 /// 获取主文件系统
/// 说明:文件系统列表里,最后一个属于主文件系统
/// </summary> /// </summary>
/// <remarks>
/// 文件系统列表里,最后一个属于主文件系统
/// </remarks>
public IFileSystem GetMainFileSystem() public IFileSystem GetMainFileSystem()
{ {
int count = FileSystems.Count; int count = FileSystems.Count;
@@ -123,7 +125,7 @@ namespace YooAsset
if (assetInfo == null || assetInfo.IsInvalid) if (assetInfo == null || assetInfo.IsInvalid)
throw new YooInternalException(); throw new YooInternalException();
// 注意:如果清单里未找到资源包会抛出异常 // 注意:如果清单里未找到资源包会抛出异常
var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset); var packageBundle = ActiveManifest.GetMainPackageBundle(assetInfo.Asset);
return CreateBundleInfo(packageBundle); return CreateBundleInfo(packageBundle);
} }
@@ -161,6 +163,8 @@ namespace YooAsset
#endregion #endregion
#region #region
private const int DefaultBundleInfoCapacity = 1000;
public bool IsNeedDownloadFromRemoteInternal(AssetInfo assetInfo) public bool IsNeedDownloadFromRemoteInternal(AssetInfo assetInfo)
{ {
if (assetInfo.IsInvalid) if (assetInfo.IsInvalid)
@@ -183,6 +187,20 @@ namespace YooAsset
return false; return false;
} }
private delegate bool NeedPredicate(IFileSystem fileSystem, PackageBundle bundle);
private bool NeedDownload(IFileSystem fileSystem, PackageBundle bundle)
{
return fileSystem.NeedDownload(bundle);
}
private bool NeedUnpack(IFileSystem fileSystem, PackageBundle bundle)
{
return fileSystem.NeedUnpack(bundle);
}
private bool NeedImport(IFileSystem fileSystem, PackageBundle bundle)
{
return fileSystem.NeedImport(bundle);
}
public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options) public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options)
{ {
return CreateResourceDownloader(ActiveManifest, options); return CreateResourceDownloader(ActiveManifest, options);
@@ -191,9 +209,9 @@ namespace YooAsset
{ {
List<BundleInfo> downloadList; List<BundleInfo> downloadList;
if (options.Tags == null) if (options.Tags == null)
downloadList = GetDownloadListByAll(manifest); downloadList = GetBundleListByAll(manifest, NeedDownload);
else else
downloadList = GetDownloadListByTags(manifest, options.Tags); downloadList = GetBundleListByTags(manifest, options.Tags, NeedDownload);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain); var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain);
return operation; return operation;
@@ -207,9 +225,9 @@ namespace YooAsset
{ {
List<BundleInfo> downloadList; List<BundleInfo> downloadList;
if (options.AssetInfos == null) if (options.AssetInfos == null)
downloadList = GetDownloadListByAll(manifest); downloadList = GetBundleListByAll(manifest, NeedDownload);
else else
downloadList = GetDownloadListByAssetInfos(manifest, options.AssetInfos, options.DownloadBundleDependencies); downloadList = GetBundleListByAssetInfos(manifest, options.AssetInfos, options.DownloadBundleDependencies, NeedDownload);
var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain); var operation = new ResourceDownloaderOperation(PackageName, downloadList, options.MaximumConcurrency, options.FailedTryAgain);
return operation; return operation;
@@ -221,13 +239,13 @@ namespace YooAsset
} }
public ResourceUnpackerOperation CreateResourceUnpacker(PackageManifest manifest, ResourceUnpackerOptions options) public ResourceUnpackerOperation CreateResourceUnpacker(PackageManifest manifest, ResourceUnpackerOptions options)
{ {
List<BundleInfo> unpcakList; List<BundleInfo> unpackList;
if (options.Tags == null) if (options.Tags == null)
unpcakList = GetUnpackListByAll(manifest); unpackList = GetBundleListByAll(manifest, NeedUnpack);
else else
unpcakList = GetUnpackListByTags(manifest, options.Tags); unpackList = GetBundleListByTags(manifest, options.Tags, NeedUnpack);
var operation = new ResourceUnpackerOperation(PackageName, unpcakList, options.MaximumConcurrency, options.FailedTryAgain); var operation = new ResourceUnpackerOperation(PackageName, unpackList, options.MaximumConcurrency, options.FailedTryAgain);
return operation; return operation;
} }
@@ -237,24 +255,24 @@ namespace YooAsset
} }
public ResourceImporterOperation CreateResourceImporter(PackageManifest manifest, BundleImporterOptions options) public ResourceImporterOperation CreateResourceImporter(PackageManifest manifest, BundleImporterOptions options)
{ {
List<BundleInfo> importerList = GetImporterListByBundleInfos(manifest, options.BundleInfos); List<BundleInfo> importerList = GetBundleListByBundleInfos(manifest, options.BundleInfos, NeedImport);
var operation = new ResourceImporterOperation(PackageName, importerList, options.MaximumConcurrency, options.FailedTryAgain); var operation = new ResourceImporterOperation(PackageName, importerList, options.MaximumConcurrency, options.FailedTryAgain);
return operation; return operation;
} }
private List<BundleInfo> GetDownloadListByAll(PackageManifest manifest) private List<BundleInfo> GetBundleListByAll(PackageManifest manifest, Func<IFileSystem, PackageBundle, bool> predicate)
{ {
if (manifest == null) if (manifest == null)
return new List<BundleInfo>(); return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000); List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var packageBundle in manifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
var fileSystem = GetBelongFileSystem(packageBundle); var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null) if (fileSystem == null)
continue; continue;
if (fileSystem.NeedDownload(packageBundle)) if (predicate(fileSystem, packageBundle))
{ {
var bundleInfo = new BundleInfo(fileSystem, packageBundle); var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo); result.Add(bundleInfo);
@@ -262,21 +280,21 @@ namespace YooAsset
} }
return result; return result;
} }
private List<BundleInfo> GetDownloadListByTags(PackageManifest manifest, string[] tags) private List<BundleInfo> GetBundleListByTags(PackageManifest manifest, string[] tags, Func<IFileSystem, PackageBundle, bool> predicate)
{ {
if (manifest == null) if (manifest == null)
return new List<BundleInfo>(); return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000); List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var packageBundle in manifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
var fileSystem = GetBelongFileSystem(packageBundle); var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null) if (fileSystem == null)
continue; continue;
if (fileSystem.NeedDownload(packageBundle)) if (predicate(fileSystem, packageBundle))
{ {
// 如果未带任何标记,则统一下载 // 注意:如果未带任何标记,则统一处理
if (packageBundle.HasAnyTags() == false) if (packageBundle.HasAnyTags() == false)
{ {
var bundleInfo = new BundleInfo(fileSystem, packageBundle); var bundleInfo = new BundleInfo(fileSystem, packageBundle);
@@ -284,7 +302,6 @@ namespace YooAsset
} }
else else
{ {
// 查询DLC资源
if (packageBundle.HasTag(tags)) if (packageBundle.HasTag(tags))
{ {
var bundleInfo = new BundleInfo(fileSystem, packageBundle); var bundleInfo = new BundleInfo(fileSystem, packageBundle);
@@ -295,7 +312,7 @@ namespace YooAsset
} }
return result; return result;
} }
private List<BundleInfo> GetDownloadListByAssetInfos(PackageManifest manifest, AssetInfo[] assetInfos, bool recursiveDownload) private List<BundleInfo> GetBundleListByAssetInfos(PackageManifest manifest, AssetInfo[] assetInfos, bool recursiveDepend, Func<IFileSystem, PackageBundle, bool> predicate)
{ {
if (manifest == null) if (manifest == null)
return new List<BundleInfo>(); return new List<BundleInfo>();
@@ -331,7 +348,7 @@ namespace YooAsset
} }
// 下载主资源包内所有资源对象依赖的资源包 // 下载主资源包内所有资源对象依赖的资源包
if (recursiveDownload) if (recursiveDepend)
{ {
foreach (var otherMainAsset in mainBundle.IncludeMainAssets) foreach (var otherMainAsset in mainBundle.IncludeMainAssets)
{ {
@@ -355,14 +372,14 @@ namespace YooAsset
} }
} }
List<BundleInfo> result = new List<BundleInfo>(1000); List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var packageBundle in checkList) foreach (var packageBundle in checkList)
{ {
var fileSystem = GetBelongFileSystem(packageBundle); var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null) if (fileSystem == null)
continue; continue;
if (fileSystem.NeedDownload(packageBundle)) if (predicate(fileSystem, packageBundle))
{ {
var bundleInfo = new BundleInfo(fileSystem, packageBundle); var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo); result.Add(bundleInfo);
@@ -370,62 +387,19 @@ namespace YooAsset
} }
return result; return result;
} }
private List<BundleInfo> GetUnpackListByAll(PackageManifest manifest) private List<BundleInfo> GetBundleListByBundleInfos(PackageManifest manifest, ImportBundleInfo[] fileInfos, Func<IFileSystem, PackageBundle, bool> predicate)
{ {
if (manifest == null) if (manifest == null)
return new List<BundleInfo>(); return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000); List<BundleInfo> result = new List<BundleInfo>(DefaultBundleInfoCapacity);
foreach (var packageBundle in manifest.BundleList)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
continue;
if (fileSystem.NeedUnpack(packageBundle))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo);
}
}
return result;
}
private List<BundleInfo> GetUnpackListByTags(PackageManifest manifest, string[] tags)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>(1000);
foreach (var packageBundle in manifest.BundleList)
{
var fileSystem = GetBelongFileSystem(packageBundle);
if (fileSystem == null)
continue;
if (fileSystem.NeedUnpack(packageBundle))
{
if (packageBundle.HasTag(tags))
{
var bundleInfo = new BundleInfo(fileSystem, packageBundle);
result.Add(bundleInfo);
}
}
}
return result;
}
private List<BundleInfo> GetImporterListByBundleInfos(PackageManifest manifest, ImportBundleInfo[] fileInfos)
{
if (manifest == null)
return new List<BundleInfo>();
List<BundleInfo> result = new List<BundleInfo>();
foreach (var fileInfo in fileInfos) foreach (var fileInfo in fileInfos)
{ {
string filePath = fileInfo.FilePath; string filePath = fileInfo.FilePath;
if (string.IsNullOrEmpty(filePath)) if (string.IsNullOrEmpty(filePath))
continue; continue;
PackageBundle packageBundle = null; PackageBundle packageBundle;
if (string.IsNullOrEmpty(fileInfo.BundleName) == false) if (string.IsNullOrEmpty(fileInfo.BundleName) == false)
{ {
if (manifest.TryGetPackageBundleByBundleName(fileInfo.BundleName, out packageBundle) == false) if (manifest.TryGetPackageBundleByBundleName(fileInfo.BundleName, out packageBundle) == false)
@@ -458,7 +432,7 @@ namespace YooAsset
if (fileSystem == null) if (fileSystem == null)
continue; continue;
if (fileSystem.NeedImport(packageBundle)) if (predicate(fileSystem, packageBundle))
{ {
var bundleInfo = new BundleInfo(fileSystem, packageBundle, filePath); var bundleInfo = new BundleInfo(fileSystem, packageBundle, filePath);
result.Add(bundleInfo); result.Add(bundleInfo);

View File

@@ -51,7 +51,6 @@ namespace YooAsset
else else
throw new NotImplementedException($"{_options.GetType().Name}"); throw new NotImplementedException($"{_options.GetType().Name}");
_package._playMode = _playMode;
_steps = ESteps.CheckOptions; _steps = ESteps.CheckOptions;
} }
@@ -122,8 +121,7 @@ namespace YooAsset
resourceManager.Initialize(_options, fileSystemHost); resourceManager.Initialize(_options, fileSystemHost);
_fileSystemHost = fileSystemHost; _fileSystemHost = fileSystemHost;
_package._fileSystemHost = fileSystemHost; _package.InternalInitialize(resourceManager, fileSystemHost);
_package._resourceManager = resourceManager;
_steps = ESteps.InitFileSystem; _steps = ESteps.InitFileSystem;
} }

View File

@@ -9,9 +9,8 @@ namespace YooAsset
public class ResourcePackage public class ResourcePackage
{ {
private InitializePackageOperation _initializeOp; private InitializePackageOperation _initializeOp;
internal ResourceManager _resourceManager; private ResourceManager _resourceManager;
internal FileSystemHost _fileSystemHost; private FileSystemHost _fileSystemHost;
internal EPlayMode _playMode;
/// <summary> /// <summary>
/// 包裹名 /// 包裹名
@@ -53,15 +52,16 @@ namespace YooAsset
set { OperationSystem.SetSchedulerPriority(PackageName, value); } set { OperationSystem.SetSchedulerPriority(PackageName, value); }
} }
internal ResourcePackage(string packageName) internal ResourcePackage(string packageName)
{ {
PackageName = packageName; PackageName = packageName;
} }
internal void InternalInitialize(ResourceManager manager, FileSystemHost host)
/// <summary> {
/// 销毁资源包裹 _resourceManager = manager;
/// </summary> _fileSystemHost = host;
}
internal void InternalDestroy() internal void InternalDestroy()
{ {
_initializeOp = null; _initializeOp = null;
@@ -91,7 +91,7 @@ namespace YooAsset
// 检测重复初始化 // 检测重复初始化
if (_initializeOp != null) if (_initializeOp != null)
throw new YooPackageException(PackageName, $"Package '{PackageName}' is already initialized !"); throw new YooPackageException(PackageName, $"Resource package '{PackageName}' is already initialized!");
// 开始初始化操作 // 开始初始化操作
_initializeOp = new InitializePackageOperation(this, options); _initializeOp = new InitializePackageOperation(this, options);
@@ -113,7 +113,7 @@ namespace YooAsset
{ {
var options = new UnloadAllAssetsOptions(true, true); var options = new UnloadAllAssetsOptions(true, true);
var operation = new DestroyPackageOperation(this, options); var operation = new DestroyPackageOperation(this, options);
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation); OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
return operation; return operation;
} }
@@ -123,7 +123,8 @@ namespace YooAsset
/// </summary> /// </summary>
public RequestPackageVersionOperation RequestPackageVersionAsync() public RequestPackageVersionOperation RequestPackageVersionAsync()
{ {
var options = new RequestPackageVersionOptions(true, 60); int defaultTimeout = 60;
var options = new RequestPackageVersionOptions(true, defaultTimeout);
return RequestPackageVersionAsync(options); return RequestPackageVersionAsync(options);
} }
@@ -132,7 +133,7 @@ namespace YooAsset
/// </summary> /// </summary>
public RequestPackageVersionOperation RequestPackageVersionAsync(RequestPackageVersionOptions options) public RequestPackageVersionOperation RequestPackageVersionAsync(RequestPackageVersionOptions options)
{ {
DebugCheckInitialize(false); EnsureInitialized(false);
var operation = new RequestPackageVersionOperation(_fileSystemHost, options); var operation = new RequestPackageVersionOperation(_fileSystemHost, options);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
@@ -143,12 +144,12 @@ namespace YooAsset
/// </summary> /// </summary>
public LoadPackageManifestOperation LoadPackageManifestAsync(LoadPackageManifestOptions options) public LoadPackageManifestOperation LoadPackageManifestAsync(LoadPackageManifestOptions options)
{ {
DebugCheckInitialize(false); EnsureInitialized(false);
// 注意:强烈建议在更新之前保持加载器为空! // 注意:强烈建议在更新之前保持加载器为空!
if (_resourceManager.HasAnyLoader()) if (_resourceManager.HasAnyLoader())
{ {
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !"); YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
} }
var operation = new LoadPackageManifestOperation(_fileSystemHost, options); var operation = new LoadPackageManifestOperation(_fileSystemHost, options);
@@ -161,7 +162,7 @@ namespace YooAsset
/// </summary> /// </summary>
public PreDownloadContentOperation PreDownloadContentAsync(PreDownloadContentOptions options) public PreDownloadContentOperation PreDownloadContentAsync(PreDownloadContentOptions options)
{ {
DebugCheckInitialize(false); EnsureInitialized(false);
var operation = new PreDownloadContentOperation(_fileSystemHost, options); var operation = new PreDownloadContentOperation(_fileSystemHost, options);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
@@ -172,7 +173,7 @@ namespace YooAsset
/// </summary> /// </summary>
public ClearCacheFilesOperation ClearCacheFilesAsync(ClearCacheFilesOptions options) public ClearCacheFilesOperation ClearCacheFilesAsync(ClearCacheFilesOptions options)
{ {
DebugCheckInitialize(false); EnsureInitialized(false);
options.Manifest = _fileSystemHost.ActiveManifest; options.Manifest = _fileSystemHost.ActiveManifest;
var operation = new ClearCacheFilesOperation(_fileSystemHost, options); var operation = new ClearCacheFilesOperation(_fileSystemHost, options);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
@@ -186,7 +187,7 @@ namespace YooAsset
/// </summary> /// </summary>
public string GetPackageVersion() public string GetPackageVersion()
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.ActiveManifest.PackageVersion; return _fileSystemHost.ActiveManifest.PackageVersion;
} }
@@ -195,7 +196,7 @@ namespace YooAsset
/// </summary> /// </summary>
public string GetPackageNote() public string GetPackageNote()
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.ActiveManifest.PackageNote; return _fileSystemHost.ActiveManifest.PackageNote;
} }
@@ -204,7 +205,7 @@ namespace YooAsset
/// </summary> /// </summary>
public PackageDetails GetPackageDetails() public PackageDetails GetPackageDetails()
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.ActiveManifest.GetPackageDetails(); return _fileSystemHost.ActiveManifest.GetPackageDetails();
} }
#endregion #endregion
@@ -225,7 +226,7 @@ namespace YooAsset
/// <param name="options">卸载选项</param> /// <param name="options">卸载选项</param>
public UnloadAllAssetsOperation UnloadAllAssetsAsync(UnloadAllAssetsOptions options) public UnloadAllAssetsOperation UnloadAllAssetsAsync(UnloadAllAssetsOptions options)
{ {
DebugCheckInitialize(); EnsureInitialized();
var operation = new UnloadAllAssetsOperation(_resourceManager, options); var operation = new UnloadAllAssetsOperation(_resourceManager, options);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
@@ -238,7 +239,8 @@ namespace YooAsset
/// </summary> /// </summary>
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync() public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync()
{ {
var options = new UnloadUnusedAssetsOptions(10); int defaultLoopCount = 10;
var options = new UnloadUnusedAssetsOptions(defaultLoopCount);
return UnloadUnusedAssetsAsync(options); return UnloadUnusedAssetsAsync(options);
} }
@@ -248,7 +250,7 @@ namespace YooAsset
/// </summary> /// </summary>
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync(UnloadUnusedAssetsOptions options) public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync(UnloadUnusedAssetsOptions options)
{ {
DebugCheckInitialize(); EnsureInitialized();
var operation = new UnloadUnusedAssetsOperation(_resourceManager, options); var operation = new UnloadUnusedAssetsOperation(_resourceManager, options);
OperationSystem.StartOperation(PackageName, operation); OperationSystem.StartOperation(PackageName, operation);
return operation; return operation;
@@ -260,7 +262,7 @@ namespace YooAsset
/// </summary> /// </summary>
public void TryUnloadUnusedAsset(string location, int loopCount = 10) public void TryUnloadUnusedAsset(string location, int loopCount = 10)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount); _resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
} }
@@ -271,7 +273,7 @@ namespace YooAsset
/// </summary> /// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount = 10) public void TryUnloadUnusedAsset(AssetInfo assetInfo, int loopCount = 10)
{ {
DebugCheckInitialize(); EnsureInitialized();
_resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount); _resourceManager.TryUnloadUnusedAsset(assetInfo, loopCount);
} }
#endregion #endregion
@@ -283,7 +285,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public bool IsNeedDownloadFromRemote(string location) public bool IsNeedDownloadFromRemote(string location)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo); return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo);
} }
@@ -294,7 +296,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public bool IsNeedDownloadFromRemote(AssetInfo assetInfo) public bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo); return _fileSystemHost.IsNeedDownloadFromRemoteInternal(assetInfo);
} }
@@ -303,7 +305,7 @@ namespace YooAsset
/// </summary> /// </summary>
public AssetInfo[] GetAllAssetInfos() public AssetInfo[] GetAllAssetInfos()
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.ActiveManifest.GetAllAssetInfos(); return _fileSystemHost.ActiveManifest.GetAllAssetInfos();
} }
@@ -313,7 +315,7 @@ namespace YooAsset
/// <param name="tag">资源标签</param> /// <param name="tag">资源标签</param>
public AssetInfo[] GetAssetInfos(string tag) public AssetInfo[] GetAssetInfos(string tag)
{ {
DebugCheckInitialize(); EnsureInitialized();
string[] tags = new string[] { tag }; string[] tags = new string[] { tag };
return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags); return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags);
} }
@@ -324,7 +326,7 @@ namespace YooAsset
/// <param name="tags">资源标签列表</param> /// <param name="tags">资源标签列表</param>
public AssetInfo[] GetAssetInfos(string[] tags) public AssetInfo[] GetAssetInfos(string[] tags)
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags); return _fileSystemHost.ActiveManifest.GetAssetInfosByTags(tags);
} }
@@ -334,7 +336,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public AssetInfo GetAssetInfo(string location) public AssetInfo GetAssetInfo(string location)
{ {
DebugCheckInitialize(); EnsureInitialized();
return ConvertLocationToAssetInfo(location, null); return ConvertLocationToAssetInfo(location, null);
} }
@@ -345,7 +347,7 @@ namespace YooAsset
/// <param name="type">资源类型</param> /// <param name="type">资源类型</param>
public AssetInfo GetAssetInfo(string location, System.Type type) public AssetInfo GetAssetInfo(string location, System.Type type)
{ {
DebugCheckInitialize(); EnsureInitialized();
return ConvertLocationToAssetInfo(location, type); return ConvertLocationToAssetInfo(location, type);
} }
@@ -355,7 +357,7 @@ namespace YooAsset
/// <param name="assetGUID">资源GUID</param> /// <param name="assetGUID">资源GUID</param>
public AssetInfo GetAssetInfoByGUID(string assetGUID) public AssetInfo GetAssetInfoByGUID(string assetGUID)
{ {
DebugCheckInitialize(); EnsureInitialized();
return ConvertAssetGUIDToAssetInfo(assetGUID, null); return ConvertAssetGUIDToAssetInfo(assetGUID, null);
} }
@@ -366,7 +368,7 @@ namespace YooAsset
/// <param name="type">资源类型</param> /// <param name="type">资源类型</param>
public AssetInfo GetAssetInfoByGUID(string assetGUID, System.Type type) public AssetInfo GetAssetInfoByGUID(string assetGUID, System.Type type)
{ {
DebugCheckInitialize(); EnsureInitialized();
return ConvertAssetGUIDToAssetInfo(assetGUID, type); return ConvertAssetGUIDToAssetInfo(assetGUID, type);
} }
@@ -376,7 +378,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location) public bool CheckLocationValid(string location)
{ {
DebugCheckInitialize(); EnsureInitialized();
string assetPath = _fileSystemHost.ActiveManifest.TryMappingToAssetPath(location); string assetPath = _fileSystemHost.ActiveManifest.TryMappingToAssetPath(location);
return string.IsNullOrEmpty(assetPath) == false; return string.IsNullOrEmpty(assetPath) == false;
} }
@@ -389,7 +391,7 @@ namespace YooAsset
/// <param name="assetInfo">资源信息</param> /// <param name="assetInfo">资源信息</param>
public RawFileHandle LoadRawFileSync(AssetInfo assetInfo) public RawFileHandle LoadRawFileSync(AssetInfo assetInfo)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadRawFileInternal(assetInfo, true, 0); return LoadRawFileInternal(assetInfo, true, 0);
} }
@@ -399,7 +401,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public RawFileHandle LoadRawFileSync(string location) public RawFileHandle LoadRawFileSync(string location)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, true, 0); return LoadRawFileInternal(assetInfo, true, 0);
} }
@@ -411,7 +413,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority = 0) public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadRawFileInternal(assetInfo, false, priority); return LoadRawFileInternal(assetInfo, false, priority);
} }
@@ -422,7 +424,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public RawFileHandle LoadRawFileAsync(string location, uint priority = 0) public RawFileHandle LoadRawFileAsync(string location, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadRawFileInternal(assetInfo, false, priority); return LoadRawFileInternal(assetInfo, false, priority);
} }
@@ -447,7 +449,7 @@ namespace YooAsset
/// <param name="physicsMode">场景物理模式</param> /// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None) public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0); return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
} }
@@ -460,7 +462,7 @@ namespace YooAsset
/// <param name="physicsMode">场景物理模式</param> /// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None) public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0); return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
} }
@@ -474,7 +476,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0) public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority); return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
} }
@@ -489,13 +491,13 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0) public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority); return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
} }
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority) private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene; assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode); var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority); var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
@@ -505,14 +507,14 @@ namespace YooAsset
} }
#endregion #endregion
#region #region []
/// <summary> /// <summary>
/// 同步加载资源对象 /// 同步加载资源对象
/// </summary> /// </summary>
/// <param name="assetInfo">资源信息</param> /// <param name="assetInfo">资源信息</param>
public AssetHandle LoadAssetSync(AssetInfo assetInfo) public AssetHandle LoadAssetSync(AssetInfo assetInfo)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadAssetInternal(assetInfo, true, 0); return LoadAssetInternal(assetInfo, true, 0);
} }
@@ -523,7 +525,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public AssetHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object public AssetHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAssetInternal(assetInfo, true, 0); return LoadAssetInternal(assetInfo, true, 0);
} }
@@ -535,7 +537,7 @@ namespace YooAsset
/// <param name="type">资源类型</param> /// <param name="type">资源类型</param>
public AssetHandle LoadAssetSync(string location, System.Type type) public AssetHandle LoadAssetSync(string location, System.Type type)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAssetInternal(assetInfo, true, 0); return LoadAssetInternal(assetInfo, true, 0);
} }
@@ -546,9 +548,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public AssetHandle LoadAssetSync(string location) public AssetHandle LoadAssetSync(string location)
{ {
DebugCheckInitialize(); EnsureInitialized();
Type type = typeof(UnityEngine.Object); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAssetInternal(assetInfo, true, 0); return LoadAssetInternal(assetInfo, true, 0);
} }
@@ -560,7 +561,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority = 0) public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadAssetInternal(assetInfo, false, priority); return LoadAssetInternal(assetInfo, false, priority);
} }
@@ -572,7 +573,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object public AssetHandle LoadAssetAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAssetInternal(assetInfo, false, priority); return LoadAssetInternal(assetInfo, false, priority);
} }
@@ -585,7 +586,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync(string location, System.Type type, uint priority = 0) public AssetHandle LoadAssetAsync(string location, System.Type type, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAssetInternal(assetInfo, false, priority); return LoadAssetInternal(assetInfo, false, priority);
} }
@@ -597,16 +598,15 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AssetHandle LoadAssetAsync(string location, uint priority = 0) public AssetHandle LoadAssetAsync(string location, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
Type type = typeof(UnityEngine.Object); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAssetInternal(assetInfo, false, priority); return LoadAssetInternal(assetInfo, false, priority);
} }
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset; assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority); var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
@@ -615,14 +615,14 @@ namespace YooAsset
} }
#endregion #endregion
#region #region []
/// <summary> /// <summary>
/// 同步加载子资源对象 /// 同步加载子资源对象
/// </summary> /// </summary>
/// <param name="assetInfo">资源信息</param> /// <param name="assetInfo">资源信息</param>
public SubAssetsHandle LoadSubAssetsSync(AssetInfo assetInfo) public SubAssetsHandle LoadSubAssetsSync(AssetInfo assetInfo)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadSubAssetsInternal(assetInfo, true, 0); return LoadSubAssetsInternal(assetInfo, true, 0);
} }
@@ -633,7 +633,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public SubAssetsHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object public SubAssetsHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadSubAssetsInternal(assetInfo, true, 0); return LoadSubAssetsInternal(assetInfo, true, 0);
} }
@@ -645,7 +645,7 @@ namespace YooAsset
/// <param name="type">子对象类型</param> /// <param name="type">子对象类型</param>
public SubAssetsHandle LoadSubAssetsSync(string location, System.Type type) public SubAssetsHandle LoadSubAssetsSync(string location, System.Type type)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadSubAssetsInternal(assetInfo, true, 0); return LoadSubAssetsInternal(assetInfo, true, 0);
} }
@@ -656,9 +656,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public SubAssetsHandle LoadSubAssetsSync(string location) public SubAssetsHandle LoadSubAssetsSync(string location)
{ {
DebugCheckInitialize(); EnsureInitialized();
Type type = typeof(UnityEngine.Object); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadSubAssetsInternal(assetInfo, true, 0); return LoadSubAssetsInternal(assetInfo, true, 0);
} }
@@ -670,7 +669,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority = 0) public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadSubAssetsInternal(assetInfo, false, priority); return LoadSubAssetsInternal(assetInfo, false, priority);
} }
@@ -682,7 +681,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object public SubAssetsHandle LoadSubAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadSubAssetsInternal(assetInfo, false, priority); return LoadSubAssetsInternal(assetInfo, false, priority);
} }
@@ -695,7 +694,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync(string location, System.Type type, uint priority = 0) public SubAssetsHandle LoadSubAssetsAsync(string location, System.Type type, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadSubAssetsInternal(assetInfo, false, priority); return LoadSubAssetsInternal(assetInfo, false, priority);
} }
@@ -707,16 +706,15 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public SubAssetsHandle LoadSubAssetsAsync(string location, uint priority = 0) public SubAssetsHandle LoadSubAssetsAsync(string location, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
Type type = typeof(UnityEngine.Object); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadSubAssetsInternal(assetInfo, false, priority); return LoadSubAssetsInternal(assetInfo, false, priority);
} }
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets; assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority); var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
@@ -725,14 +723,14 @@ namespace YooAsset
} }
#endregion #endregion
#region #region []
/// <summary> /// <summary>
/// 同步加载资源包内所有资源对象 /// 同步加载资源包内所有资源对象
/// </summary> /// </summary>
/// <param name="assetInfo">资源信息</param> /// <param name="assetInfo">资源信息</param>
public AllAssetsHandle LoadAllAssetsSync(AssetInfo assetInfo) public AllAssetsHandle LoadAllAssetsSync(AssetInfo assetInfo)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadAllAssetsInternal(assetInfo, true, 0); return LoadAllAssetsInternal(assetInfo, true, 0);
} }
@@ -743,7 +741,7 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public AllAssetsHandle LoadAllAssetsSync<TObject>(string location) where TObject : UnityEngine.Object public AllAssetsHandle LoadAllAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAllAssetsInternal(assetInfo, true, 0); return LoadAllAssetsInternal(assetInfo, true, 0);
} }
@@ -755,7 +753,7 @@ namespace YooAsset
/// <param name="type">子对象类型</param> /// <param name="type">子对象类型</param>
public AllAssetsHandle LoadAllAssetsSync(string location, System.Type type) public AllAssetsHandle LoadAllAssetsSync(string location, System.Type type)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAllAssetsInternal(assetInfo, true, 0); return LoadAllAssetsInternal(assetInfo, true, 0);
} }
@@ -766,9 +764,8 @@ namespace YooAsset
/// <param name="location">资源的定位地址</param> /// <param name="location">资源的定位地址</param>
public AllAssetsHandle LoadAllAssetsSync(string location) public AllAssetsHandle LoadAllAssetsSync(string location)
{ {
DebugCheckInitialize(); EnsureInitialized();
Type type = typeof(UnityEngine.Object); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAllAssetsInternal(assetInfo, true, 0); return LoadAllAssetsInternal(assetInfo, true, 0);
} }
@@ -780,7 +777,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority = 0) public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
return LoadAllAssetsInternal(assetInfo, false, priority); return LoadAllAssetsInternal(assetInfo, false, priority);
} }
@@ -792,7 +789,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object public AllAssetsHandle LoadAllAssetsAsync<TObject>(string location, uint priority = 0) where TObject : UnityEngine.Object
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject)); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
return LoadAllAssetsInternal(assetInfo, false, priority); return LoadAllAssetsInternal(assetInfo, false, priority);
} }
@@ -805,7 +802,7 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync(string location, System.Type type, uint priority = 0) public AllAssetsHandle LoadAllAssetsAsync(string location, System.Type type, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAllAssetsInternal(assetInfo, false, priority); return LoadAllAssetsInternal(assetInfo, false, priority);
} }
@@ -817,16 +814,15 @@ namespace YooAsset
/// <param name="priority">加载的优先级</param> /// <param name="priority">加载的优先级</param>
public AllAssetsHandle LoadAllAssetsAsync(string location, uint priority = 0) public AllAssetsHandle LoadAllAssetsAsync(string location, uint priority = 0)
{ {
DebugCheckInitialize(); EnsureInitialized();
Type type = typeof(UnityEngine.Object); AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(UnityEngine.Object));
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
return LoadAllAssetsInternal(assetInfo, false, priority); return LoadAllAssetsInternal(assetInfo, false, priority);
} }
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority) private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{ {
DebugCheckAssetLoadType(assetInfo.AssetType); DebugEnsureAssetType(assetInfo.AssetType);
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets; assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority); var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete) if (waitForAsyncComplete)
@@ -841,16 +837,16 @@ namespace YooAsset
/// </summary> /// </summary>
public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options) public ResourceDownloaderOperation CreateResourceDownloader(ResourceDownloaderOptions options)
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.CreateResourceDownloader(options); return _fileSystemHost.CreateResourceDownloader(options);
} }
/// <summary> /// <summary>
/// 创建资源下载器,用于下载指定的资源信息列表依赖的资源包文件 /// 创建资源下载器,用于下载指定的资源信息列表依赖的资源包文件
/// </summary> /// </summary>
public ResourceDownloaderOperation CreateResourceDownloader(BundleDownloaderOptions options) public ResourceDownloaderOperation CreateResourceDownloader(BundleDownloaderOptions options)
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.CreateResourceDownloader(options); return _fileSystemHost.CreateResourceDownloader(options);
} }
#endregion #endregion
@@ -861,7 +857,7 @@ namespace YooAsset
/// </summary> /// </summary>
public ResourceUnpackerOperation CreateResourceUnpacker(ResourceUnpackerOptions options) public ResourceUnpackerOperation CreateResourceUnpacker(ResourceUnpackerOptions options)
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.CreateResourceUnpacker(options); return _fileSystemHost.CreateResourceUnpacker(options);
} }
#endregion #endregion
@@ -872,7 +868,7 @@ namespace YooAsset
/// </summary> /// </summary>
public ResourceImporterOperation CreateResourceImporter(BundleImporterOptions options) public ResourceImporterOperation CreateResourceImporter(BundleImporterOptions options)
{ {
DebugCheckInitialize(); EnsureInitialized();
return _fileSystemHost.CreateResourceImporter(options); return _fileSystemHost.CreateResourceImporter(options);
} }
#endregion #endregion
@@ -889,47 +885,43 @@ namespace YooAsset
#endregion #endregion
#region #region
private void DebugCheckInitialize(bool checkActiveManifest = true) private void EnsureInitialized(bool checkActiveManifest = true)
{ {
if (InitializeStatus != EOperationStatus.Succeed) if (InitializeStatus != EOperationStatus.Succeed)
{ {
if (InitializeStatus == EOperationStatus.None) if (InitializeStatus == EOperationStatus.None)
{ {
throw new YooPackageException(PackageName, "Package not initialize !"); throw new YooPackageException(PackageName, "Resource package not initialized!");
} }
else if (InitializeStatus == EOperationStatus.Processing) else if (InitializeStatus == EOperationStatus.Processing)
{ {
throw new YooPackageException(PackageName, "Package initialize not completed !"); throw new YooPackageException(PackageName, "Resource package initialization not completed!");
} }
else if (InitializeStatus == EOperationStatus.Failed) else if (InitializeStatus == EOperationStatus.Failed)
{ {
string error = _initializeOp == null ? string.Empty : _initializeOp.Error; string error = _initializeOp == null ? string.Empty : _initializeOp.Error;
throw new YooPackageException(PackageName, $"Package initialize failed ! {error}"); throw new YooPackageException(PackageName, $"Resource package initialization failed! Error : {error}");
} }
} }
if (checkActiveManifest) if (checkActiveManifest)
{ {
if (_fileSystemHost.ActiveManifest == null) if (_fileSystemHost.ActiveManifest == null)
throw new YooPackageException(PackageName, "Can not found active package manifest !"); throw new YooPackageException(PackageName, "Cannot found active package manifest!");
} }
} }
[Conditional("DEBUG")] [Conditional("DEBUG")]
private void DebugCheckAssetLoadType(System.Type type) private void DebugEnsureAssetType(System.Type type)
{ {
if (type == null) if (type == null)
return; return;
if (typeof(UnityEngine.Behaviour).IsAssignableFrom(type)) if (typeof(UnityEngine.Behaviour).IsAssignableFrom(type))
{ throw new YooLoadException($"Load asset type is invalid : {type.FullName}");
throw new YooLoadException($"Load asset type is invalid : {type.FullName} !");
}
if (typeof(UnityEngine.Object).IsAssignableFrom(type) == false) if (typeof(UnityEngine.Object).IsAssignableFrom(type) == false)
{ throw new YooLoadException($"Load asset type is invalid : {type.FullName}");
throw new YooLoadException($"Load asset type is invalid : {type.FullName} !");
}
} }
#endregion #endregion

View File

@@ -13,21 +13,21 @@ namespace YooAsset
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeInitialize() private static void OnRuntimeInitialize()
{ {
_isInitialize = false; _isInitialized = false;
_packages.Clear(); _packages.Clear();
} }
#endif #endif
private static bool _isInitialize = false; private static bool _isInitialized;
private static GameObject _driver = null; private static GameObject _driver;
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>(); private static readonly Dictionary<string, ResourcePackage> _packages = new Dictionary<string, ResourcePackage>(10);
/// <summary> /// <summary>
/// 是否已经初始化 /// 是否已经初始化
/// </summary> /// </summary>
public static bool Initialized public static bool Initialized
{ {
get { return _isInitialize; } get { return _isInitialized; }
} }
/// <summary> /// <summary>
@@ -36,31 +36,27 @@ namespace YooAsset
/// <param name="logger">自定义日志处理</param> /// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null) public static void Initialize(ILogger logger = null)
{ {
if (_isInitialize) if (_isInitialized)
{ {
UnityEngine.Debug.LogWarning($"{nameof(YooAssets)} is initialized !"); YooLogger.Warning("YooAssets is already initialized!");
return; return;
} }
if (_isInitialize == false) YooLogger.Logger = logger;
{
YooLogger.Logger = logger;
// 创建驱动器 // 创建驱动器
_isInitialize = true; _isInitialized = true;
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]"); _driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
_driver.AddComponent<YooAssetsDriver>(); _driver.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(_driver); UnityEngine.Object.DontDestroyOnLoad(_driver);
YooLogger.Log($"{nameof(YooAssets)} initialize !");
#if DEBUG #if DEBUG
// 添加远程调试脚本 // 添加远程调试脚本
_driver.AddComponent<RemoteDebuggerInRuntime>(); _driver.AddComponent<RemoteDebuggerInRuntime>();
#endif #endif
// 初始化异步操作系统 // 初始化异步操作系统
OperationSystem.Initialize(); OperationSystem.Initialize();
}
} }
/// <summary> /// <summary>
@@ -68,9 +64,9 @@ namespace YooAsset
/// </summary> /// </summary>
public static void Destroy() public static void Destroy()
{ {
if (_isInitialize) if (_isInitialized)
{ {
_isInitialize = false; _isInitialized = false;
if (_driver != null) if (_driver != null)
GameObject.Destroy(_driver); GameObject.Destroy(_driver);
@@ -91,35 +87,25 @@ namespace YooAsset
/// </summary> /// </summary>
internal static void Update() internal static void Update()
{ {
if (_isInitialize) if (_isInitialized)
{ {
OperationSystem.Update(); OperationSystem.Update();
} }
} }
/// <summary>
/// 创建资源包裹
/// </summary>
/// <param name="packageName">包裹名称</param>
public static ResourcePackage CreatePackage(string packageName)
{
return CreatePackage(packageName, 0);
}
/// <summary> /// <summary>
/// 创建资源包裹 /// 创建资源包裹
/// </summary> /// </summary>
/// <param name="packageName">包裹名称</param> /// <param name="packageName">包裹名称</param>
/// <param name="packagePriority">包裹优先级(值越大越优先更新)</param> /// <param name="packagePriority">包裹优先级(值越大越优先更新)</param>
public static ResourcePackage CreatePackage(string packageName, uint packagePriority) public static ResourcePackage CreatePackage(string packageName, uint packagePriority = 0)
{ {
CheckException(packageName); EnsureInitialized(packageName);
if (ContainsPackage(packageName)) if (ContainsPackage(packageName))
throw new YooPackageException(packageName, $"Package {packageName} already existed ! Cannot create duplicate packages."); throw new YooPackageException(packageName, $"Resource package {packageName} already existed! Cannot create duplicate packages.");
YooLogger.Log($"Create resource package : {packageName}");
ResourcePackage package = new ResourcePackage(packageName); ResourcePackage package = new ResourcePackage(packageName);
_packages.Add(package); _packages.Add(packageName, package);
// 注册包裹调度器 // 注册包裹调度器
OperationSystem.CreatePackageScheduler(packageName, packagePriority); OperationSystem.CreatePackageScheduler(packageName, packagePriority);
@@ -133,7 +119,7 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param> /// <param name="packageName">包裹名称</param>
public static ResourcePackage GetPackage(string packageName) public static ResourcePackage GetPackage(string packageName)
{ {
CheckException(packageName); EnsureInitialized(packageName);
var package = GetPackageInternal(packageName); var package = GetPackageInternal(packageName);
if (package == null) if (package == null)
YooLogger.Error($"Can not found resource package : {packageName}"); YooLogger.Error($"Can not found resource package : {packageName}");
@@ -146,16 +132,16 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param> /// <param name="packageName">包裹名称</param>
public static ResourcePackage TryGetPackage(string packageName) public static ResourcePackage TryGetPackage(string packageName)
{ {
CheckException(packageName); EnsureInitialized(packageName);
return GetPackageInternal(packageName); return GetPackageInternal(packageName);
} }
/// <summary> /// <summary>
/// 获取所有资源包裹 /// 获取所有资源包裹
/// </summary> /// </summary>
public static List<ResourcePackage> GetAllPackages() public static IReadOnlyList<ResourcePackage> GetAllPackages()
{ {
return _packages.ToList(); return _packages.Values.ToList();
} }
/// <summary> /// <summary>
@@ -164,35 +150,24 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param> /// <param name="packageName">包裹名称</param>
public static bool RemovePackage(string packageName) public static bool RemovePackage(string packageName)
{ {
CheckException(packageName); EnsureInitialized(packageName);
ResourcePackage package = GetPackageInternal(packageName); ResourcePackage package = GetPackageInternal(packageName);
if (package == null) if (package == null)
{
YooLogger.Error($"Can not found resource package : {packageName}");
return false; return false;
}
return RemovePackage(package);
}
/// <summary>
/// 移除资源包裹
/// </summary>
/// <param name="package">包裹实例对象</param>
public static bool RemovePackage(ResourcePackage package)
{
CheckException(package);
string packageName = package.PackageName;
if (package.InitializeStatus != EOperationStatus.None) if (package.InitializeStatus != EOperationStatus.None)
{ {
YooLogger.Error($"The resource package {packageName} has not been destroyed, please call the method {nameof(ResourcePackage.DestroyPackageAsync)} to destroy!"); YooLogger.Error($"The resource package {packageName} has not been destroyed, please call the method {nameof(ResourcePackage.DestroyPackageAsync)} to destroy!");
return false; return false;
} }
YooLogger.Log($"Remove resource package : {packageName}");
// 先销毁调度器,再移除包裹 // 先销毁调度器,再移除包裹
OperationSystem.DestroyPackageScheduler(packageName); OperationSystem.DestroyPackageScheduler(packageName);
_packages.Remove(package); return _packages.Remove(packageName);
return true;
} }
/// <summary> /// <summary>
@@ -201,35 +176,23 @@ namespace YooAsset
/// <param name="packageName">包裹名称</param> /// <param name="packageName">包裹名称</param>
public static bool ContainsPackage(string packageName) public static bool ContainsPackage(string packageName)
{ {
CheckException(packageName); EnsureInitialized(packageName);
var package = GetPackageInternal(packageName); var package = GetPackageInternal(packageName);
return package != null; return package != null;
} }
private static ResourcePackage GetPackageInternal(string packageName) private static ResourcePackage GetPackageInternal(string packageName)
{ {
foreach (var package in _packages) _packages.TryGetValue(packageName, out var package);
{ return package;
if (package.PackageName == packageName)
return package;
}
return null;
} }
private static void CheckException(string packageName) private static void EnsureInitialized(string packageName)
{ {
if (_isInitialize == false) if (_isInitialized == false)
throw new YooInitializeException($"{nameof(YooAssets)} not initialized ! Please call {nameof(YooAssets.Initialize)} first."); throw new YooInitializeException($"YooAssets not initialized! Please call {nameof(YooAssets.Initialize)} first.");
if (string.IsNullOrEmpty(packageName)) if (string.IsNullOrEmpty(packageName))
throw new YooInitializeException("Package name cannot be null or empty !"); throw new YooInitializeException("Package name cannot be null or empty!");
}
private static void CheckException(ResourcePackage package)
{
if (_isInitialize == false)
throw new YooInitializeException($"{nameof(YooAssets)} not initialized ! Please call {nameof(YooAssets.Initialize)} first.");
if (package == null)
throw new YooInitializeException("Package instance cannot be null !");
} }
#region #region
@@ -248,9 +211,9 @@ namespace YooAsset
DebugReport report = new DebugReport(); DebugReport report = new DebugReport();
report.FrameCount = Time.frameCount; report.FrameCount = Time.frameCount;
foreach (var package in _packages) foreach (var kv in _packages)
{ {
var packageData = package.GetDebugPackageData(); var packageData = kv.Value.GetDebugPackageData();
report.PackageDatas.Add(packageData); report.PackageDatas.Add(packageData);
} }
return report; return report;

View File

@@ -9,7 +9,7 @@ public static class YooAssetsExtension
public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage package, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false) public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage package, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{ {
var operation = new LoadGameObjectOperation(package.PackageName, location, position, rotation, parent, destroyGoOnRelease); var operation = new LoadGameObjectOperation(package.PackageName, location, position, rotation, parent, destroyGoOnRelease);
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation); OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
return operation; return operation;
} }
} }

View File

@@ -11,6 +11,6 @@ public class OperationHelper
/// </summary> /// </summary>
public static void StartOperation(AsyncOperationBase operation) public static void StartOperation(AsyncOperationBase operation)
{ {
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation); OperationSystem.StartOperation(OperationSystem.GlobalSchedulerName, operation);
} }
} }