update asset bundle collector

This commit is contained in:
hevinci
2023-10-07 15:03:56 +08:00
parent 6877900ac2
commit e02fe2331d
7 changed files with 72 additions and 43 deletions

View File

@@ -279,20 +279,21 @@ namespace YooAsset.Editor
}
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
if (command.AutoCollectShaders)
{
// 获取着色器打包规则结果
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
else
{
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return packRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{
// 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return shaderPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
}
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return defaultPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{