mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
update test sample
增加cache file system单元测试
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ce11d98eccfa4b44bf2c82f7d87d105
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 文件偏移加密方式
|
||||
/// </summary>
|
||||
public class TestFileOffsetEncryption : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
// 说明:对TestRes3资源目录进行加密
|
||||
if (fileInfo.BundleName.Contains("_testres3_"))
|
||||
{
|
||||
int offset = 32;
|
||||
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
|
||||
var encryptedData = new byte[fileData.Length + offset];
|
||||
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
|
||||
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = true;
|
||||
result.EncryptedData = encryptedData;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = false;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件偏移解密类
|
||||
/// </summary>
|
||||
public class TestFileOffsetDecryption : IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 同步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
|
||||
{
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = null;
|
||||
decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
|
||||
{
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = null;
|
||||
decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 后备方式获取解密的资源包对象
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
|
||||
{
|
||||
return new DecryptResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的字节数据
|
||||
/// </summary>
|
||||
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的文本数据
|
||||
/// </summary>
|
||||
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
private static ulong GetFileOffset()
|
||||
{
|
||||
return 32;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 174e56f3a30d7fd4e80bde43ba267631
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,155 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件解密流
|
||||
/// </summary>
|
||||
public class BundleStream : FileStream
|
||||
{
|
||||
public const byte KEY = 64;
|
||||
|
||||
public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
|
||||
{
|
||||
}
|
||||
public BundleStream(string path, FileMode mode) : base(path, mode)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Read(byte[] array, int offset, int count)
|
||||
{
|
||||
var index = base.Read(array, offset, count);
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i] ^= KEY;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件流加密方式
|
||||
/// </summary>
|
||||
public class TestFileStreamEncryption : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
// 说明:对TestRes3资源目录进行加密
|
||||
if (fileInfo.BundleName.Contains("_testres3_"))
|
||||
{
|
||||
var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
|
||||
for (int i = 0; i < fileData.Length; i++)
|
||||
{
|
||||
fileData[i] ^= BundleStream.KEY;
|
||||
}
|
||||
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = true;
|
||||
result.EncryptedData = fileData;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = false;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件流解密类
|
||||
/// </summary>
|
||||
public class TestFileStreamDecryption : IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 同步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
|
||||
{
|
||||
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = bundleStream;
|
||||
decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
|
||||
{
|
||||
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = bundleStream;
|
||||
decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 后备方式获取解密的资源包对象
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
|
||||
{
|
||||
return new DecryptResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的字节数据
|
||||
/// </summary>
|
||||
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的文本数据
|
||||
/// </summary>
|
||||
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
private static uint GetManagedReadBufferSize()
|
||||
{
|
||||
return 1024;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// WebGL平台解密类
|
||||
/// 注意:WebGL平台支持内存解密
|
||||
/// </summary>
|
||||
public class TestWebFileMemoryDecryption : IWebDecryptionServices
|
||||
{
|
||||
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
|
||||
{
|
||||
/*
|
||||
byte[] copyData = new byte[fileInfo.FileData.Length];
|
||||
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
|
||||
|
||||
for (int i = 0; i < copyData.Length; i++)
|
||||
{
|
||||
copyData[i] ^= BundleStream.KEY;
|
||||
}
|
||||
|
||||
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
|
||||
return decryptResult;
|
||||
*/
|
||||
|
||||
for (int i = 0; i < fileInfo.FileData.Length; i++)
|
||||
{
|
||||
fileInfo.FileData[i] ^= BundleStream.KEY;
|
||||
}
|
||||
|
||||
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
|
||||
return decryptResult;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d264e4255e837db41900a9a54bd828f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -89,7 +89,7 @@ public class T0_InitYooAssets : IPrebuildSetup, IPostBuildCleanup
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(panelGroup, collector1);
|
||||
}
|
||||
|
||||
// 预制体
|
||||
// 预制体(构建到一个AB)
|
||||
var prefabGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "PrefabGroup");
|
||||
{
|
||||
var collector1 = new YooAsset.Editor.AssetBundleCollector();
|
||||
@@ -169,14 +169,30 @@ public class T0_InitYooAssets : IPrebuildSetup, IPostBuildCleanup
|
||||
collector1.CollectorGUID = "e082d492b9da65e499cee3495be3645d"; //TestRes3/music目录
|
||||
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
||||
collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector1);
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(encryptGroup, collector1);
|
||||
|
||||
var collector2 = new YooAsset.Editor.AssetBundleCollector();
|
||||
collector2.CollectPath = "";
|
||||
collector2.CollectorGUID = "8c5a1726d94498e4cbe30f5f510cc796"; //TestRes3/prefab目录
|
||||
collector2.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
||||
collector2.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector2);
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(encryptGroup, collector2);
|
||||
|
||||
var collector3 = new YooAsset.Editor.AssetBundleCollector();
|
||||
collector3.CollectPath = "";
|
||||
collector3.CollectorGUID = "401af1ca0abf3ae4594631e5f71bfe27"; //TestRes3/unpack目录
|
||||
collector3.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
||||
collector3.AssetTags = "unpack";
|
||||
collector3.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(encryptGroup, collector3);
|
||||
|
||||
var collector4 = new YooAsset.Editor.AssetBundleCollector();
|
||||
collector4.CollectPath = "";
|
||||
collector4.CollectorGUID = "35f454fb80a715047bcf0ce30c7c4f18"; //TestRes3/import目录
|
||||
collector4.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
|
||||
collector4.AssetTags = "import";
|
||||
collector4.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(encryptGroup, collector4);
|
||||
}
|
||||
}
|
||||
private static void CreateRawBundlePackageCollector()
|
||||
|
||||
@@ -24,7 +24,7 @@ public class T1_TestEditorFileSystem : IPrebuildSetup, IPostBuildCleanup
|
||||
simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
|
||||
simulateParams.InvokeClassFullName = "TestPackageBuilder";
|
||||
simulateParams.InvokeMethodName = "BuildPackage";
|
||||
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(simulateParams);
|
||||
var simulateResult = PackageInvokeBuilder.InvokeBuilder(simulateParams);
|
||||
UnityEditor.EditorPrefs.SetString(ASSET_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ public class T1_TestEditorFileSystem : IPrebuildSetup, IPostBuildCleanup
|
||||
simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
|
||||
simulateParams.InvokeClassFullName = "TestPackageBuilder";
|
||||
simulateParams.InvokeMethodName = "BuildPackage";
|
||||
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(simulateParams);
|
||||
var simulateResult = PackageInvokeBuilder.InvokeBuilder(simulateParams);
|
||||
UnityEditor.EditorPrefs.SetString(RAW_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -11,8 +11,8 @@ using YooAsset;
|
||||
|
||||
public class T2_TestBuldinFileSystem : IPrebuildSetup, IPostBuildCleanup
|
||||
{
|
||||
private const string ASSET_BUNDLE_PACKAGE_ROOT_KEY = "T2_ASSET_BUNDLE_PACKAGE_ROOT_KEY";
|
||||
private const string RAW_BUNDLE_PACKAGE_ROOT_KEY = "T2_RAW_BUNDLE_PACKAGE_ROOT_KEY";
|
||||
public const string ASSET_BUNDLE_PACKAGE_ROOT_KEY = "T2_ASSET_BUNDLE_PACKAGE_ROOT_KEY";
|
||||
public const string RAW_BUNDLE_PACKAGE_ROOT_KEY = "T2_RAW_BUNDLE_PACKAGE_ROOT_KEY";
|
||||
|
||||
void IPrebuildSetup.Setup()
|
||||
{
|
||||
@@ -24,7 +24,7 @@ public class T2_TestBuldinFileSystem : IPrebuildSetup, IPostBuildCleanup
|
||||
buildParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
|
||||
buildParams.InvokeClassFullName = "TestPackageBuilder";
|
||||
buildParams.InvokeMethodName = "BuildPackage";
|
||||
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(buildParams);
|
||||
var simulateResult = PackageInvokeBuilder.InvokeBuilder(buildParams);
|
||||
UnityEditor.EditorPrefs.SetString(ASSET_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ public class T2_TestBuldinFileSystem : IPrebuildSetup, IPostBuildCleanup
|
||||
buildParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
|
||||
buildParams.InvokeClassFullName = "TestPackageBuilder";
|
||||
buildParams.InvokeMethodName = "BuildPackage";
|
||||
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(buildParams);
|
||||
var simulateResult = PackageInvokeBuilder.InvokeBuilder(buildParams);
|
||||
UnityEditor.EditorPrefs.SetString(RAW_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -6,6 +6,9 @@ using UnityEngine;
|
||||
using NUnit.Framework;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 测试加载加密文件
|
||||
/// </summary>
|
||||
public class TestBundleEncryption
|
||||
{
|
||||
public IEnumerator RuntimeTester()
|
||||
@@ -39,245 +42,27 @@ public class TestBundleEncryption
|
||||
Assert.IsNotNull(audioSource.clip);
|
||||
}
|
||||
|
||||
// 试听三秒钟
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件流加密方式
|
||||
/// </summary>
|
||||
public class TestFileStreamEncryption : IEncryptionServices
|
||||
/* 资源代码流程
|
||||
* 内置文件解压(加载器)
|
||||
BuildinFileSystem::LoadBundleFile()
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
// 说明:对TestRes3资源目录进行加密
|
||||
if (fileInfo.BundleName.Contains("_testres3_"))
|
||||
{
|
||||
var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
|
||||
for (int i = 0; i < fileData.Length; i++)
|
||||
{
|
||||
fileData[i] ^= BundleStream.KEY;
|
||||
}
|
||||
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = true;
|
||||
result.EncryptedData = fileData;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = false;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
_unpackFileSystem.LoadBundleFile(bundle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件偏移加密方式
|
||||
/// </summary>
|
||||
public class TestFileOffsetEncryption : IEncryptionServices
|
||||
UnpackFileSystem::LoadAssetBundleOperation()
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
// 说明:对TestRes3资源目录进行加密
|
||||
if (fileInfo.BundleName.Contains("_testres3_"))
|
||||
{
|
||||
int offset = 32;
|
||||
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
|
||||
var encryptedData = new byte[fileData.Length + offset];
|
||||
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
|
||||
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = true;
|
||||
result.EncryptedData = encryptedData;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
EncryptResult result = new EncryptResult();
|
||||
result.Encrypted = false;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
|
||||
_unpackFileSystem.DownloadFileAsync(_bundle, options);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件解密流
|
||||
/// </summary>
|
||||
public class BundleStream : FileStream
|
||||
UnpackFileSystem::DownloadFileAsync()
|
||||
{
|
||||
public const byte KEY = 64;
|
||||
|
||||
public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
|
||||
{
|
||||
}
|
||||
public BundleStream(string path, FileMode mode) : base(path, mode)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Read(byte[] array, int offset, int count)
|
||||
{
|
||||
var index = base.Read(array, offset, count);
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i] ^= KEY;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
//RemoteServices返回内置文件路径
|
||||
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
options.SetURL(mainURL, fallbackURL);
|
||||
return new DownloadPackageBundleOperation(bundle, options);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件流解密类
|
||||
/// </summary>
|
||||
public class TestFileStreamDecryption : IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 同步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
|
||||
{
|
||||
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = bundleStream;
|
||||
decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
|
||||
{
|
||||
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = bundleStream;
|
||||
decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 后备方式获取解密的资源包对象
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
|
||||
{
|
||||
return new DecryptResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的字节数据
|
||||
/// </summary>
|
||||
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的文本数据
|
||||
/// </summary>
|
||||
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
private static uint GetManagedReadBufferSize()
|
||||
{
|
||||
return 1024;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件偏移解密类
|
||||
/// </summary>
|
||||
public class TestFileOffsetDecryption : IDecryptionServices
|
||||
{
|
||||
/// <summary>
|
||||
/// 同步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
|
||||
{
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = null;
|
||||
decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步方式获取解密的资源包对象
|
||||
/// 注意:加载流对象在资源包对象释放的时候会自动释放
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
|
||||
{
|
||||
DecryptResult decryptResult = new DecryptResult();
|
||||
decryptResult.ManagedStream = null;
|
||||
decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
|
||||
return decryptResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 后备方式获取解密的资源包对象
|
||||
/// </summary>
|
||||
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
|
||||
{
|
||||
return new DecryptResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的字节数据
|
||||
/// </summary>
|
||||
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取解密的文本数据
|
||||
/// </summary>
|
||||
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
private static ulong GetFileOffset()
|
||||
{
|
||||
return 32;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// WebGL平台解密类
|
||||
/// 注意:WebGL平台支持内存解密
|
||||
/// </summary>
|
||||
public class TestWebFileStreamDecryption : IWebDecryptionServices
|
||||
{
|
||||
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
|
||||
{
|
||||
/*
|
||||
byte[] copyData = new byte[fileInfo.FileData.Length];
|
||||
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
|
||||
|
||||
for (int i = 0; i < copyData.Length; i++)
|
||||
{
|
||||
copyData[i] ^= BundleStream.KEY;
|
||||
}
|
||||
|
||||
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
|
||||
return decryptResult;
|
||||
*/
|
||||
|
||||
for (int i = 0; i < fileInfo.FileData.Length; i++)
|
||||
{
|
||||
fileInfo.FileData[i] ^= BundleStream.KEY;
|
||||
}
|
||||
|
||||
WebDecryptResult decryptResult = new WebDecryptResult();
|
||||
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
|
||||
return decryptResult;
|
||||
}
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using NUnit.Framework;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 测试内置文件解压
|
||||
/// </summary>
|
||||
public class TestBundleUnpacker
|
||||
{
|
||||
public IEnumerator RuntimeTester()
|
||||
{
|
||||
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
|
||||
Assert.IsNotNull(package);
|
||||
|
||||
var resourceUnpacker = package.CreateResourceUnpacker("unpack", 10, 1);
|
||||
Assert.AreEqual(resourceUnpacker.TotalDownloadCount, 2);
|
||||
|
||||
yield return resourceUnpacker;
|
||||
Assert.AreEqual(EOperationStatus.Succeed, resourceUnpacker.Status);
|
||||
|
||||
// 等待一秒
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
|
||||
/* 资源代码流程
|
||||
* 内置文件解压(解压器)
|
||||
BundleInfo::CreateDownloader()
|
||||
{
|
||||
return _buildFileSystem.DownloadFileAsync(Bundle, options);
|
||||
}
|
||||
BuildinFileSystem::DownloadFileAsync()
|
||||
{
|
||||
options.ImportFilePath = xxxxxx;
|
||||
_unpackFileSystem.DownloadFileAsync(bundle, options);
|
||||
}
|
||||
UnpackFileSystem::DownloadFileAsync()
|
||||
{
|
||||
string mainURL = ConvertToWWWPath(options.ImportFilePath);
|
||||
options.SetURL(mainURL, mainURL);
|
||||
return new DownloadPackageBundleOperation(bundle, options);
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e56d0784f1af504c821e67a5ba81862
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,18 +3,115 @@ using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.U2D;
|
||||
using UnityEngine.TestTools;
|
||||
using NUnit.Framework;
|
||||
using YooAsset;
|
||||
|
||||
public class T3_TestCacheFileSystem : IPrebuildSetup, IPostBuildCleanup
|
||||
{
|
||||
public void Setup()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Cleanup()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator A_InitializePackage()
|
||||
{
|
||||
// 清空旧的缓存目录
|
||||
string projectPath = Path.GetDirectoryName(Application.dataPath);
|
||||
string cacheRoot = $"{projectPath}/yoo";
|
||||
Directory.Delete(cacheRoot, true);
|
||||
|
||||
// 拷贝打包资源到本地服务器
|
||||
{
|
||||
string packageRoot = string.Empty;
|
||||
#if UNITY_EDITOR
|
||||
packageRoot = UnityEditor.EditorPrefs.GetString(T2_TestBuldinFileSystem.ASSET_BUNDLE_PACKAGE_ROOT_KEY);
|
||||
#endif
|
||||
if (Directory.Exists(packageRoot) == false)
|
||||
throw new Exception($"Not found package root : {packageRoot}");
|
||||
|
||||
string testServerDirectory = "C://xampp/htdocs/CDN/Android/Test";
|
||||
|
||||
}
|
||||
|
||||
// 初始化资源包 ASSET_BUNDLE
|
||||
{
|
||||
var package = YooAssets.CreatePackage(TestDefine.AssetBundlePackageName);
|
||||
|
||||
// 初始化资源包
|
||||
var initParams = new HostPlayModeParameters();
|
||||
var fileDecryption = new TestFileStreamDecryption();
|
||||
var manifestProcess = new TestProcessManifest();
|
||||
|
||||
string hostServerIP = "http://127.0.0.1/CDN/Android/Test/";
|
||||
var remoteServices = new TestRemoteServices(hostServerIP);
|
||||
initParams.BuildinFileSystemParameters = null;
|
||||
initParams.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices, fileDecryption);
|
||||
initParams.CacheFileSystemParameters.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES, manifestProcess);
|
||||
var initializeOp = package.InitializeAsync(initParams);
|
||||
yield return initializeOp;
|
||||
if (initializeOp.Status != EOperationStatus.Succeed)
|
||||
Debug.LogError(initializeOp.Error);
|
||||
Assert.AreEqual(EOperationStatus.Succeed, initializeOp.Status);
|
||||
|
||||
// 请求资源版本
|
||||
var requetVersionOp = package.RequestPackageVersionAsync();
|
||||
yield return requetVersionOp;
|
||||
if (requetVersionOp.Status != EOperationStatus.Succeed)
|
||||
Debug.LogError(requetVersionOp.Error);
|
||||
Assert.AreEqual(EOperationStatus.Succeed, requetVersionOp.Status);
|
||||
|
||||
// 更新资源清单
|
||||
var updateManifestOp = package.UpdatePackageManifestAsync(requetVersionOp.PackageVersion);
|
||||
yield return updateManifestOp;
|
||||
if (updateManifestOp.Status != EOperationStatus.Succeed)
|
||||
Debug.LogError(updateManifestOp.Error);
|
||||
Assert.AreEqual(EOperationStatus.Succeed, updateManifestOp.Status);
|
||||
}
|
||||
}
|
||||
private class TestRemoteServices : IRemoteServices
|
||||
{
|
||||
private readonly string _localServerRoot;
|
||||
|
||||
public TestRemoteServices(string localServerRoot)
|
||||
{
|
||||
_localServerRoot = localServerRoot;
|
||||
}
|
||||
string IRemoteServices.GetRemoteMainURL(string fileName)
|
||||
{
|
||||
return $"{_localServerRoot}/{fileName}";
|
||||
}
|
||||
string IRemoteServices.GetRemoteFallbackURL(string fileName)
|
||||
{
|
||||
return $"{_localServerRoot}/{fileName}";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator B1_TestBundlePlaying()
|
||||
{
|
||||
var tester = new TestBundlePlaying();
|
||||
yield return tester.RuntimeTester();
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator B2_TestBundleImporter()
|
||||
{
|
||||
var tester = new TestBundleImporter();
|
||||
yield return tester.RuntimeTester();
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator B3_TestBundleDownloader()
|
||||
{
|
||||
var tester = new TestBundleDownloader();
|
||||
yield return tester.RuntimeTester();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using NUnit.Framework;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 测试远端文件下载
|
||||
/// </summary>
|
||||
public class TestBundleDownloader
|
||||
{
|
||||
public IEnumerator RuntimeTester()
|
||||
{
|
||||
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
|
||||
Assert.IsNotNull(package);
|
||||
|
||||
var downloader = package.CreateResourceDownloader(10, 1);
|
||||
if (downloader.TotalDownloadCount == 0)
|
||||
{
|
||||
Assert.Fail($"Test downloader not found any file !");
|
||||
}
|
||||
|
||||
downloader.BeginDownload();
|
||||
downloader.DownloadFinishCallback = (DownloaderFinishData data) =>
|
||||
{
|
||||
if (data.Succeed == false)
|
||||
Assert.Fail($"Test downloader failed ! {downloader.Error}");
|
||||
};
|
||||
|
||||
// 等待一秒
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
|
||||
/* 资源代码流程
|
||||
* 远端文件下载(下载器)
|
||||
CacheFileSystem::DownloadFileAsync()
|
||||
{
|
||||
//RemoteServices返回CDN文件路径
|
||||
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
options.SetURL(mainURL, fallbackURL);
|
||||
return new DownloadPackageBundleOperation(bundle, options);
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d1ca2e6dac603a459531fb09e61fd31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using NUnit.Framework;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 测试本地文件导入
|
||||
/// </summary>
|
||||
public class TestBundleImporter
|
||||
{
|
||||
public IEnumerator RuntimeTester()
|
||||
{
|
||||
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
|
||||
Assert.IsNotNull(package);
|
||||
|
||||
string packageRoot = UnityEditor.EditorPrefs.GetString(T2_TestBuldinFileSystem.ASSET_BUNDLE_PACKAGE_ROOT_KEY);
|
||||
DirectoryInfo packageDir = new DirectoryInfo(packageRoot);
|
||||
string fileRoot = $"{packageDir.Parent.FullName}/OutputCache";
|
||||
|
||||
ImportFileInfo fileInfoA = new ImportFileInfo();
|
||||
fileInfoA.FilePath = $"{fileRoot}/assets_samples_test_sample_testres3_import_prefab_importa.bundle.encrypt";
|
||||
fileInfoA.BundleName = "assets_samples_test_sample_testres3_import_prefab_importa.bundle";
|
||||
|
||||
ImportFileInfo fileInfoB = new ImportFileInfo();
|
||||
fileInfoB.FilePath = $"{fileRoot}/assets_samples_test_sample_testres3_import_prefab_importb.bundle.encrypt";
|
||||
fileInfoB.BundleName = "assets_samples_test_sample_testres3_import_prefab_importb.bundle";
|
||||
|
||||
ImportFileInfo[] importInfos = { fileInfoA, fileInfoB };
|
||||
var unpacker = package.CreateResourceImporter(importInfos, 10, 1);
|
||||
Assert.AreEqual(unpacker.TotalDownloadCount, 2);
|
||||
|
||||
unpacker.BeginDownload();
|
||||
yield return unpacker;
|
||||
Assert.AreEqual(EOperationStatus.Succeed, unpacker.Status);
|
||||
|
||||
// 等待一秒
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
|
||||
/* 资源代码流程
|
||||
* 本地文件导入(导入器)
|
||||
BundleInfo::CreateDownloader()
|
||||
{
|
||||
options.ImportFilePath = _importFilePath;
|
||||
return _cacheFileSystem.DownloadFileAsync(Bundle, options);
|
||||
}
|
||||
CacheFileSystem::DownloadFileAsync()
|
||||
{
|
||||
string mainURL = ConvertToWWWPath(options.ImportFilePath);
|
||||
options.SetURL(mainURL, mainURL);
|
||||
return new DownloadPackageBundleOperation(bundle, options);
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84a2bd73c962d0a4c9c3373ee8cd5380
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using NUnit.Framework;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 测试边玩边下
|
||||
/// </summary>
|
||||
public class TestBundlePlaying
|
||||
{
|
||||
public IEnumerator RuntimeTester()
|
||||
{
|
||||
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
|
||||
Assert.IsNotNull(package);
|
||||
|
||||
if (package.IsNeedDownloadFromRemote("panel_a") == false)
|
||||
{
|
||||
Assert.Fail("Load bundle is already existed !");
|
||||
}
|
||||
if (package.IsNeedDownloadFromRemote("panel_b") == false)
|
||||
{
|
||||
Assert.Fail("Load bundle is already existed !");
|
||||
}
|
||||
|
||||
// 测试异步加载
|
||||
{
|
||||
var assetsHandle = package.LoadAssetAsync<GameObject>("panel_a");
|
||||
yield return assetsHandle;
|
||||
Assert.AreEqual(EOperationStatus.Succeed, assetsHandle.Status);
|
||||
}
|
||||
|
||||
// 测试同步加载
|
||||
{
|
||||
var assetsHandle = package.LoadAssetSync<GameObject>("panel_b");
|
||||
yield return assetsHandle;
|
||||
Assert.AreEqual(EOperationStatus.Failed, assetsHandle.Status);
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
assetsHandle = package.LoadAssetSync<GameObject>("panel_b");
|
||||
yield return assetsHandle;
|
||||
Assert.AreEqual(EOperationStatus.Succeed, assetsHandle.Status);
|
||||
}
|
||||
|
||||
// 等待一秒
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
|
||||
/* 资源代码流程
|
||||
* 远端文件下载(加载器)
|
||||
CacheFileSystem::LoadBundleFile()
|
||||
{
|
||||
_cacheFileSystem.LoadBundleFile(bundle);
|
||||
}
|
||||
CacheFileSystem::LoadAssetBundleOperation()
|
||||
{
|
||||
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
|
||||
_cacheFileSystem.DownloadFileAsync(_bundle, options);
|
||||
}
|
||||
CacheFileSystem::DownloadFileAsync()
|
||||
{
|
||||
//RemoteServices返回CDN文件路径
|
||||
string mainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
string fallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
options.SetURL(mainURL, fallbackURL);
|
||||
return new DownloadPackageBundleOperation(bundle, options);
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6db248f26f2eaaa4282a7bbdf709c321
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
public class TestDefine
|
||||
{
|
||||
public const string AssetBundlePackageName = "AssetBundlePackage";
|
||||
public const string RawBundlePackageName = "RawBundlePackage";
|
||||
public const string AssetBundlePackageName = "AssetBundleTestPackage";
|
||||
public const string RawBundlePackageName = "RawBundleTestPackage";
|
||||
}
|
||||
@@ -35,6 +35,7 @@ public class TestLoadPanel
|
||||
|
||||
Assert.IsNotNull(instantiateOp.Result);
|
||||
TestLogger.Log(this, instantiateOp.Result.name);
|
||||
GameObject.Destroy(instantiateOp.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,7 @@ public class TestLoadPrefab
|
||||
|
||||
Assert.IsNotNull(instantiateOp.Result);
|
||||
TestLogger.Log(this, instantiateOp.Result.name);
|
||||
GameObject.Destroy(instantiateOp.Result);
|
||||
}
|
||||
|
||||
// 同步加载指定预制体
|
||||
@@ -57,6 +58,7 @@ public class TestLoadPrefab
|
||||
|
||||
Assert.IsNotNull(instantiateOp.Result);
|
||||
TestLogger.Log(this, instantiateOp.Result.name);
|
||||
GameObject.Destroy(instantiateOp.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,10 +36,6 @@ SpriteAtlas:
|
||||
bindAsDefault: 1
|
||||
isAtlasV2: 0
|
||||
cachedData: {fileID: 0}
|
||||
packedSpriteRenderDataKeys:
|
||||
- 379c45e0c5ba5e54e8df03f52e4c7680: 21300000
|
||||
- fcab35236e33438448805a9211b0cc19: 21300000
|
||||
- 3b8db7241fc8ff54e9dea6fc64cfd7e5: 21300000
|
||||
m_MasterAtlas: {fileID: 0}
|
||||
m_PackedSprites:
|
||||
- {fileID: 21300000, guid: 379c45e0c5ba5e54e8df03f52e4c7680, type: 3}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8125b69e669e19e41a4c67896f1f98b0
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80285bcc262cc36488d96950c2a07504
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35f454fb80a715047bcf0ce30c7c4f18
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3418152319973048114
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7029742931587134142}
|
||||
m_Layer: 0
|
||||
m_Name: prefab_importA
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7029742931587134142
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3418152319973048114}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 10, z: 5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4330b1e2be2e784fb81d05fad8072af
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3418152319973048114
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7029742931587134142}
|
||||
m_Layer: 0
|
||||
m_Name: prefab_importB
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7029742931587134142
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3418152319973048114}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 10, z: 5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a3d81de5069340469960fcef3ac152d
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -10,7 +10,6 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 1740794871874781600}
|
||||
- component: {fileID: 8364371343008149393}
|
||||
- component: {fileID: 7423861191467597400}
|
||||
m_Layer: 0
|
||||
m_Name: prefab_audioA
|
||||
m_TagString: Untagged
|
||||
@@ -129,11 +128,3 @@ AudioSource:
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
--- !u!81 &7423861191467597400
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3749121449083481702}
|
||||
m_Enabled: 1
|
||||
|
||||
@@ -10,7 +10,6 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 1740794871874781600}
|
||||
- component: {fileID: 8364371343008149393}
|
||||
- component: {fileID: 7423861191467597400}
|
||||
m_Layer: 0
|
||||
m_Name: prefab_audioB
|
||||
m_TagString: Untagged
|
||||
@@ -129,11 +128,3 @@ AudioSource:
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
--- !u!81 &7423861191467597400
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3749121449083481702}
|
||||
m_Enabled: 1
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 401af1ca0abf3ae4594631e5f71bfe27
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3418152319973048114
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7029742931587134142}
|
||||
m_Layer: 0
|
||||
m_Name: prefab_unpackA
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7029742931587134142
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3418152319973048114}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 10, z: 5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73dbe212a75e3c247b96f50c2a2c5321
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3418152319973048114
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7029742931587134142}
|
||||
m_Layer: 0
|
||||
m_Name: prefab_unpackB
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7029742931587134142
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3418152319973048114}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 10, z: 5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e19ba44403a2cc945b7880d85ac5087e
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 824d0b82d9a0f3e40821f93ddf583cc1
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user