mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-28 03:28:47 +00:00
update runtime code
This commit is contained in:
@@ -87,7 +87,7 @@ namespace YooAsset
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var editorSimulateModeImpl = new EditorSimulateModeImpl();
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_bundleServices = editorSimulateModeImpl;
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_playModeServices = editorSimulateModeImpl;
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_assetSystemImpl.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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_assetSystemImpl.Initialize(PackageName, true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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var initializeParameters = parameters as EditorSimulateModeParameters;
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initializeOperation = editorSimulateModeImpl.InitializeAsync(PackageName, initializeParameters.LocationToLower, initializeParameters.SimulatePatchManifestPath);
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@@ -97,7 +97,7 @@ namespace YooAsset
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var offlinePlayModeImpl = new OfflinePlayModeImpl();
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_bundleServices = offlinePlayModeImpl;
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_playModeServices = offlinePlayModeImpl;
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_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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var initializeParameters = parameters as OfflinePlayModeParameters;
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initializeOperation = offlinePlayModeImpl.InitializeAsync(PackageName, initializeParameters.LocationToLower);
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@@ -107,7 +107,7 @@ namespace YooAsset
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var hostPlayModeImpl = new HostPlayModeImpl();
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_bundleServices = hostPlayModeImpl;
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_playModeServices = hostPlayModeImpl;
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_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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_assetSystemImpl.Initialize(PackageName, false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
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var initializeParameters = parameters as HostPlayModeParameters;
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initializeOperation = hostPlayModeImpl.InitializeAsync(
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@@ -319,7 +319,7 @@ namespace YooAsset
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{
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DebugCheckInitialize();
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string[] tags = new string[] { tag };
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return _bundleServices.GetAssetInfos(tags);
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return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
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}
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/// <summary>
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@@ -329,7 +329,7 @@ namespace YooAsset
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public AssetInfo[] GetAssetInfos(string[] tags)
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{
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DebugCheckInitialize();
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return _bundleServices.GetAssetInfos(tags);
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return _playModeServices.ActiveManifest.GetAssetsInfoByTags(tags);
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}
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/// <summary>
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@@ -350,7 +350,7 @@ namespace YooAsset
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public bool CheckLocationValid(string location)
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{
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DebugCheckInitialize();
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string assetPath = _bundleServices.TryMappingToAssetPath(location);
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string assetPath = _playModeServices.ActiveManifest.TryMappingToAssetPath(location);
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return string.IsNullOrEmpty(assetPath) == false;
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}
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#endregion
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@@ -725,7 +725,15 @@ namespace YooAsset
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// NOTE : 编辑器模拟模式下始终返回TRUE
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if (_playMode == EPlayMode.EditorSimulateMode)
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return true;
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return _bundleServices.IsIncludeBundleFile(fileName);
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return _playModeServices.ActiveManifest.IsIncludeBundleFile(fileName);
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}
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/// <summary>
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/// 资源定位地址转换为资源信息类
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/// </summary>
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private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
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{
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return _playModeServices.ActiveManifest.ConvertLocationToAssetInfo(location, assetType);
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}
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#endregion
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@@ -739,24 +747,6 @@ namespace YooAsset
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throw new Exception($"Package initialize failed ! {_initializeError}");
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}
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[Conditional("DEBUG")]
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private void DebugCheckLocation(string location)
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{
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if (string.IsNullOrEmpty(location) == false)
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{
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// 检查路径末尾是否有空格
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int index = location.LastIndexOf(" ");
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if (index != -1)
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{
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if (location.Length == index + 1)
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YooLogger.Warning($"Found blank character in location : \"{location}\"");
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}
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if (location.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0)
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YooLogger.Warning($"Found illegal character in location : \"{location}\"");
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}
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}
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[Conditional("DEBUG")]
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private void DebugCheckUpdateManifest()
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{
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@@ -777,33 +767,5 @@ namespace YooAsset
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return data;
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}
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#endregion
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#region 私有方法
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/// <summary>
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/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
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/// </summary>
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/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
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private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
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{
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DebugCheckLocation(location);
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string assetPath = _bundleServices.MappingToAssetPath(location);
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PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
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if (patchAsset != null)
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{
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AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
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return assetInfo;
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}
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else
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{
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string error;
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if (string.IsNullOrEmpty(location))
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error = $"The location is null or empty !";
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else
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error = $"The location is invalid : {location}";
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AssetInfo assetInfo = new AssetInfo(error);
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return assetInfo;
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}
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}
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#endregion
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}
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}
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