update asset system

编辑器模拟模式增加虚拟资源包
This commit is contained in:
hevinci
2023-03-24 18:33:36 +08:00
parent c60cc1e84f
commit de43495af5
14 changed files with 286 additions and 132 deletions

View File

@@ -28,14 +28,36 @@ namespace YooAsset
return;
}
Status = EStatus.Loading;
Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
// 1. 加载资源对象
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
if (MainAssetInfo.AssetType == null)
@@ -45,7 +67,7 @@ namespace YooAsset
Status = EStatus.Checking;
}
// 2. 检测加载结果
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;