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https://github.com/tuyoogame/YooAsset.git
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update asset bundle collector
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@@ -279,20 +279,21 @@ namespace YooAsset.Editor
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}
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private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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if (command.AutoCollectShaders)
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{
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// 获取着色器打包规则结果
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PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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return packRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
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}
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else
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{
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// 获取其它资源打包规则结果
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
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return packRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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{
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// 获取着色器打包规则结果
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PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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return shaderPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
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}
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}
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// 获取其它资源打包规则结果
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
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return defaultPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
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}
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private List<string> GetAssetTags(AssetBundleCollectorGroup group)
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{
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